Northgard Wiki
Northgard Wiki
Northgard Wiki
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In Northgard, you start by picking a Clan. Each Clan has different characteristics and bonuses unique to that Clan. Some Clans are included in the base game while others are only available by purchasing DLC. Most clans don't have a special unit.

Base Clans[]

Stag
Stag round
Eikthyrnir

Start

Fame[]

Fame 200 Fame : Supplies

Each Fame 200 Fame a boat brings you +50 Food Food, Wood Wood and Kröwns Kröwns, +25 Lore Lore and +5 Stone Stone.

Fame 500 Fame : Annexation

For each Fame 200 Fame, unit production is increased by 3% (15% max).

Fame 1000 Fame : Valorous Leader

Your warchief gains the Valorous Leader ability and an increase of 50% to his defense and 40% to his health.

Lore[]

  • Hero Emblem — Stone Stone cost to build an Altar of Kings is reduced to 5. It gives +3 Happiness Happiness and produces Fame Fame.
  • Food Preservation — For each Food Silo Food Silo, gain +3 Food Food, +5 Food Food if upgraded.
  • Young and Proud — Increases your military units' attack power by 2% for every zone you control. (30% max)
  • The Value of Great Deeds — Skald Skalds will produce +1.5 Kröwns Kröwns. Skald Skalds' tool improvement is free and forging time is divided by 2.
  • Glory of the Clan — Increases current Fame Fame by 15%. For every 200 Fame Fame gained, gains from TradingRoutesTrade Routes are increased by 10% and favors from Miklagard Miklagard arrive 10% faster. (Max: 50%)

Relic[]

Hlidskjalf Hlidskjalf : Allows you to recruit Einherjar Einherjar at Hlidskjalf. Powerful units consuming more Food Food but whose strength increases with the clan's Fame Fame.

Conquest[]

  1. +50% for Skald Skalds production.
  2. Food Silos are free, use no building slot and improve Food Food gathering from Villagers.
  3. Food +200, Wood +200, Kröwns +200, Stone +20 and Iron +10 when reaching Fame 500 .



Goat
Goat round
Heidrun

Start

  • Start with 1 Sheep Sheep and can build two Sheepfold Sheepfolds.
  • Your clan gets 20% more production through feasts.

Fame[]

Fame 200 Fame : Shepherd

Gives 2 free Sheep Sheeps. You can have an additional Sheepfold Sheepfold and their Food Food production is increased by +10%.

Fame 500 Fame : Team Work

You gain 1 free Feast per year.
Your units regenerate during a feast.


Lore[]

  • Spare Tools — Tool's improvement no longer costs Iron Iron.
  • Amenities — Costs 50% less to develop a zone. Periodically, a sheepfold containing 2 Sheep Sheep makes a new Sheep Sheep appear.
  • Industrious — You can assign 1 mode Sheep Sheep per Sheepfold Sheepfold.
  • Wool Trade — Sheep Sheep in Sheepfold Sheepfolds earn you +0.5 Kröwns Kröwns.
    Sheep Sheep can be sacrificed for 40 Kröwns Kröwns.
  • Food Trade — Trading food increases your Trade Routes' Kröwns Kröwns income by 50% and by +70% on zones with a natural food source.
    Trade routes with Jötunn Jötunn earn you +50% more relationship.

Relic[]

Eldhrumnir Eldhrumnir : Your clan gets 20% more production during Feast Feasts, -40% Feast Feast cost reduction.

Conquest[]

  1. Start with three Sheep Sheep instead of one.
  2. You start with the Lore Defensive Strategy Knowledge. +100% on Lore Defensive Strategy bonuses.
  3. Feast Feasts last two month instead of one.



Wolf
Wolf round
Fenrir

Start

  • Killing animals provides Meat Meat.
  • Your military units consume 30% less Food Food and provide Happiness Happiness (see below).
  • If you have no military units, the first unit recruited is free (excluding the Warchief).

Fame[]

Fame 200 Fame : Dominion

Your Egil Egil can colonize cleared zones for free (every 12 months).

Fame 500 Fame : Assault

Your Warband military units gain a Attack Power 15% attack bonus when fighting outside your territory.
Egil Egil's Dominion cooldown is reduced by 50%.


Lore[]

Relic[]

Horn of Managarm Horn of Managarm : Summons up to 3 White Wolf White Wolves under your control for Food 50 Food each, with the cost being reduced by half if you build it in a Wolf Den tile. You can summon them every 2 months. 3 is the total maximum number; if you summon 3 wolves and lose 2 of them, next time the Horn of Managarm is off cooldown you will be able to summon only 2 wolves.

