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In Northgard, you start by picking a Clan. Each Clan has different characteristics and bonuses unique to that Clan. Some Clans are included in the base game while others are only available by purchasing DLC. Most clans don't have a special unit.

Base Clans[ | ]

Stag
Stag round
Eikthyrnir

Start

Fame[]

Fame 200 Fame : Supplies

Each Fame 200 Fame a boat brings you +50 Food Food, Wood Wood and Kröwns Kröwns, +25 Lore Lore and +5 Stone Stone.

Fame 500 Fame : Annexation

For each Fame 200 Fame, unit production is increased by 3% (15% max).


Lore[]

Relic[]

Hlidskjalf Hlidskjalf : Allows you to recruit Einherjar Einherjar at Hlidskjalf. Powerful units consuming more Food Food but whose strength increases with the clan's Fame Fame.

Conquest[]

  1. +50% for Skald Skalds production.
  2. Food Silos are free, use no building slot and improve Food Food gathering from Villagers.
  3. Food +200, Wood +200, Kröwns +200, Stone +20 and Iron +10 when reaching Fame 500 .



Goat
Goat round
Heidrun

Start

  • Start with 1 Sheep Sheep and can build two Sheepfolds.
  • Your clan gets 20% more production through feasts.
  • no Tooltip available

Fame[]

Fame 200 Fame : Shepherd

Gives 2 free Sheep Sheeps. You can have an additional Sheepfold Sheepfold and their Food Food production is increased by +10%.

Fame 500 Fame : Team Work

You gain 1 free Feast per year.
Your units regenerate during feasts.


Lore[]

  • Spare Tools — Tool improvement for Farmer Farmers, Hunter Hunters and Fisherman Fishermen costs no Kröwns Kröwns or Iron Iron, and forging time for those tools is divided by 2.
  • Amenities — Costs -50% to develop a zone. Periodically, a sheepfold containing 2 Sheep Sheeps makes a new Sheep appear.
  • Industrious — Upgraded buildings producing Food Food and Happiness Happiness can be assigned an additional Villager villager.
  • Wool Trade — Sheep Sheeps in Sheepfold Sheepfold earn you +0.5 Kröwns Kröwns. Sheep Sheeps can be sacrificed for 40 Kröwns Kröwns.
  • Food Trade — Trading food via Trade Routes' gives +50% Kröwns Kröwns and +70% on tiles with a natural food source. Trade routes with Jötunn Jötunns earn you +50% more relationship.

Relic[]

Eldhrumnir Eldhrumnir : +20% Feast Feast bonus, -50% Feast Feast cost. Your units regenerate health during a Feast Feast. You can build an additional Sheepfold.

Conquest[]

  1. Start with three Sheep Sheep instead of one.
  2. You start with the Lore Defensive Strategy Knowledge. +100% on Lore Defensive Strategy bonuses.
  3. Feast Feasts last two month instead of one.



Wolf
Wolf round
Fenrir

Start

  • Killing a Wolf Wolf provides Meat 15 Meat, Brown Bear Brown Bear and Kaija Kaija provides Meat 120 Meat.
  • Your military units consume 30% less Food Food and military unit grant Happiness Happiness (see below).
  • Whenever you have no military units, the first unit recruited is free (excluding the Warchief). Following units cost starts at Kröwns 25 Kröwns

Fame[]

Fame 200 Fame : Dominion

Your Berserker Berserker can colonize cleared areas for free (every 12 months).

Fame 500 Fame : Assault

Your Warband military units gain a Attack Power 15% Attack bonus when fighting outside your territory.
Dominion cooldown is reduced by 50%.


Lore[]

  • Field Rations — Reduced your military units' Food Food consumption by 75%.
  • Spoils of War — Gain some Kröwns Kröwns for each enemy unit killed.
  • Plunder — When you decolonize an area, your units there gain +30% health.
  • Conqueror — Increases your military power against Defense Towers by 75%, and makes decolonization 30% faster.
  • Veiled Threats — Improves your TradingRoutesTrade Route' Kröwns Kröwns income by 75% if you have a Berserker Berserker. After Berserker Berserker died at least once, -50% Kröwns Kröwns costs and no Iron Iron to recruit him again.

