Wyrd

= Overview =

Wyrd can be spent to activate special abilities.
 * The Clan of the Kraken starts the game with  and a passive production of.
 * grants per 3 Buildings in Coastal Area.
 * Norns working in the produce additional  per unit.
 * bonus grants additional.
 * Edda of Vör relic grants when forged.

= Wyrd abilities =
 * Shallow Waters : Improves a coastal zone to accept Capacity bonus.png one additional building. It can be cumulative with usual area improvement.
 * High Tide : Cancel the Kraken's building and attack penalties in a non-coastal zone. You can colonize a neutral non-coastal zone for the normal cost. Makes fish appear in lakes if there are none. You can only cast High Tide on a non-coastal zone adjacent to coastal zones or zones affected by High Tide.
 * Road to Valhalla : Consecrate one, transforming her into a  that joins the player army. Only one Valkyrie at a time can be controlled.
 * Ancient Spirit : Summons 5 hostile to target a chosen enemy's coastal zone. It doesn't have to be a shore.