Conquest[]

  1. Meat provided by Wolf Wolf or Brown Bear Brown Bear is increased by 100%.
  2. Your Berserker gains + 20% Attack Power Attack Power and Defense defense and his recruitment cost is reduced by 20%.
  3. Happiness Happiness provided by your military units is increased by 100%.



Raven
Raven round
Huginn and Muninn

Start

Fame[]

Fame 200 Fame : Mercenaries from Homeland

Raids can target enemy territory except for Town Hall Town Halls.
You can assign 3 more Sailor Sailors in your Harbor Harbor with a Lighthouse Lighthouse.
You can trade with Homeland.

Fame 500 Fame : Sea Supremacy

All upkeep is reduced by 15%. Upkeep of military building is reduced by 50%.
Mercenary Mercenaries can be recruited from military buildings. They do not consume Food Food or Wood Wood but require Kröwns Kröwns to stay in your Warband.


Lore[]

Relic[]

Naglfar Naglfar : Raven ships are unsinkable and are no longer affected by Kraken of Frozen Sea event.
A Son of Hrymr joins every mercenary raid. Their power depends on number of mercenaries fighting alongside them.

Conquest[]

  1. You receive 3 Villager Villagers, 3 max population and 1 Happiness Happiness every 200 Commercial Influence Commercial Influence.
  2. Colonizing with Kröwns Kröwns costs -30%.
  3. When hiring Mercenary Mercenary raid, it is doubled.



Bear
Bear round
Bjarki

Start

  • Food Food and Wood Firewood penalties in winter are reduced by 30%.
  • You can summon Kaija, the Armored Bear Kaija, the Armored Bear in your Training Camp. It regenerates and produces Food Food near Fish Fish.
  • Instead of having reduced power, your Military units gain a 10% resistance bonus during the winter.

Fame[]

Fame 200 Fame : Kindred Spirit

Having Kaija, the Armored Bear Kaija, the Armored Bear or Borgild Borgild in a zone increases local production by 15%.

Fame 500 Fame : The Bear Awakens

You gain Fame +3 Fame per enemy unit killed in a zone with Borgild Borgild. Your Warband Military units gain Attack Power 1.5% power per Fame 100 Fame. Kaija, the Armored Bear Kaija, the Armored Bear can now go in enemy territory.


Lore[]

  • Hibernation — Your non-sick clan members health regenerates during winter in allied territory.
  • Harpoons — Fish Fish production is increased by 30% and 1 more Fisherman Fisherman can be assigned.
  • Protector of the Land — Gain +1 Happiness Happiness per zone with at least one military camp.
  • Shield Mastery — Shield Bearer Shield Bearers' weapon forge is free.
    Increases the resistance of all military units by 5%.
  • Winter Festival — During winter, Food Food consumption is reduced by 30%, and all non-Food Food productions are increased by +15%.

Relic[]

Scabbard of Gram Scabbard of Gram : Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Borgild Shield Maiden.

Conquest[]

  1. Start with Kaija, the Armored Bear Kaija, the Armored Bear, she has +10% Attack Power Attack Power and Defense defense.
  2. Shield Bearer Shield Bearers start with their weapon improved.
  3. Start with Scabbard of Gram relic available.



Boar
Boar round
Slidrugtanni

Start

  • The Mender's Hut Mender's Hut replaces the Healer's Hut Healer's Hut.
  • Can colonize neutral zones with wild life for an extra cost. Wolf Wolves and Brown Bear Brown Bears in the colonized zones become friendly and won't attack your units.
  • Each additional territory gives +2 max population.
  • Unlocking new knowledge gives Fame +5 Fame bonus.
  • No penalties for Happiness Happiness for non-upgraded House Houses or Town Hall Town Hall.
  • The clan can only trade with neutral factions.

Fame[]

Fame 200 Fame : Heritage

You gain one free Knowledge +1 (does not count toward a Lore Victory or Blessing unlock).
Svarn Svarn heals friendly animals in the zone he's in and gains the ability to tame one.

Fame 500 Fame : Greater Blessings

All blessings have upgraded effects:
  • FreyaFreya: Winter penalty is massively reduced (70% for Food Food, 50% for Wood Wood)
  • BaldrBaldr: Happiness +5 Happiness and Lore +2 Lore production.
  • JordJörd: Your army and upgraded Defense Tower Defense Towers now get +10% attack power.