Relic[]

Horn of Managarm Horn of Managarm : Summons up to 3 White Wolves under your control for Food 50 Food each, with the cost being reduced by half if you build it in a Wolf Den tile. You can summon them every 2 months. 3 is the total maximum number; if you summon 3 wolves and lose 2 of them, next time the Horn of Managarm is off cooldown you will be able to summon only 2 wolves.

Conquest[]

  1. Meat provided by Wolf Wolf or Brown Bear Brown Bear is increased by 100%.
  2. Your Berserker gains + 20% Attack Power Attack Power and Defense defense and his recruitment cost is reduced by 20%.
  3. Happiness Happiness provided by your military units is increased by 100%.



Raven
Raven round
Huginn and Muninn

Start

Fame[]

Fame 200 Fame : Mercenaries from Homeland

You can send Mercenary Mercenary raids on enemy zone. You can assign 3 more Sailor Sailors in your Harbor Harbor with a Lighthouse Lighthouse. You can trade with homeland.

Fame 500 Fame : Sea Supremacy

All upkeep is reduced by 15%. Upkeep of military building is reduced by 50%Mercenary Mercenaries can be recruited from military buildings, They do not consume food or wood but require Kröwns Kröwns to stay in your warband.


Lore[]

  • Rangers — Increases your scouting and exploration speed by 100%. Your Scout Scouts no longer consume Food Food and cannot be hurt while exploring.
  • Journeymen — Increases your Happiness Happiness based on the areas you have explored (+0.75Happiness Happiness per area, -0.5Happiness Happiness per team member).
  • Gear Upgrade — Gives you 2% Attack Power attack power and Def defense per active Sailor Sailor and Merchant Merchant (20% max). Cost of weapon improvements reduced by 50%.
  • Negotiators — Gain +2 Kröwns Kröwns production and +30% forging speed.
  • Exotic Goods — Harbor Harbor, Trading Post Trading Post and Marketplace Marketplace produce +1 Happiness Happiness (+2 if upgraded).

Relic[]

Naglfar Naglfar : Allows you to send two Son of Hrymr to raid coastal tiles.

Conquest[]

  1. You receive 3 Villager Villagers, 3 max population and 1 Happiness Happiness every 200 Commercial Influence Commercial Influence.
  2. Colonizing with Kröwns Kröwns costs -30%.
  3. When hiring Mercenary Mercenary raid, it is doubled.



Bear
Bear round
Bjarki

Start

  • Food Food and Wood Firewood penalties in winter are reduced by 30%.
  • You can summon Kaija, the Armored Bear Kaija, the Armored Bear at your Warband Military Camp for Kröwns 40 Kröwns and Food 40 Food. It regenerates and produces food near fish.
  • Instead of having reduced power, your Warband Military units gain a 10% resistance bonus during winter.

Fame[]

Fame 200 Fame : Kindred Spirit

Having Kaija, the Armored Bear Kaija, the Armored Bear or Borgild Borgild in a zone increases local production by 15%.

Fame 500 Fame : The Bear Awakens

You gain Fame +3 Fame per enemy unit killed in a zone with Borgild Borgild. Your Warband Military units gain 1.5% AttackPower power per Fame 100 Fame. Kaija, the Armored Bear Kaija, the Armored Bear can now go in enemy territory.


Lore[]

  • Hibernation — Your non-sick clan members health regenerates during winter in allied territory.
  • Harpoons — Fish Fish production is increased by 30% and 1 more Fisherman Fisherman can be assigned.
  • Protector of the Land — Gain +1 Happiness Happiness per zone with at least one military camp.
  • Shield Mastery — Shield Bearer Shield Bearers' weapon forge is free.
    Increases the resistance of all military units by 5%.
  • Winter Festival — During winter, Food Food production is no longer reduced, and all other productions are increased by +15%.

