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This page aims at providing a complete and detailed list of battle available in Conquest gamemode.

Wolf challenges[]

Call of blood[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • No natural walls, all zones are connected.
  • Blood moon event appears frequently and grants free military units.
  • AI are more aggressive and expansionist.
Domination
KILL THEM ALL
Free military units type are random. They will come in pair in the form of a shipment right after the blood moon announcement. If you are fast enough you can recruit other soldiers before they land and bypass the subsequent price increase. Shipments gets larger as the game goes on.

Because of the 1v3, you want to be the first attacking to hurt or kill one of your opponents before they have time to ramp up.

C
O
O
P
More adversaries


Inner sea[]

This battle introduces a new map type.

Rules and specificity Victory Conditions Comments
S
O
L
O
  • An inner sea is occupying the center of the map.
  • AI are more aggressive and expansionist.
  • Must be achieved in less than ten year.
Domination
KILL THEM ALL, but slower
Because of the 1v3, you want to be the first attacking to hurt or kill one of your opponents before they have time to ramp up.
C
O
O
P
More adversaries


The Cursed[]

This battle introduces new units : the Valdemar The Cursed and its Dark Vaettir bodyguards.

Rules and specificity Victory Conditions Comments
S
O
L
O
Domination
Defeat Valdemar The Cursed
On standard difficulty, a fallen unit has 20% chance to turn into a draugr. This rate increase with difficulty. No more then 4 draugrs transformation can occur on a single area.

Starting from the second year, spawn rate for draugr increases at the begining of each year. The value of this increment depends on difficulty. Draugr can start spawning after the 6 first months.

C
O
O
P


Stag challenges[]

Viking's Glory[]

This battle introduces a new building and its related unit : Pillar of Glory and Heralds.

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Few Pillar of Glory can be found around the map. It allows for the hiring of Heralds producing fame.
  • Each year at the beginning of summer, player with the highest fame earns ressources.
  • AI is more aggressive yet mainly looking for fame.
  • Disabled for Sváfnir Snake clan
Fame
Gather 1300 Fame and build an Altar of Kings
Ressource shipment consist of 50 50 50 50, increasing by 50 each year (maximum 250).
C
O
O
P
More adversaries


New Settlers[]

This battle introduces a new event : Supply from Homeland.

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Food and happiness consumption are increased.
  • Ships from homeland often land to bring new villagers.
DominationFame
TradeWisdom
C
O
O
P
More adversaries


Lazy villagers[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Villagers refuse to gather food.
  • Players start with 300
  • There is more Fish Deer and Fertile Land than usual.
  • Townhall produces +4.
DominationFame
TradeWisdom
C
O
O
P
More adversaries


Goat challenges[]

Race to Yggdrasil[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Yggdrasil stand in the center of the map, already scouted.
  • Its colonise price is increased but it takes only one month to do so.
  • There is more Fish Deer, Fertile Land and Sheeps than usual.
  • Eldhrumnir relic costs no Iron, takes half the time to forge and doesn't count as a built relic.
  • Must be achieved in less than six year.

Be the first to colonize Yggdrasil
Yggdrasil colonization cost correlates to difficulty ( 2500 on Normal).
C
O
O
P
  • More adversaries
  • Yggdrasil colonization cost is increased

Swamps of Death[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • All areas have reduced available room for buildings.
  • There is more swamps than usual.
  • There is slighlty more Stones and Iron Deposit on the map.
  • AI are more aggresive and a lot more expansionist.
  • Ragnarök map
DominationFame
TradeWisdom
C
O
O
P
More adversaries


Invasion from Helheim[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Player start alone at the center of the map, surrounded by 3 Gates of Helheim.
  • Each year, Invasion from helheim occurs :
    • More Draugr and Fallen Valkyrie are summoned.
    • To avoid defeat, at least one the gates must be conquered before the event.
  • Once colonized, gate keeps randomly summoning additional waves of Draugrs and Fallen Valkyries multiple times in the year.
  • There are no neutral faction, Wolves Cave nor Draugr Tombs.
  • Draugr are more likely to hold a spear or a shield.
  • Mission must be completed within 4 years.
  • Ragnarök map

Conquer and hold all the gates before times run out.
Each Invasion from helheim wave is stronger than the precedent.
C
O
O
P
  • There are six gates of helheim.
  • Invasion from helheim occurs each 6 months.


Raven challenges[]

Master supplier[]

Rules and specificity Victory Conditions Comments
S
O
L
O
Domination Fame
Wisdom
C
O
O
P
More adversaries


Beyond the Sea[]

This battle introduces a new event : Mercenary raid.

