Tile

Each game of Northgard has a randomly generated map made up of different types of Tiles. Your Clan starts with one initial tile which contains the Town Hall, 4 additional buildings can be built on this tile.

To Build on or claim any resources a tile may have, it must be Colonized, which needs first to be cleared from neutrals or monster roaming on it.

Each tile has a varying building capacity, ranging from 2 to 4 (the starting tile being an exception).

Tiles can be upgraded to increase this capacity by 1 (See: Develop Area).

Base Tile
Those "area traits" defines the tile type and are limited to one per tile.

Sometimes, a tile can be completely empty. It usually have 4 building capacity to compensate.

Additional Tile Resources
These area traits can be combined with other base Area types. For example you may find a Forest and Stones in the same Tile.

Central Special Tiles
The area standing in the middle of the map is called the mid. The first player discovering the mid gains and reveals it to the others. . It is generally related to a victory condition and can be of various kind depending on gamemode and options.
 * In Northgard vanilla, the mid is random and selected from a pool of several areas determined by the victory condition settings.
 * In Ragnarök, the mid is always replaced by the Volcano.
 * In Northgard Conquest, battle has a special mid of its own : The Seal of Valhalla.