Relic[]

Scabbard of Gram Scabbard of Gram : Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Borgild.

Conquest[]

  1. Start with Kaija, the Armored Bear Kaija, the Armored Bear, she has +10% Attack Power Attack Power and Defense defense.
  2. Shield Bearer Shield Bearers start with their weapon improved.
  3. Start with Scabbard of Gram relic available.



Boar
Boar round
Slidrugtanni

Start

  • The Mender's Hut replaces the Healer's Hut. Mender Menders produce Lore 1 Lore while not healing instead of food.
  • Can Colonize neutral zones with wildlife for an extra cost. Wolves and Brown Bears in the colonized zones become friendly and won't attack your units.
  • Each additional territory gives +2 max population.
  • Unlocking new knowledge gives + 5 Fame Fame bonus.

Fame[]

Fame 200 Fame : Heritage

You gain one free Knowledge, this does not count toward a Lore Victory or Blessing unlock.
Svarn Svarn heals friendly animals in the zone he's in and gains the ability to tame one.

Fame 500 Fame : Greater Blessings

All blessings have upgraded effects:
  • FreyaFreya: Winter penalty is massively reduced (70% for Food Food, 50% for Wood Wood)
  • BaldrBaldr: +5 Happiness Happiness and +2 Lore Lore production
  • JordJörd: Your army and Upgraded Towers now get +10% AttackPower Attack Power.


Lore[]

  • Simple Living — Construction costs -50% Wood Wood to build.
  • Herbalism — Each active Mender Mender provides +5% production in Mender's Hut territory (+10% Lore Lore production). Increases your Mender Menders' healing speed by 20%.
  • Legacy — Increases Happiness Happiness and production yields from Altar of Kings Altar of Kings by 50%.
  • Lay of the Land — Reduces environment hostility by 70%. Increases non-villager productions by 10% in Forests, Swamps or Lakes.
  • Bartering — Neutral factions will accept any resources and you gain +1 Happiness Happiness when trading with them. Trade routes with neutral factions earn you +20% more Kröwns Kröwns and relationship.
  • Handiwork — Non-upgraded buildings receive +15% production.
  • Osmosis — You obtain 1 Happiness Happiness for every 3 colonized zones. Zones with Forests, Swamps or Lakes provide 1 Happiness Happiness.

Relic[]

Mask of Gullinbursti Mask of Gullinbursti : Produce +6 Food Food. You can pay 150 Lore Lore to summon one Giant Boar Giant Boar. It is controllable as long as it is not in combat.

Conquest[]

  1. Mender Menders produces +50% more. Their tool costs no resources and forge time is divided by 2.
  2. Altar of Kings Altar of Kings cost is reduced by 50% and gives 50% more.
  3. Whenever upgrading your townhall, you gain three free building upgrade.


DLC Clans[ | ]

Snake
Snake round
Sváfnir

Start

  • You start with your warchief, the young Signy.
  • The Skirmisher Camp is an exclusive building of the clan, it allows to recruit Skirmishers that can go through neutrals foes without being detected.
  • The clan doesn't have access to Fame Fame. Signy grows up, getting stronger and unlocking new abilities instead.
  • You can use scorched earth to gain military advantage and steal resources from neutral zones. You can burn zones as Signy grows stronger

Fame[]

This clan does not have any Fame bonuses.