Lore[]

  • Simple Living — Construction costs -50% Wood Wood to build.
  • Herbalism — Each active Mender Mender provides +7% production in Mender's Hut territory (+10% for Lore Lore production).
    Increases your Mender Menders' healing speed by 40%.
  • Legacy — Increases Happiness Happiness and production yields from Altar of Kings Altar of Kings by +50%.
  • Lay of the Land — Reduces environment hostility by 70%. Increases non-villager productions by +10% in Forests, Swamps or Fishes.
  • Bartering — Unlocks trade-route with Miklagard Miklagard. Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
    Neutral factions will accept any resources and you gain +1 Happiness Happiness when trading with them.
    Trade routes with neutral factions earn you +20% more Kröwns Kröwns and a better relationship.
  • Handiwork — Non-upgraded buildings receive +15% production. -10% buildings upkeep cost.
  • Osmosis — You obtain 1 Happiness Happiness for every 3 colonized zones. Zones with Forests, Swamps or Fishes provide 1 Happiness Happiness.

Relic[]

Mask of Gullinbursti Mask of Gullinbursti : Produce +6 Food Food.
You can pay 150 Lore Lore to summon one Giant Boar Giant Boar. It is controllable as long as it is not in combat.

Conquest[]

  1. Mender Menders produces +50% more. Their tool costs no resources and forge time is divided by 2.
  2. Altar of Kings Altar of Kings cost is reduced by 50% and gives 50% more.
  3. Whenever upgrading your townhall, you gain three free building upgrade.


DLC Clans[]

Snake
Snake round
Sváfnir

Start

  • You don't have access to Fame Fame, but can copy Knowledge from any clan you encounter.
  • You start with your warchief, the young Signy Signy. She grows up each year, getting stringer and gaining new powers.
  • Signy Signy can use Scorched Earth to gain military advantage and steal resources from neutral zones. You can burn more zones as she grows stronger.
  • You can build Skirmisher Camp Skirmisher Camps.

Fame[]

Age 16: Fire with Fire

Signy Signy gains Cloaked.
When using Scorched Earth, every foe will leave the zone to an adjacent one and discover them.

Age 17: Shadow of the Wild

All military units gain the Cloaked ability.
Scorched Earth can be used one more zone simultaneously.

Age 18: Tears of the Earth

Scorched Earth can be used on enemy zone.
Your units have +50% attack power on burned zone.

Lore[]

  • Stolen Lore — Steals a Lore from other clans, replacing this slot with one of the following lores:
    Field Rations Field Rations
    Industrious Industrious
    Food Preservation Food Preservation
    Journeymen Journeymen
    Harpoons Harpoons
    Osmosis Osmosis
    Draconic Frenzy Draconic Frenzy
    Ancestral Influence Ancestral Influence
    Knowledge From Beyond Knowledge From Beyond
    City Builder City Builder
    Spoils Of Plenty Spoils Of Plenty
    Stockpiling Stockpiling
  • Under Pressure — Skirmisher Skirmishers can attack enemy production buildings and houses to steal the resources they contain.
  • Guerilla Tactics — Permanently increases your military units' attack power by +1% for any unit slain or lost in enemy territory (20% max). The bonus is 100% more effective for the first 3 seconds of combat.
  • Black Market — Unlocks trade-route with Miklagard Miklagard. Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
    Merchant Merchants produce +20% more Kröwns Kröwns.
    You can trade even when at war. When unit's are using cloaked on Neutral Faction zones, you steal the amount received by the neutral faction.
  • Rapacious Exploitation — Military units collect resources and heal on burning Scorched Earth zones.
    Burning zone are 25% cheaper to colonize.

Relic[]

Gungnir Gungnir : All military units get 10% dodge chance. Unlocks the Stealth Stealth ability for all your military units.

Conquest[]

  1. Skirmisher Skirmishers have +50% Attack Power Attack Power and Defense defense.
  2. Signy Signy gets +20% Attack Power Attack Power and Defense defense and +25 Health health.
  3. The limit of simultaneous Scorched Earth zone is multiplied by 2.



Dragon
Dragon round
Nidhogg

Start

  • You start with a Sacrificial Pyre Sacrificial Pyre. You can build a Dragonkin Altar Dragonkin Altar instead of other military camps.
  • Start with 2 Thrall Thralls, which collect Food Food and can be assigned to buildings to increase the workers production.
  • Your civilians can go into neutral territory and suffer no Happiness Happiness or production penalty for being wounded.

Fame[]

Fame 200 Fame : Reluctant Workforce

Receive 5 Thrall Thralls.
Your Dragon Essence Dragon Essence gauge is extended, and bonuses are increased.

Fame 500 Fame : Tenacious Grudge

You can train Draconic Nightmare Draconic Nightmares by sending Dragonkin Dragonkin to Dragonkin Altar Dragonkin Altar a second time.
Your Dragon Essence Dragon Essence gauge reaches it's maximum size and increases the value of the bonuses.