Rules and specificity Victory Conditions Comments
S
O
L
O
Trade
Channel your inner raven.
Number of mercenaries present in a raid increases as the game goes on.

They usually split up in two or three groups but can also all gather on a single tile if you have reduced number of coasts under your control.

C
O
O
P
More adversaries

Imported knowledge[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • All Lore production are disabled.
  • Knowledges may only be acquired with Kröwns. Prices are 50% higher.
Domination Fame
Trade
Knowledge cost increase is difficulty dependant and may be even higher in hard and extreme.
C
O
O
P
More adversaries


Bear challenges[]

Winter is Here[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Each winter is a blizzard.
  • Most famous player March 805 wins.
  • AI are more defensive and seeking for fame.
  • Disabled for Sváfnir Snake clan
Fame
Be the most famous when reaching 805 AD - March
C
O
O
P
More adversaries

Defend the Opressed[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Players are accompanied by a weak AI ally needing to be defended.
  • Enemy AI are more aggressive and expansionist.
Domination
Protect your comrade for 8 years or get rid of the threat.
C
O
O
P
  • More adversaries
  • AI ally always spawn on a side

Surrounded[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Players start at the center of the map.
  • Enemy AI are more aggressive and expansionist.
Domination
Improvise. Adapt. Overcome.
C
O
O
P
More adversaries


Boar challenges[]

Bifrost[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • A sleeping Bifröst stands in the middle of the map, already scouted.
  • You gather Lore in normal tree until you colonize Bifröst.
  • After Bifröst colonization, default lore tree production is disabled and all lore counts for Bifröst awakening.
  • There is more Runestone and Circle of Stones than usual.

Awake the bifröst before time runs out.
Difficulty Easy Normal Hard Extreme
Lore to gather 2000 3000 4000 4000
Lore for co-op 4000 6000 8000 8000
Years to achieve 8 7 6 6
C
O
O
P
  • More adversaries.
  • The amount of lore to gather and awake Bifröst is doubled.


Keep it simple[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Building and tool upgrade are disabled.
  • Scouts can scout enemy territory without upgraded scout camp.
  • Altar doesn't require an upgraded townhall.
DominationFame
TradeWisdom
C
O
O
P
More adversaries


The Wise One[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Swords of the Gods stand at the center of the map, already discovered.
  • There is more Runestone and Circle of Stones than usual.
  • AI are more aggresive and expansionist.

Claim the Sword of the God and accumulate enough wisdom
C
O
O
P
More adversaries

Snake challenges[]

Greed's Price[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • All Kröwns production are disabled.
  • Ruins and Damaged Houses appear all around the map.
  • Their treasures are 50% less important than usual but respawn each year.
  • Obtaining a treasure instantly kill the scout.
  • AI are more aggresive and expansionist.

Be the first to find and kill the giant boar.
Building upkeep will slowly drain your kröwns stockpile. Two strategies can be considered :
  • Building very few buildings until you have enough kröwn for an army capable of killing the boar and building all the camps at once.
  • Playing "normally" without caring for building upkeep but with a lot of wood production to repair the buildings that may catch fire if you run out of kröwns.

Alternatively, Bragaful and Altar of Kings do not affected by the challenge, so they can produce kröwns properly. Scouting several Ruins and Damaged House in starting year can stockpile enough kröwns to build the relic and building.

C
O
O
P
More adversaries


Dystopia[]

This battle introduces a new event : Elevation.

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Happiness is always at 10.
  • All production are increased by 10%.
  • A curse will regularly turn 10% of your population into Spectral Warriors.
  • Dreamlands map
DominationFame
TradeWisdom
The rate of villagers transformed by the curse is difficulty dependant. In extreme, around 30% of your population will become ghosts.
C
O
O
P
More adversaries


Hostile Lands[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Skirmishers deals 50% more damage against foes.
  • Skirmishers price is halved.
  • Zone hostility is doubled.
  • Towers can't be upgraded.
  • AI are more aggressive and expansionist.
Domination
DANO's rule
C
O
O
P
More adversaries

Dragon challenges[]

Frozen Gates[]

This battle introduces a new area, alongside new units and event :

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Many Gates of Niflheim are opened in the land, guarded by Dark Vaettirs.
  • Frozen Attack: Twice in a year, gates open and summon huge waves of frozen zombies.
  • AI are more focused on securing their base, yet aggresive if they have the opportunity to attack.
  • Permafrost map
Domination
HOLD THE DOOR
Frozen zombies can be of three types : Draugr, Fallen Valkyrie or Draugr Jötunn. Their is reduced.
  • Summer wave is significantly smaller than winter wawe. Waves importance increase each year.
  • If frozen zombies manage to uncolonize an area, they will attack the next one until stopped or reaching your townhall.
C
O
O
P
More adversaries


Muspell's Wrath[]

This battle introduce a new event : Invasion from Muspell.