Lore[]

  • Stolen Lore — Steals a Lore from another clan, replacing this slot with one of the following lores:
    Field Rations Field Rations
    Industrious Industrious
    Food Preservation Food Preservation
    Journeymen Journeymen
    Harpoons Harpoons
    Osmosis Osmosis
    Draconic Frenzy Draconic Frenzy
    Ancestral Influence Ancestral Influence
    Knowledge From Beyond Knowledge From Beyond
    City Builder City Builder
    Spoils Of Plenty Spoils Of Plenty
    Stockpiling Stockpiling
  • Under Pressure — Skirmisher Skirmishers can attack enemy production buildings and houses to steal the resources they contain.
  • Guerilla Tactics — Permanently increases your military units' attack power by +1% for any unit slain or lost in enemy territory (20% max). The bonus is 100% more effective for the first 5 seconds of combat.
  • Black Market — Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
    Merchant Merchants produce +20% more Kröwns Kröwns. You can trade even when at war. When unit's are using cloaked on Neutral Faction zones, all enemy clans' relationship with this faction slowly worsens.
  • Rapacious Exploitation — +1 Happiness Happiness for each zone affected by Swidden Field(max 3).

Relic[]

Gungnir Gungnir : All military units get 10% dodge chance. Unlocks the Stealth Stealth ability for all your military units.

Conquest[]

  1. Skirmisher Skirmishers have +50% Attack Power Attack Power and Defense defense.
  2. Signy Signy gets +20% Attack Power Attack Power and Defense defense and +25 Health health.
  3. The limit of simultaneous Scorched Earth zone is multiplied by 2.



Dragon
Dragon round
Nidhogg

Start

Fame[]

Fame 200 Fame : Reluctant Workforce

Receive 5 Thrall Thralls.
Your Dragon Essence Dragon Essence gauge is extended, and bonuses are increased.

Fame 500 Fame : Tenacious Grudge

You can train Draconic Nightmare Draconic Nightmares by sending Dragonkin Dragonkin into
Dragonkin Altar a second time. Your Dragon Essence Dragon Essence gauge reaches it's maximum size and increases  ::the value of the bonuses.
Your Dragon Essence Dragon Essence gauge is complete, and bonuses are increased.


Lore[]

  • Hard Labor — Thrall Thralls can be conscripted to production buildings to increase their output (maximum of 1 per building).
  • Blood Sweat and Tears — no Tooltip available
  • Draconic Frenzy — +100% attack power for a military unit with no other military allies in their zone.
  • Capture — Military units have a chance to enslave wounded enemy civilians or neutral faction units.
    Enslaved Myrkalfar Myrkalfar and Dwarf Dwarf count as 2 Thrall Thralls, Jötunn Jötnar count as 5 Thrall Thralls. Chance of capture is multiplied by 2 if your Warchief Warchief is in the zone.
  • Slave Trade — Thrall Thralls are 50% cheaper, and minimum price is also reduced by 50%.

Relic[]

Skull of Hrungnir Skull of Hrungnir : Summon an Draconic Jötunn Draconic Jötunn.

Conquest[]

  1. Dragonkin Dragonkin have +50 Health health.
  2. Dragon Essence +1 Dragon Essence for each sacrifice.
  3. Boats bring one more Thrall Thralls. Thrall Thralls can’t revolt.



Horse
Horse round
Svadilfari

Start

  • Eitria and Brok are the 2 clan Warchiefs, they can be recruited in the Forge, instead of the usual Military Camps, for 150 Kröwns, no Iron needed
  • The Clan does not have access to Mines, Miners or Smiths
  • Your Warchiefs can build, repair, mine and forge 20% faster
  • Völund's Forge Völund's Forge replaces the regular Forge
  • no Tooltip available

Fame[]

Fame 200 Fame : Craftsmen

When in the same zone, warchiefs mine and forge 50% faster
Selling Stone or Iron gives 20% more Kröwns, trading partner gets twice the amount of those resources and neutral faction's will accept these resources.

Fame 500 Fame : Legacy of the Earth

Zones with or next to an active relic receive 15% production bonus.
2 Stone and 2 Iron deposits spawns randomly in your territory. All deposits accumulate 20 Stone and 10 Iron


Lore[]

  • Ancestral Influence — Relics don't use a building slot. You can build an additional relic(Max 1 per zone). Forging a relic takes 50% less time.
  • Great Tower — A second upgrade for Watch Towers giving +50% attack power and +50% structure.
  • Metalcraft — no Tooltip available
  • Excavation — While mining Warchief Warchief produce 5 Lore Lore for each ore they extract.
  • Quality of Life — +1 Happiness Happiness per territory with upgraded civilian buildings (except houses).