Lore[]

  • Hard Labor — no Tooltip available
  • Blood Sweat and Tears — no Tooltip available
  • Draconic Frenzy — Attack Power +100% Attack power for a military unit with no other military allies in their zone.
  • Capture — Military units have a chance to capture killed neutral faction units.
    Chance of capture is increased by 50% if your Warchief Warchief is in the zone. (Enslaved Myrkalfar Myrkalfar and Dwarf Dwarf count as 2 Thrall Thralls, Jötunn Jötnar count as 5 Thrall Thralls.)
  • Slave Trade — no Tooltip available

Relic[]

Skull of Hrungnir Skull of Hrungnir : Summons an Draconic Jötunn Draconic Jötunn.

Conquest[]

  1. Dragonkin Dragonkin have +50 Health health.
  2. Dragon Essence +1 Dragon Essence for each sacrifice.
  3. Boats bring one more Thrall Thralls. Thrall Thralls can’t revolt.



Horse
Horse round
Svadilfari

Start

Fame[]

Fame 200 Fame : Craftsmen

When in the same zone, Warchiefs mine and forge 50% faster
Selling Stone Stone or Iron Iron gives 20% more Kröwns Kröwns.
Allies and neutral faction receive double resource.

Fame 500 Fame : Legacy of the Earth

You discover 2 Stone Stone and 2 Iron Iron deposits in your territory.
Zones with or adjacent to an active relic receive 15% production bonus (not stackable).


Lore[]

  • Ancestral Influence — Relics don't use a building slot. You can build an additional relic (max 1 relic per zone). Forging a relic takes 50% less time to forge.
  • Great Tower — A second upgrade for Defense Tower Defense Towers giving Attack Power +50% attack power and +50% structure.
  • Metalcraft — no Tooltip available
  • Excavation — Each ore extracted gives you 4 Lore Lore.
  • Quality of Life — 1 Happiness Happiness per zone with upgraded civilian buildings (except houses).

Relic[]

Dainsleif & Tyrfing Dainsleif & Tyrfing : Your warchiefs, Eitria Eitria and Brok Brok, gain Attack Power +20% Attack Power, Defense +20% Defense, Health +20% Health. Their mining and forging speed is also increased by +20%.

Conquest[]

  1. Your Warchief Warchiefs regenerate in your territory.
  2. +10% bonus production in zones with a Warchief Warchief.
  3. Whenever a Lore Great Tower is destroyed, it kills all units in the territory.



Kraken
Kraken round
Lyngbakr

Start

  • You can't build Longship Dock Longship Dock and access the Trade Victory, but your Fishing Cabins are 20% more effective and can be used to Fish Fish both in lakes and the sea.
  • On non-coastal zones, colonization and building costs are 50% more expensive, and units' attack power is reduced by Attack Power 30%.
  • The Hörgr Hörgr replaces the Brewery Brewery and produces and Wyrd Wyrd. When producing a positive amount, the Kraken will send you new villagers.
  • You start with 1 Spectral Warrior Spectral Warrior. You can have more by building Hörgr and having negative Wyrd Wyrd
  • And to turn a Seeress Seeresses can evolve into Valkyrie Valkyries.

Fame[]

Fame 200 Fame : Future Sight

Spectral Warrior Spectral Warriors increase zone production by 15%
Events are now revealed sooner than other clans.
Your clan feasts each time the Kraken approaches the coast.

Fame 500 Fame : Howl from The Sea Master

You can have 4 more Spectral Warrior Spectral Warrior.
Military units killed have a chance to become Spectral Warrior Spectral Warrior joining your ranks under your orders.


Lore[]

  • Foresight — no Tooltip available
  • Fresh Fish — no Tooltip available
  • Endless Tide — Increases military units' attack power by 10% and reduces their cost by 15%.
    Military camps increase maximum Warband Warband size by +1.
  • Knowledge from Beyond — Unlocks trade-route with Miklagard Miklagard. Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
    Reveals the position of all neutral factions (without removing the fog of war).
    TradingRoutesTrade Routes with them give you Lore Lore you +20% more Kröwns Kröwns and relationship.
  • Near The Sea Spirit — High Tide zones generates +1 Kröwns Kröwns, +1 Wyrd Wyrd, and have +1 building slot.

Relic[]

Edda of Vör Edda of Vör : You can force the Kraken's Event.
You get resources of the boats destroyed by the Kraken.

Conquest[]

  1. +50% bonus production for Seeress Seeress'.
  2. Valkyrie Valkyrie are -50% cheaper to recruit, and their Purify ability has no cooldown.
  3. Enemy units in your coastal territory lose life over time.



