Commercial Influence

is a resource in Northgard, which you gain by spending on  Great Trading Routes. It is the resource required to achieve Trade Victory.

Commercial Influence is an immune resource, once you have gained a Commercial Influence point, you cannot lose it or spend it in any way.

= Great Trade Routes =

The only way to gain Commercial Influence is by spending gold on Great Trading Routes. To enable Great Trading Routes, you must:


 * 1) Discover  to unlock [[File:GreaterTradingRoutes.png]] Great Trading Routes.
 * 2) Build a Longship Dock (or Harbor as Raven Clan).
 * 3) Build a Lighthouse as extension

Once these steps are done, you can start only one of the Great Trading Routes at a time. You can switch to another Great Trade Route anytime, you can also completely stop Great Trade Routes if you need to. If you run out of, Great Trade Routes will automatically stop.

Commercial Influence gained from Great Trade Routes is not increased because of feasts. The only game mechanic that increases Commercial Influence are Negotiators and Glory of the clan knowledges, which adds 20% to all Commercial Influence gains.

There are 3 Great Trading Routes that are always available. Additionally, building the Relic of Bragaful adds a 4th trade route. Each trade route requires a certain amount of gold spent, and in exchange you gain Commercial Influence and bonus Happiness as long as the trade route is active. Below is a table with the details of each Great Trade Route:

= Trade Victory =

Trade Victory is one of the victory conditions required to become the king of Northgard, and thus win the game. If this victory condition is enabled, it can be achieved by earning points.

Because this victory condition requires a significant amount of gold spending, which means an economic setback, certain rewards are received for reaching certain milestones as follows:

Because the amount of gained from each Great Trade Route is fixed, it is possible to calculate the amount of time and  needed to achieve Trade Victory with each Great Trade Route, if the great trade route is not changed or stopped:

= Tips and Tricks =
 * You can only build one Lighthouse, and thus start only one Great Trade Route.
 * It's considered safe to build your Lighthouse on your Town Hall Tile.
 * The greater trade route stops if the Shipdock/Harbor hosting the lighthouse is burning.
 * Being able to loot a Shipwreck can speed up your progress significantly.
 * [[File:Feast.png]] Feasting will not increase the rate of gained.
 * [[File:Sailor.png]] Sailor's Tool-Upgrade will not increase the rate of gained.
 * Keeping a solid storage for defending is advised.

= See Also =
 * Lighthouse
 * Bragaful

= References =