Relic[]

Dainsleif & Tyrfing Dainsleif & Tyrfing : Gives your warchiefs, Eitria and Brok +20% Health, +20% Attack Power, +20% Def, +20% mining and +20% forge speed.

Conquest[]

  1. Your Warchief Warchiefs regenerate in your territory.
  2. +10% bonus production in zones with a Warchief Warchief.
  3. Whenever a Lore Great Tower is destroyed, it kills all units in the territory.



Kraken
Kraken round
Lyngbakr

Start

  • You can't build Longship Dock Longship Dock and Trade Victory is not available to you but your Fishing Cabins are 20% more effective and can be used on lakes and the sea.
  • Colonization and building costs on non-coastal zone are 50% more expensive and units attack power is reduced by :Attack Power -30%.
  • You start with 1 Spectral Warrior Spectral Warrior. You can have more by building Hörgr and having negative Wyrd Wyrd
  • The Brewery Brewery is replaced by the Hörgr Hörgr to assign female villagers into Seeress Seeress'. The Seeress Seeress' produce Happiness Happiness and Wyrd Wyrd.
  • Wyrd Wyrd may be used to activate special abilities. And to turn a Seeress Seeress into a Valkyrie Valkyrie. When producing positive you get sent new villagers,
  • no Tooltip available
  • no Tooltip available

Fame[]

Fame 200 Fame : Future Sight

Spectral Warrior Spectral Warriors increase zone production by 15%
Events are warned long before other clans.
Your clan feasts each time the Kraken approach the coast.

Fame 500 Fame : Howl from The Sea Master

You can have 4 more Spectral Warrior Spectral Warriors.
Military units killed have a chance to become Spectral Warrior Spectral Warriors joining your ranks under your orders.


Lore[]

  • Foresight — Seeress Seeress' generate 20% more Wyrd Wyrd and 50% more Happiness Happiness.
  • Fresh Fish — no Tooltip available
  • Endless Tide — Increases all your military units' attack power by 20%. Reduces the cost of military units by 15%. Each military camp gives +1 Warband Warband.
  • Knowledge from Beyond — Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
    Reveals the position of all neutral factions (without removing the fog of war).
    All TradingRoutesTrade Routes give you +3 Lore Lore. TradingRoutesTrade Routes with neutral factions earn you 20% more Kröwns Kröwns and +20% more relationship.
  • Near The Sea Spirit — Generates +1 Kröwns Kröwns and +1 Wyrd Wyrd for every 3 buildings on coastal zones.

Relic[]

Edda of Vör Edda of Vör : You can force the Kraken's Event. During Kraken's event, if any boat is destroyed you will receive resources.

Conquest[]

  1. +50% bonus production for Seeress Seeress'.
  2. Valkyrie Valkyrie are -50% cheaper to recruit, and their Purify ability has no cooldown.
  3. Enemy units in your coastal territory lose life over time.



Ox
Ox round
Himminbrjotir

Start

  • Your Warchief is the powerful Torfin Torfin. He can find Ancestral equipment Ancestral equipment from Ancient battlegrounds and equip them to become even stronger.
  • Torfin's Throne produces +2 Lore while Torfin is not summoned
  • Your units are tougher, larger and eat 10% more than the other clans.
  • Your units have a +15% attack power and defence bonus.
  • Specialized civilian units have a +40% base production bonus, except loremasters.
  • Non-upgraded buildings can hold only one unit, and houses hold fewer people.

Fame[]

Fame 200 Fame : Military Pressure

Every non-villager unit receives a 4% production bonus for each military unit you control.

Fame 500 Fame : The True Hero

Unlocks Ram ability for Torfin Torfin, which can target an enemy building with a powerful charge. It causes Torfin to run towards it and destroy it in one headbutt, causing fear amongst enemy units on the way. A few buildings are immune to this attack : non-clan buildings, carved stone and Townhall.