Ox
Ox round
Himminbrjotir

Start

  • Your warchief is the powerful Torfin Torfin. He can find and equip Ancestral equipment Ancestral equipments.
  • Your units are tougher, larger and eat more than the other clans, and have a Attack Power +15% attack power and defense bonus.
  • Specialized civilian units have a +40% production bonus, except Loremaster Loremasters.
  • Any building can hold only one unit, and House Houses hold fewer people.
  • Torfin's Throne produce Lore +2 Lore while Torfin Torfin is not summoned.

Fame[]

Fame 200 Fame : Military Pressure

Non villager unit productions have a bonus depending on the number of military units you control (4% production bonus for each).

Fame 500 Fame : The True Hero

Unlocks Ram ability for Torfin Torfin. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units become feared during the charge. (buildings immune to this attack: non-clan buildings, carved stone and Townhall)


Lore[]

  • City Builder — Improving a zone is 50% cheaper. In improved zones, specialized units get a +10% production bonus and buildings have a -50% upkeep cost.
  • Military Training — Training Camp Training Camps upgrade and upkeep costs are reduced by 30%.
    Each camp upgrade gives an additional Attack Power 5% Attack Power to the associated unit.
  • Ferocious Charge — Warrior Warriors with an improved weapons gain an additional 30% damage on a charged attack.
    Their weapon forge is free and 100% faster
  • Unstoppable — Torfin Torfin gains Attack Power +5% attack power and defense for each discovered Ancestral Equipment.
    Whenever a unit dies in the same zone as Torfin Torfin, his health slowly regenerates by 10% of the dead unit's max health.
  • Warcraft — Killing hostile units gives Lore Lore and Fame Fame.

Relic[]

Aegir Aegir : Torfin Torfin can use Provocation : All enemy units and towers target Torfin Torfin during a short period and his defense is increased by 100% for 6 seconds.

Conquest[]

  1. Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using Ram ability.
  2. All unit gain +25 Health.
  3. Torfin Torfin can summon his own shadow to follow him everywhere.



Lynx
Lynx round
Brundr and Kaelinn

Start

Fame[]

Fame 200 Fame : Lures

Unlock Mythical Lure. Once placed periodically attract Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.
The next Feast feast's cost is reduced by 7.5% (up to 50%) per animal your clan killed.

Fame 500 Fame : Oskoreia

Unlock the Oskoreia ability for Mielikki Mielikki. She can recall the strongest wave of Mythical Animals the clan killed. In their spirit form, they come back for one last rampage on earth.


Lore[]

  • Spoils of Plenty — You can put up to 2 Standard Lures in your territory to attract Savage Deer Deer (+10% bonus Meat Meat over normal Deer Deer).
    Hunter Hunters' tool improvement is free and forging time is divided by 2.
  • Defensive Arrows — no Tooltip available
  • Nimble Paws — Brundr Brundr and Kaelinn Kaelinn gain +35% max health.
    They also frequently leap, dodging all attacks while airbone.
  • The Wild Hunt — Increases all your animal spirits' attack power by +20%.
    While in the Mythical Lure zone, Mielikki Mielikki can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted.
  • Poaching — Unlocks trade-route with Miklagard Miklagard. Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
    You can buy Hunting trophies at the Marketplace. Prices are reduced by 30% and Merchant Merchants produce +15% more Kröwns Kröwns.

Relic[]

Glepnir Glepnir : Places a trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow enemies for as long as they are in the zone. Lasts 30 seconds.

Conquest[]

  1. You start with Deer Deers on your starting zone. Hunter Hunters produce +10% more Meat.
  2. Your Archery Range Archery Ranges give +1 Warband Warband (+2 if upgraded) and Tracker Trackers are 10 Kröwns Kröwns cheaper.
  3. Wild Hunt now calls the last two waves of mythical animals killed.



Squirrel
Squirrel round
Ratatoskr

Start

  • The clan doesn't Feast but instead gather Ingredients Ingredients in its territory, depending on the zone type, to prepare different Meal Meals.
  • The Stove Stove replaces the Brewery Brewery. Andhrimnir Andhrimnir is your warchief and can be assigned to it to produce more Ingredients Ingredients.
  • The clan hoards greedily in anticipation of winter 2 months before it starts and can count on a 30% increase in production during this period. However, they have a harder time during winter itself as they consume more Food Food and Wood ext.
  • The clan can achieve its specific Ratatoskr Victory.

Fame[]

Fame 200 Fame : A Helping Hand

You receive Ingredients Ingredients of each type by boat and you increase your ingredient storage by 200.
You can make Meals for your allies (effects start as -50% less effective for allies but become more efficient as your relationships improve).
You unlock Gift routes at the Trading Post Trading Post.

