Economy

Resources production and management is at the core of Northgard gameplay.

=Overview=



Indicators on the top bar display current amount of corresponding resources as well as the total growth or decline per a certain period of time. One month consists of exactly 6 such intervals. It means that a +4 stable production will result in 24 of the corresponding resource at the end of a month. However, keep in mind that the shown growth/decline is not the exact value but the closest integer value: for example, if you see +2 your real food income may vary between +9 and +15 per month.

Food
For more details, check Food.

Wood production
Wood is mainly produced by s producing +.

Kröwn production
For more details, check Kröwns.

Stone and Iron
produces or. It can also be obtained by colonizing for the first time (per tile) Wolves Cave or Draugr Tombs.

Lore

 * Population - Some lore is gained based on population size.
 * - Produce at Runestones, Carved Stones or Ancient Graveyard, production gets a bonus in Circle of Stones and Relic of the Gods. [[File:Erudition.png]] Erudition gives an additional  bonus to all loremasters.
 * s - Each sailor produces when on Lore Raids. [[File:Shipbuilding.png]] Shipbuilding increases sailors production by.
 * - Healing the creature earns.
 * Ancient Graveyard gives to the first player who colonize it.
 * Ruins - Scouting them gives at least . This is a powerful early boost.
 * Altar of Kings - Passively produces.
 * Jörmunr - Produce lore based on territory size. Allows areas to be colonized with lore.


 * : - Produce  each, if not actively healing.
 * : Raiding coastal tiles related to Lore mechanics (with Ruins, Runestones, etc) grants the player
 * : allows Eitria and Brok to produce lore while mining. Making it one of the key knowledges of the clan.
 * : makes trade routes generate lore. Also a key knowledge of the clan.

Fame
For more information : check Fame.