Lore[]

  • City Builder — Improving a zone is 50% cheaper. In improved zones, specialized units get a +10% production bonus and buildings have a -50% upkeep cost.
  • Military Training — Idle military units in your territory gain Military Experience Military Experience. Upgrading Training Camp Training Camp costs 30% of its normal costs.
  • Ferocious Charge — Close combat unit's with improved weapons gain charge and +30% damage on a charge attack.
    Weapons are 100% faster to forge and cost 60% less.
  • Unstoppable — Torfin Torfin gains +5% attack power and defense for each discovered Ancestral Equipment.
    Whenever a unit dies in the same zone as Torfin Torfin, his health slowly regenerates by 10% of the dead unit's max health.
  • Warcraft — Gaining Military Experience Military Experience gives Lore Lore and Fame Fame.

Relic[]

Aegir Aegir : Torfin Torfin can use Provocation : All enemy units and towers target Torfin Torfin during a short period and his defense is increased by 100% for 6 seconds.

Conquest[]

  1. Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using Ram ability.
  2. All unit gain +25 Health.
  3. Torfin Torfin can summon his own shadow to follow him everywhere.



Lynx
Lynx round
Brundr and Kaelinn

Start

Fame[]

Fame 200 Fame : Lure

Unlock Mythical Lure for Mielikki. She can place a lure in a non enemy controlled zone, which will periodically attract Mythical animals. They come in higher numbers as time passes. The next Feast Feast's Food Food cost is reduced by 5% (up to 50%) per animal you clan killed.

Fame 500 Fame : Oskoreia

Unlock the Oskoreia ability for Mielikki. She can sacrifice herself to recall the last and strongest Mythical animals the clan killed. In their spirit form, they come back for a last rampage on earth.


Lore[]

  • Spoils of Plenty — Your warchief can put up to 2 Lures in your territory to attract Savage Deer Deer (+10% bonus Meat Meat over normal Deer Deer). Hunter Hunters' tool improvement is free and forging time is divided by 2.
  • Defensive Arrows — no Tooltip available
  • Nimble Paws — Lynxes frequently leap and dodge every attack while airbone. Gives Brundr and Kaelinn +35% max life.
  • The Wild Hunt — Oskoreia spirits gain +20% Attack Power Attack Power. While in the same zone as the Mythical Lure, Mielikki Mielikki can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted.
  • Poaching — Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns. Allows you to sell Hunting trophies in the Marketplace (2:1 ratio). Merchant Merchants produce +15% more Kröwns Kröwns.

Relic[]

Glepnir Glepnir : Allows you to place a trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow enemies for as long as they are in the zone. Lasts 30 seconds.

Conquest[]

  1. You start with Deer Deers on your starting zone. Hunter Hunters produce +10% more Meat.
  2. Your Archery Range Archery Ranges give +1 Warband Warband (+2 if upgraded) and Tracker Trackers are 10 Kröwns Kröwns cheaper.
  3. Wild Hunt now calls the last two waves of mythical animals killed.



Squirrel
Squirrel round
Ratatoskr

Start

  • The clan hoards greedily in anticipation of winter 2 months before it starts and can count on a 30% increase in production during this period. However, they have a harder time during winter itself as they consume more Food Food and Wood Wood.
  • The Squirrel clan gather Ingredients Ingredients in its territory, depending on the zone type.
  • The Stove Stove replaces the Brewery Brewery, where Cook Cooks can prepare Meal Meals, allowing great bonuses. Andhrimnir Andhrimnir is your warchief and can be assigned to it to produce more Ingredients Ingredients.
  • The clan can achieve its specific Ratatoskr Victory.

Fame[]

Fame 200 Fame : A Helping Hand

You receive Ingredients Ingredients of each type by boat and you increase your ingredient storage by 200. You can make Meals for your allies. You unlock Gift routes at the Trading Post Trading Post.