Fame 500 Fame : Plot for the Throne

You gain Fame based on your extra population compared to your most populous opponent. Arrival of new villagers increases by 5% every 100 Fame Fame.


Lore[]

  • Kitchen Nightmare — Your next warchief recruitment is free. Reviving warchief cooldown is reduced by 50%.
  • Economics — All Kröwns Kröwns income is increase by 10%.
    You gain 4 Kröwns Kröwns during Meal meals gain. All Meal Meals gain +2 Happiness Happiness.
  • Stockpiling — You gain +1 Food Food/Wood Wood for each 100 Food Food/Wood Wood you have in stock (max +10). This bonus isn’t affected by winter malus.
    Food Silo Food Silos don't require a building slot.
  • Cooking Mastery — Meal Meal have improved effects. Meal Meal Food Food cost is reduced by 20%.
  • Rumor-mongering — You increase your relationships with every neutral faction over time. Allied neutral factions gains +20% defense against your enemies. All relation gains are improved by 100%

Relic[]

Yggdrasil root Yggdrasil's root : The zone where Yggdrasil's Root is built becomes “Eldritch". Every 4 months, another zone becomes eldritch.
Units in Eldritch zones benefit from periodical production bonuses.
Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s.

Conquest[]

  1. You produce 20% more Ingredients Ingredients. You can benefit from multiple meals at the same time.
  2. Stove Stove can have 1 more Cook Cook.
  3. Your Meal Meals have 1 more level.



Rat
Rat round
Dodsvagr

Start

  • The clan has more villagers but they arrive wounded. Wounded units do not count for Happiness Happiness requirement.
  • The clan doesn't have access to House Houses, but all non-mystic buildings provide housing. Extra villagers wait in your Population's reserve.
  • The Shaman Camp Shaman Camp replaces the Healer's Hut Healer's Hut
  • When the clan units kill foes or die, the corpses are cremated in a Purification Pyre at the Shaman Camp Shaman Camp, producing Lore Lore and attracting new villagers faster.
  • Overwork replaces the Feast Feast.

Fame[]

Fame 200 Fame : Shamanic Care

While being healed your units consume 30% less Food Food.

Fame 500 Fame : Proliferation

Population's reserve can hold +4 villagers max.
The maximum duration of Purification Pyre is extended to 6 months.


Lore[]

  • Enrollment — Wounded units cost -30% Kröwns Kröwns to train as military units.
  • Overcrowding — You can place up to two buildings of the same type in a zone, except Defense Tower Defense Towers
  • Invasion — no Tooltip available
  • Pain Suppressant — Wounded units move and attack 20% faster.
  • Blood Ties — Eir Eir can sacrifice part of her Health to heal all your units in the zone over the next 5 seconds.

Relic[]

Flame of Muspelheim Flame of Muspelheim : You can summon Garm's Incarnation Garm's Incarnation at a Shaman Camp Shaman Camp.

Conquest[]

  1. When killed, your units inflict Sickness Sickness on their attacker.
  2. Wounded units do not suffer production malus when Overworking.
  3. Non-mystic buildings can house 1 more villagers.


Eagle
Eagle round
Hræsvelg

Start

  • The Aviary replaces the Scout Camp Scout Camp and train Falconer Falconers who explore and reveal Buried Caches on the map over time.
  • You start with 1 Hawk Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.
  • Aviaries require no building slot and increase the maximum number of Hawk Hawks you can send on a Boneyard.
  • You gain no Fame Fame from colonizing new zones.

Fame[]

Fame 200 Fame : Nomadic Tribe

Units outside your territory consume -30% less Food Food and Wood Firewood. Zones can be upgraded using Food Food. In upgraded zones, House houses give +1 population and military buildings give +1 Warband warband

Fame 500 Fame : Scavenging

Ruins, Shipwreck, and all special zones can be explored once more to gain additional resources (except the Fame Fame). It is possible to reclaim a colonization bonus from a zone that already gave one.


Lore[]

  • Falconer Falconers gain the ability watchkeeping. The Falconer Falconer deploy their Hawk Hawk to watch over the zone, improving the attack power of military units by 10% and the production of allied specialized units by 15%. Grif Grif automatically triggers the ability and calls a Hawk Hawk in combat. }} — no Tooltip available
  • Hawk Hawks protect allied units in Boneyards by using Blind. A blinded unit will miss all its attacks for 3 seconds. }} — no Tooltip available
  • You gain +3 Happiness Happiness if you have Grif Grif and +1 Happiness Happiness for each neutral or allied zone adjacent to your territory with no hostile units. }} — no Tooltip available
  • The Boneyard effect is applied to your enemy decolonized zones. All your Hawk Hawks gather resources from enemy production buildings in the zone.}} — no Tooltip available
  • You gain 60% more resources when closing a Wolf Den, a Draugr Tombs or colonizing a special zone. }} — no Tooltip available

Relic[]

Vídópnir's Feather Vídópnir's Feather : Buried Caches have a chance to become a Forbidden Cache. For each Buried Cache or Forbidden Cache opened, you get a 2% attack power bonus for all your military units (max 10%).
When opened, Forbidden Caches also gives all your units in the zone an additional Attack Power {{{2}}} Attack Power bonus.