Rules and specificity Victory Conditions Comments
S
O
L
O
  • The land is oveerun with Eldthurs.
  • Many Gates of Muspell are opened, pouring frequently new Eldthurs.
  • Eldthurs will regularly launch attack on players.
  • AI are more aggresive and expansionist.
  • Ragnarök map

Hunt down enough fiery giants.
Number of giants to kill :
Easy : 10
Normal : 15
Hard : 20
Extreme : 25
  • Number of spawned giants depends on difficulty and year.
  • Giants naturally decay once outside of their spawnpoint. Kiting them with Axe Throwers makes them easy to kill without taking a hit.
C
O
O
P
  • More adversaries
  • Kill count is common to both players


Too Many Wyverns[]

This battle introduce new wyverns type : Enormous Wyvern and Zombie Wyvern.

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Lots of wyvern are spread across the map.
  • AI are more aggresive and expansionist.

Be the best dragonslayer in town.
When a wyvern is killed, it transforms into a zombie wyvern few seconds later.
C
O
O
P
More adversaries

Horse challenges[]

Valkyrie Galore[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Gates of Helheim stand in the center of the map, already scouted.
  • Half of the areas are infested with Fallen Valkyries. They are more aggressive.
  • AI are more aggresive and expansionist.

Control and defend the gates of helheim during 12 months.
Lore Monster Slayer is your friend.
C
O
O
P
  • More adversaries


Gem Cutter[]

This battle introduce a new resource : Gemstones.

Rules and specificity Victory Conditions Comments
S
O
L
O
  • All neutrals factions are present, there is less hostility in each zone.
  • Gemstone Deposits can be found throughout the map.
  • Selling Gemstones earns four time what a regular resource would.
  • Gathering or trading Gemstones increases Happiness. Failing to do so decreases it.
  • Disabled for Lyngbakr Kraken clan
Trade
Better get a diamond pickaxe
Difficulty Easy Normal Hard Extreme
Happiness bonus  ? 3 2 1
Happiness malus  ? -1 -2 -2
C
O
O
P
More adversaries

For Odin's Glory[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Magma Flow stands in the center of the map, already discovered.
  • Stone deposit are more scarce. Iron are more frequent.
  • All deposit contains 50% less mineral.
  • Selling Gemstones earns four time what a regular resource would.
  • Gathering or trading Gemstones increase happiness. Failing to do so decreases it.

Conquer the anvil and forge the legendary sword
You'll need at least 45 iron to forge the sword. Don't waste it!
C
O
O
P
More adversaries

Kraken challenges[]

Befriend the Jotnar[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • A huge multitile Jötunn Camp stands in the center of the map.
  • AI are more aggressive and expansionist.

Befriend the Jotnars before they get destroyed.
AI will not attack you much and focus on giants. Be careful not to attack accidentaly the jotnars while trying to defend them!

Coop allows for one player to focus on trade while other can easily defend with skirmishers.

C
O
O
P
  • More adversaries


Kobold Infestation[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • There are many Kobold Camps. Decolonizing one earns +10 .
  • Kobolds are more aggresive, they respawn and expand quicker.
  • AI are more focused on defense and fame gathering.
  • Disabled for Sváfnir Snake clan.
Domination Fame
Difficulty of this mission may vary a lot wether you start nearby a lots kobolds camps or not. Don't hesitate to build towers after the first winter.
C
O
O
P
  • More adversaries


Myrkalfar Uprising[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • There are four aggressive Myrkalfar Camps.
  • Starting from the sixth month of the game. Myrkalfars will start launching regular attacks on every player.
  • Starting at year 802, volcanic eruption happen each year.
  • AI are more focused on defense.
  • Ragnarök map
Domination Fame
C
O
O
P
The map is twice larger.