Fame 500 Fame : Plot for the Throne

You gain Fame based on your extra population compared to your most populous opponent. Arrival of new villagers increases by 5% every 100 Fame Fame.

Fame 1500 Fame : Most Beautiful Banquet

Unlocks the specific new recipe Banquet of Valhöll. The clan of the Squirrel win the Game when prepared.

Lore[]

  • Kitchen Nightmare — Your next warchief recruitment is free. Reviving warchief cooldown is reduced by 50%.
  • Economics — Every Kröwns Kröwns income is increase by 10%. All Meal Meals gain additional effects : +2 Happiness Happiness, +4 Kröwns Kröwns.
  • Stockpiling — You gain +1 Food Food/Wood Wood for each 100 Food Food/Wood Wood you have in stock (max +10). This bonus isn’t affected by winter malus. Food Silo Food silos don't require a building slot.
  • Cooking Mastery — Meal Meal have improved effects. Meal Meal Food Food cost is reduced by 20%.
  • Rumor-mongering — You increase your relation's with every neutral faction over time. Allied neutral factions gains +20% defense against your enemies.

Relic[]

Yggdrasil root Yggdrasil's root : The zone where Yggdrasil's Root is built becomes “Eldritch". Every 4 months, another zone becomes eldritch. Units in Eldritch zones benefit from periodical production bonuses. Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s.

Conquest[]

  1. You produce 20% more Ingredients Ingredients. You can benefit from multiple meals at the same time.
  2. Stove Stove can have 1 more Cook Cook.
  3. Your Meal Meals have 1 more level.



Rat
Rat round
Dodsvagr

Start

  • The clan has more villagers but they arrive wounded. Wounded units do not count for Happiness requirement.
  • The clan doesn't have access to House Houses, but all non-mystic buildings provide housing. Once max population is reached, extra villagers stack in a Population's reserve.
  • The Shaman Camp Shaman Camp replaces the Healer's Hut Healer's Hut and trains Shaman Shamans able to fight and heal multiple units and allies, even outside your territory.
  • When the clan units kill foes or die, the corpses are cremated at the Shaman Camp Shaman Camp, producing Lore Lore and attracting new villagers faster.
  • Overwork replaces the Feast Feast and boosts all productions at the expense of your workers' health.

Fame[]

Fame 200 Fame : Shamanic Care

While being healed your units consume 30% less Food Food.

Fame 500 Fame : Proliferation

Population's reserve can hold +4 villagers max. The maximum duration of Purification Pyre is extended to 6 months.


Lore[]

  • Enrollment — Wounded units cost -30% Kröwns Kröwns to train as military units.
  • Overcrowding — You can place up to two buildings of the same type in a zone, except Defense Tower Defense Towers.
  • Invasion — no Tooltip available
  • Pain Suppressant — Wounded units move and attack 20% faster.
  • Blood Ties — Eir Eir can sacrifice part of her Health to heal all your units in the zone over the next 5 seconds.

Relic[]

Flame of Muspelheim Flame of Muspelheim : You can summon Garm's Incarnation Garm's Incarnation at a Shaman Camp Shaman Camp.

Conquest[]

  1. When killed, your units inflict Sickness Sickness on their attacker.
  2. Wounded units do not suffer production malus when Overworking.
  3. Non-mystic buildings can house 1 more villagers.


Eagle
Eagle round
Hræsvelg

Start

  • The Aviary replaces the Scout Camp. They train Falconer Falconers and reveal Buried Caches on the map over time.
  • You start with 1 Hawk Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.
  • Aviaries require no building slot and increase the maximum number of Hawk Hawks you can send on a Boneyard.
  • You gain no Fame Fame from colonizing new zones.

Fame[]

Fame 200 Fame : Nomadic Tribe

Units outside your territory consume 30% less Food Food and Wood Firewood. Zones can be upgraded using Food Food. In upgraded zones houses give +1 population and military buildings give +1 warband

Fame 500 Fame : Scavenging

Ruins, Shipwreck, and all special zones can be explored once more to gain additional resources (except Fame Fame). It is possible to reclaim a colonization bonus from a zone that already gave one.