Conquest[]

  1. Your civilians can go into neutral territory.
  2. The clan can colonize zones non-adjacent to its territory
  3. Grif Grif can summon Glacial Winds on a zone. Freezing all enemy units in the zone for 30 second.



Lion
Lion round
Neustria

Start

  • Zone with military camps gain +1 Livability Livability, +2 once camp is upgraded.
  • Killing a foe generates Faith Faith if Hildegard Hildegard takes part in the fight.
  • Military units can be recruited using Faith Faith instead of Kröwns Kröwns. The cost in Faith Faith is reduced with each unlocked Knowledge.

Fame[]

Fame 200 Fame : Religious Processions

Feast costs 3% less for each acquired Knowledge and Vow.
Each military camp in a zone with Prosperity Prosperity gives a 5% attack bonus to associated units.

Fame 500 Fame : Rise of the Twelve Peers

You can evolve Monk Monks into Paladin Paladins for a cost in Faith Faith. Paladins can be assigned a Relic and carry it with them, including into enemy territory. Relics require no building slot.


Lore[]

  • Steelwork — Each military building in a building with a Smithy provides a +5% defense bonus to the associated units.
  • Ost — Your next Sentry Camp is upgrade is free. Military Experience Military Experience gains are increased by 15%.
  • Marchfield — Military upgrades take -50% less time to forge, and their effect trigger more often.
  • Chanson de Geste — Killing mystical creatures generates Faith Faith.
  • Miraculous Healing — Allied religious buildings slowly heal units within their zones.

Relic[]

Lance of Longinus Lance of Longinus : Clan units who died within the Lance's zone can be revived in exchange for Faith Faith.

Conquest[]

  1. Hildegard Hildegard regains health when she generates Faith Faith
  2. Monasteries count as military camps and Paladin Paladins can receive a military upgrade.
  3. The clan is no longer limited to a single Relic.



Stoat
Stoat round
Kernev

Start

  • Building a Fort on a zone turns it into a Duchy.
  • Specialized workers assigned inside a Duchy zone consume fewer resources, Happiness Happiness and do not count in the population limit, but they require a Kröwns Kröwns income.
  • Building built inside a Duchy zone cost no upkeep, but they give less production.
  • The Fort has 2 different upgrades. Instead of feasts the clan can collect Levies from Upgraded Forts to gain bonuses based on its zone's buildings.
  • Subject Subjects produce less Faith Faith but can be assigned as Monk Monks to Viking artifacts like Runestone Runestones.

Fame[]

Fame 200 Fame : Feudal Duties

Levies give better bonuses.
You can build multiple similar military camps in a Duchy zone with a Defensive Fort.

Fame 500 Fame : Exceptional Measures

You can collect 2 Levies at the same time.


Lore[]

  • Mutual Effort — Levies also benefit your allies at an efficiency of 50%.
  • Inland Protection — Lord Lords can move freely inside your territory and its adjacent zones.
    Your next Fort evolution into a Defensive Fort is free.
  • Marches of Brittany — Sentry Sentries can enter enemy territory and receive a Weapon Upgrade.
    Like Subject Subjects, they don't consume resources until winter.
    Your first 4 Sentry Sentries don't count in your Warband Warband.
  • Landlords — Domainal Forts provide +2 Livability Livability to the Duchy zone they're built in.
    Your next Fort evolution into a Domanial Fort is free.
  • Decima — Monasteries and their evolutions collect +0.25 Kröwns Kröwns from specialized workers in their and adjacent zones.

Relic[]

Rather than receiving a unique relic, particular to the Kingdom of the Stoat, this kingdom has the unique ability to build not only all generic Kingdom relics, but also all generic Viking Clan relics. (They're still only allowed to build one relic in total.)

Conquest[]

  1. New subjects arrive at your Forts.
  2. Sentries benefit from every weapon upgrade forged.
  3. With Marches of Brittany, Sentries do not count in your Warband or Population.



