Happiness

Happiness is determined by Happiness Sources minus Happiness Consumption.

Happiness must be managed carefully, especially on harder difficulties as Unhappiness will cause your population growth to stop and  Unhappy units have a -20% production debuff.

The Eikthyrnir Clan benefits particularly from because of the knowledge:

Effects on the Settlement
Happiness is the factor that determines how fast your Clans population will grow. While Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive Happiness you have, the faster new Villagers will join your clan.

Recruiment formula
$$DaysUntilNextKinsmen = 1,4 * (CurrentHappiness^{-0,4}) * Population - 1,2 * CurrentHappiness + 23$$

So if you have a population of 10 and 2 Happiness, your next kinsmen will appear in roughly 31 days.



(Thanks to Steam user "Bow to Gbowee" for the formula.)

Primary Happiness Sources





 * Territories: How many Areas your clan has colonized.

Territories influence your Happiness following this formula :

[(Number of territories) ^ 0.4] * 2


 * Food Reserves: Having a large surplus of [[File: food.png]] Food.


 * +1 Happiness for 500 Food.
 * +2 Happiness for 1500 Food.


 * Geyser Tile: When colonized will grant +2 [[File: Happiness.png]] Happiness.


 * Baldr's Blessing: +3 [[File: Happiness.png]] Happiness

Population
Population influence your Happiness following this formula :

- [(1 + (Population)/15) * 0.25] * (Population) +3 + [Difficulty modifier] | BUT the value can never be superiror to -1

Upgraded houses

 * We want better houses! - Not having enough upgraded houses



Upgraded Townhall

 * We want a better Town Hall! - Not having an upgraded Town Hall



Status

 * Too many wounded units! (Starting at 4 Wounded Kinsmen)
 * We're Freezing! - Not having enough [[File:wood.png]] Wood for firewood
 * We're Starving! - Not having enough [[File:food.png]] Food
 * We're Sick!