Ox challenges[]

Death Match[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • After they died 3 times, the clan is eliminated
  • Every clan starts with their warchiefs.
  • There are no Military Paths. Instead Military Experience gives warchiefs more attack power and defense.
  • Death Match is organized each year : Your warchief will be summoned in the Arena to fight the others to the death.
Domination
Kill the other warchiefs and keep yours alive.
Prioritize taking non den zones to get most power for your warchief
C
O
O
P
More adversaries

No Gods or Master[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • There is no Lore. All building producing Lore are disabled. You can't gain Lore
  • Different types of Knowledge are unlocked with different resources.
Domination Fame
Trade
C
O
O
P
More adversaries

Threats from the Underground[]

Rules and specificity Victory Conditions Comments
S
O
L
O
Domination
C
O
O
P
Unknown

Lynx challenges[]

Foxholes[]

Rules and specificity Victory Conditions Comments
S
O
L
O
Domination
C
O
O
P
  • More adversaries

How to train your Wyvern[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Enemy clans and wild creatures will attack the Wyvern's Nest. You must defend it.
  • Protect the Wyvern Nest.
Domination
C
O
O
P
  • More adversaries

The Great Hunt[]

Rules and specificity Victory Conditions Comments
S
O
L
O
Domination
  • Find the Giant Warg and Kill it
  • You have 6 years to win.
C
O
O
P
?

Squirrel challenges[]

Glorious Lands[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Zones hostility is increased.
  • You gain more Fame from all sources.
  • All zones contain more natural resources.
Fame
Banquet of Valhöll
C
O
O
P
More adversaries

Minopoly[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • There are many Dwarves, and only they control the ores, Befriend them quickly if you want some.
  • Stone Deposit and Iron Deposit will only spawn in Dwarf camps in great amount
DominationFame
TradeWisdom
Marketplace is disabled
C
O
O
P
More adversaries

Rising from the Abyss[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Multiple Marmennills have risen from the depth and they want to bargain.
  • All coastal zones are beaches.
  • Most resources are concentrated on the shores.
  • No natural walls, all zones are connected
  • Fallen Sailors
DominationFame
TradeWisdom
Banquet of Valhöll
Fallen Sailor event appears every year. No other events will activate.
C
O
O
P
  • More adversaries

Rat challenges[]

Newfound knowledge[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • There is no Lore. You can't gain Lore
  • All buildings producing Lore are disabled
  • There are a lot of FountainLore in the world. They are the only way to acquire knowledge
DominationFame
TradeWisdom
It's likely a good idea not to go for wisdom but instead to go for a victory like fame as wisdom could be unreliable on higher difficulties.
C
O
O
P
More adversaries

Left Behind[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • You can't build Woodcutters.
  • You don't have access to any building providing Stone.
  • Destroying a building gives back all resources used for construction.
  • Treasures in Ruins and Damaged House respawn frequently.
Domination Fame
Trade
C
O
O
P
More adversaries

Quarantine[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Units working inside Poisonous Swamps lose health over time but get a production bonus.
  • You can build additional Town Halls.
  • The Gods' Messenger lies at the center and is slowly dying. It needs your help.
  • Plague replaces the Sickness and spreads among units in the same zone. The more units in a zone, the more chances the Plague will appear and spread.
  • Rat Infestation
Domination
Heal the Gods' Messenger
C
O
O
P
Unknown

Eagle challenges[]

Cataclysm[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • Volcano is at the center of the land, already discovered
  • The Volcano will spit lava bursts that will forever obliterate zones in a sea of fire
Domination
C
O
O
P
More adversaries

Neustria challenges[]

Carved in Stone[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • The sacred land stands at the center of the island. It's held dear by Neutral Factions, colonizing it will attract their wrath
Wisdom
C
O
O
P
  • More adversaries
  • Kill count is common to both players

Kernev challenges[]

Rough Seas[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • The map is composed of several separate islands.
  • All clans have access to Harbors
  • Prestige victory is faster to achieve
Trade
C
O
O
P
  • More adversaries
  • Kill count is common to both players

Vördr challenges[]

Titanomachy[]

Rules and specificity Victory Conditions Comments
S
O
L
O
  • All clans start with a File:Guardian of the Realms.png Guardian of the Realms. Only it can enter enemy territory. You can upgrade it like a building to make it stronger
  • When a File:Guardian of the Realms.png Guardian of the Realms dies, its clan is eliminated. If two guardians meet in the same zone, the zone becomes locked, and they can't escape until one remians
  • Scouts can scout enemy territory without an upgraded Scout Camp
Domination
There isn't a lot of strategy here but I would recommend axe throwers to defend as well as defense towers as the guardians of the realms is a melee unit
C
O
O
P
  • More adversaries
  • Kill count is common to both players
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