Owl
Owl round
Vördr

Start

  • Forest Forests and other sources of Wood Wood provide Lore Lore instead. It is used to build and upgrade buildings.
  • The Seed of Yggdrasil on your main zone can train up to 3 Norn Norns to explore, build relationships, and produce Lore Lore, on neutral mystic buildings.
  • Knowledges are unlocked through a unique tree and built as Branches of Yggdrasil which you can place in any ally or even neutral territory.
  • Knowledges in their territory benefit the clans you have favorable relationships with.
  • You can choose Skuld Skuld, Verdandi Verdandi, or Urdr Urdr as warchief.
  • The clan can achieve the unique Realms Unleashed victory instead of a wisdom victory.
  • Deer Deer and Fish Fish do not provide food, but Happiness Happiness.

Fame[]

Fame 200 Fame : Eyes of the Forest

Norn Norns scout +100% faster and once your Town Hall Town Hall is upgraded they can explore enemy territories.
You can place Branches of Yggdrasil in enemy territory.

Fame 500 Fame : Pillars of Wisdom

Zones can contain an additional Branch of Yggdrasil. Owl knowledges can be placed twice.


Lore[]

Relic[]

Relam of Myrkviðr Realm of Myrkviðr : Upgraded zones grow a Forest Forest and attract Deer Deer and Fish Fish, they provide more Happiness Happiness.
Upgrading a zone now costs 50 Lore Lore.

Conquest[]

  1. Branches of Yggdrasil with clan-unique knowledge become "Nomad Branches", and can move. (Nomad branches are non-attackable units, like Scouts, and affect whatever zone they're currently standing in.)
  2. You can assign more Norn Norns (up to 6), and they do not count in your population. (This applies not just to pop space, but also consumption.)
  3. You can recruit each warchief separately.



Hound
Hound round
Garm

Start

Fame[]

Fame 200 Fame : Bloodline

Military units gain +15% more Military Experience Military Experience.
Fallen berserkers' souls can be summoned in File:Brawler Arena.png Brawler Arenas to grant 50% of their accumulated Military Experience Military Experience to the unit defeating them.

Fame 500 Fame : The Strength of the Pack

Berserkers can now level up to level 7. Each additional level makes them stronger.


Lore[]

  • Heavy Workforce — Brawler Brawlers can be assigned to production buildings. They produce +50% more than civilians and benefit from forged tools.
  • Bloodthirst — Whenever military units gain Military Experience Military Experience they recover 30% of it as health up to 30% of their max life.
  • Living Legends — Souls of mystical creatures can be absorbed.
    Each animal soul defeated in a Brawler Arena reduces the cost of your next Feast by 10%. (Max: 50%)
  • Horde Instinct — When multiple berserkers of the same type fight alongside, their abilities are stronger, and they gain more Military Experience Military Experience.
  • Battle Scars — Decolonizing a zone and eliminating another clan or faction grants Military Experience Military Experience to all of your units in the zone.

Relic[]

Kveldulf's Coat Kveldulf's Coat : Berserkers can transform into their animal counterparts. While in their animal form they gain Cloaked and consume -75% less resources.
When a berserker transforms back into their human form, enemy units in the zone are scared off for 1 second and the berserker gains +15% Attack power and Defense for 4 seconds.

Conquest[]

  1. Berserkers maximum level is increased by 3.
  2. Berserkers also generate resources on Military Experience gains other than soul absorption.
  3. Berserkers can sacrifice Military Experience to summon animal souls to fight alongside them.



Turtle
Turtle round
Hafgufa

Start

  • The clan buys Villager Villagers with Food Food. The cost increases with the population size and decreases over time, based on Happiness Happiness and population growth speed
  • When a zoneis attacked, civilian units automatically garisson themselves in buildings. When they exit the garrison, they gain a Defense bonus for a few seconds.
  • The clan earns +30 Fame Fame for each positive level of relation with other clans and factions
  • Caravan Caravans can be purchased at the Townhall. They are unique nomad buildings that can be deployed in any neutral or clan zone to collect natural resources it contains

Fame[]

Fame 200 Fame : Surge in Demand

You can purchase +1 max Caravan Caravans
Working Shopkeeper Shopkeepers also produce Kröwns Kröwns

Fame 500 Fame : Knights in Very Shining Armour

Military units gain 1% Attack Power and Defense for every 50Kröwns Kröwns in stock (Max: 25%)
You can purchase Villager Villagers for Kröwns Kröwns instead of Food Food


Lore[]

  • Supply Chain — no Tooltip available
  • Advanced Prospection — no Tooltip available
  • Overcompensation — no Tooltip available
  • Aggressive Marketing — no Tooltip available
  • Assets Export — no Tooltip available

Relic[]

Turtle Relic Andvaranaut Ring : The Clan can buy and sell Relation with clans and faction

Conquest[]

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