Thrall



Overview
Nidhogg clan is merciless and relies on slavery to prosper. As slaves, thralls do not require housing and consume 33% of what usual Villagers do, but they produce 50% less (with few exceptions) and might revolt if they have the opportunity.

Like regular dragon civilians, Thralls can travel and fight in neutral territory and don't suffer a production penalty if wounded.

Obtaining

 * Starting bonus : Two s. [[File:Slaves.png]] Thralls' maximum number is 33% of the player current population (rounded).
 * bonus : Five more s are obtained. This can bypass the thrall maximum number.
 * Buying from Longship Dock : s have a starting price of, each purchase increasing the price by . Price slowly decrease at a rate of 4 / month until it comes back to . Slave trade knowledge can lower this minimum.

Role in economy
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 * Thralls can be sacrificed in the Sacrificial Pyre in order to gain, against for regular citizens.
 * By default, they will act as villagers and gather.
 * A specific Knowledge allows the player to assign thralls to other buildings, making them work like specialized units. They produce exactly half of the regular unit production, except for the Longship Dock, where they produce, the Fisherman's Hut , and the Hunter Lodge.
 * }
 * Thrall production is affected by upgraded buildings and plain bonus such as forest, but not by tools or economic lores.
 * Thrall production is affected by upgraded buildings and plain bonus such as forest, but not by tools or economic lores.

Revolt
If the player population drops below  thrall population, Thralls will instantly rise and become neutral entities fighting into the player territory. Then, the only way to get rid of them will be to kill them.