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Overview[edit | edit source]

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Stalwart protector of the land, the clan of Bjarki is home to the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well suited to survive the harsh winters of Northgard.

Starting Bonuses[edit | edit source]

  • Food.png Food and Wood.png Firewood penalties are reduced by 30%.
  • Instead of having reduced power, your Warband.png Military units gain 10% resistance bonus during Winter.
  • Can summon Kaija, "The Armored Bear".

Fame Bonuses[edit | edit source]

  • 200 Fame.png Fame
    • Kindred Spirit: Having Kaija, "The Armored Bear", or the Shield Maiden in an area, increases local production by 15% (requires 200 FAME).
  • 500 Fame.png Fame
    • The Bear Awakens: Kaija can now go into enemy territory (requires 500 FAME).

Lore Tree[edit | edit source]

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Lore Prerequisites Bonus
Sharp Axes - Your Woodcutters will produce 15% more Wood.png Wood.
Weaponsmith - Increases all your military units' AttackPower.png Attack Power by 20%.
Trading - Gain +2 Kröwns.png Kröwns production. Enables trading routes with Trading Posts.
Colonization Sharp Axes Reduces the amount of Food.png Food necessary to colonize one area by 30%.
Mining Efficiency Sharp Axes Miner.png Miners extract 30% more ore from deposits.
Protector of the Land Weaponsmith Gain +1 Happiness.png Happiness per Area with at least one military camp.
Militia Weaponsmith Inceases your civilians' resistance by 30% when defending.
Shipbuilding Trading Increases Sailors' resource production by 30%.
Coinage Trading Your merchants will produce 20% more Kröwns.png Kröwns.
Recruitment Colonization or Mining Efficiency Increased population growth speed by 30%.
Hibernation Colonization or Mining Efficiency Your clan members will heal during winter when in your territory.
Shield Mastery Protector of the Land or Militia Shield Bearer.png Shield Bearers costs less Kröwns.png Kröwns (same cost as Warriors) and their resistance is increased by 20%.
Defensive Strategy Protector of the Land or Militia Your Defense Towers resistance will be increased by 30%.
Erudition Shipbuilding or Coinage Increase Lore Master production by 10%. Carved Stone cost is halved.
Carpentry Mastery Shipbuilding or Coinage Reduced your buildings' upgrade costs by 20%.
Hearthstone Recruitment or Hibernation Reduces extra Firewood consumption during winter by 50%.
Harpoons Recruitment or Hibernation Fisherman.png Fisherman's Huts can have one more Fisherman and their production is increased by 20%.
Legendary Heroes Shield Mastery or Defensive Strategy Improves your Shield Maiden.png Shield Maiden's attack by 50%.
Negotiation Erudition or Carpentry Mastery Reduces Marketplace prices by 30%.
Winter Festival Erudition or Carpentry Mastery During winter, Food.png Food production loss is reduced by 30% and Happiness.png Happiness is increased by 2.

Starting Bonuses[edit | edit source]

  • Wood.png Firewood and Food.png Food penalties are reduced by 30%.
  • Instead of having reduced power, your Warband.png Military units gain 10% resistance bonus during Winter.
  • You can summon Kaija, the Armored Bear to your training camp.

Fame Bonuses[edit | edit source]

  • 200 Fame.png Fame
    • Kindred Spirit: Having Kaija, "The Armored Bear", or the Shield Maiden in an area, increases local production by 15%
  • 500 Fame.png Fame
    • The Bear Awakens: You gain +3 Fame.png Fame per enemy unit killed in an area with the Shield Maiden. Your military units gain +1% power per 100 Fame.png Fame. Kaija, the Armored Bear can now go in enemy territory.

Lore Tree[edit | edit source]

Bjarki Lore Post Second Winter Festival update.png

Lore Prerequisites Bonus
Sharp Axes - Your Woodcutters will produce 20% more Wood.png Wood.
Weaponsmith - Increases all your military units' AttackPower.png attack Power by 20%.
Mining Efficiency - Miners extract ore from deposits 50% faster.
Colonization Sharp Axes Reduces the amount of Food.png Food necessary to colonize one area by 30%.
Eradication Sharp Axes Food Silos gain a 10% Food.png Food production bonus. Also reduces Food Silo upgrade cost by 50%
Protector of the Land Weaponsmith Gain +1 Happiness.png Happiness per area with at least one military camp.
Defensive Strategy Weaponsmith Increases your civilians' attack and your Defense Towers' resistance by 30%
Shipbuilding Trading Unlocks the Lighthouse.

Increases Sailors' resource production by 20%.

Coinage Trading Unlocks Trading Routes at the Trading Post.

Your merchants will produce 20% more Kröwns.png Kröwns.

Recruitment Colonization or Eradication

Permanently increases population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy or sacrificed.

Hibernation Colonization or Eradication Your non-sick clan members heal during winter in allied territory.
Military Strategy Protector of the Land or Defensive Mastery Military units gain +5% attack for each type of friendly military unit in the area (max +25%)
Shield Mastery Protector of the Land or Defensive Mastery Shield Bearer.png Shield Bearers costs less Kröwns.png Kröwns, and their resistance is increased by 10%. Shield Bearer Camp have no upkeep cost.
Erudition Shipbuilding or Coinage Increases Loremaster production by 20%. Cost of Carved Stones is halved.
Carpentry Mastery Shipbuilding or Coinage
Hearthstone Recruitment or Hibernation Reduces extra Firewood consumption during winter by 50% and reduces winters food penalty by 20%.
Harpoons Recruitment or Hibernation Fisherman's Huts can have one more Fisherman.png Fisherman, and their production is increased by 25%.
Legendary Heroes Shield Mastery or Defensive Strategy Improves your Shield Maiden.png Shield Maiden's attack and defense by 25%.
Monster Slayer Shield Mastery or Defensive Strategy Improves your military units' attack by 50% against mystical creatures. Also increases Military Experience Icon.png Military Experience gains by 50% for each mystical creature killed.
Negotiation Erudition or Carpentry Mastery Reduces Marketplace prices by 50%.
Winter Festival Erudition or Carpentry Mastery During winter, Food.png Food production loss is reduced by 50%, Happiness.png Happiness is increased by 3 and Kröwns.png Kröwns earned from trade routes is increased by 50%


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