Lore[]

  • Falconer Falconers gain the ability watchkeeping. The Falconer Falconer deploy their Hawk Hawk to watch over the zone, improving the attack power of military units by 10% and the production of allied specialized units by 15%. Grif Grif automatically triggers the ability and calls a Hawk Hawk in combat. }} — no Tooltip available
  • Hawk Hawks protect allied units in Boneyards by using Blind. A blinded unit will miss all its attacks for 3 seconds. }} — no Tooltip available
  • You gain +3 Happiness Happiness if you have Grif Grif and +1 Happiness Happiness for each neutral or allied zone adjacent to your territory with no hostile units. }} — no Tooltip available
  • The Boneyard effect is applied to your enemy decolonized zones. All your Hawk Hawks gather resources from enemy production buildings in the zone.}} — no Tooltip available
  • You gain 60% more resources when closing a Wolf Den, a Draugr Tombs or colonizing a special zone. }} — no Tooltip available

Relic[]

Vídópnir's Feather Vídópnir's Feather : Buried Caches have a chance to become a Forbidden Cache. For each Buried Cache or Forbidden Cache opened, you get a 2% attack power bonus for all your military units (max 10%).

Conquest[]

  1. Your civilians can go into neutral territory.
  2. The clan can colonize zones non-adjacent to its territory
  3. Grif Grif can summon Glacial Winds on a zone. Freezing all enemy units in the zone for 30 second.



Lion
Lion round
Neustria

Start

Fame[]

Fame 200 Fame : Religious Processions

Feast costs 3% less for each acquired Knowledge and Vow. Each military camp in a zone with prosperity gives a 5% attack bonus to associated units.

Fame 500 Fame : Rise of the Twelve Peers

You can evolve Monk Monks into Paladin Paladins for a cost in Faith Faith. Paladins can be assigned a Relic and carry it with them, including into enemy territory. Relics require no building slot.


Lore[]

  • Steelwork — Each military building in a building with an active Smithy provides a +5% defense bonus to the associated units.
  • Ost — Your next Sentry Camp is upgrade is free. Military Experience Military Experience gains are increased by 15%.
  • Marchfield — Military upgrades unlock faster and have a higher chance to trigger.
  • Chanson de Geste — Killing mystical creates generates Faith Faith.
  • Miraculous Healing — Allied religious buildings slowly heal units within their zones.

Relic[]

Altar of Volvinius Altar of Volvinius : All resources produced in the zone are replaced with Kröwns Kröwns and all deaths in the zone generate Kröwns Kröwns.

Conquest[]

  1. Hildegard Hildegard regains health when she generates Faith Faith
  2. Monasteries count as military camps and Paladin Paladins can recieve a military upgrade.
  3. The clan is no longer limited to a single Relic.



Hound
File:Hound round.png
[[]]

Start

  • The clan has no Warchief, no access to Military Paths, and no military camps are available except for Brawler Arenas. It cannot be upgraded.
  • Two civilian units enter the Brawler Arena. Only one emerges and becomes a File:Brawler.png Brawlers - a powerful unit worthy of becoming a berserker.
  • Killed animals leave souls that File:Brawler.png Brawlers can absorb to gain Military Experience Military Experience and later evolve into berserkers. When berserkers absorb souls, they also generate resources of different types and level up to unlock powerful abilities.
  • File:Brawler.png Brawlers and berserkers count as two units in population limit, but they do not consume more resources
  • File:Soul.png Souls of figthers killed in the Brawler Arena are collected and can be summoned in animal form to be fought and absorbed by File:Brawler.png Brawlers and berserkers.

Fame[]

Fame 200 Fame : Bloodline

Military units gain +15% more Military Experience Military Experience. Fallen berserker' souls can be summoned in Brawler Arenas to grant 50% of their accumulated Military Experience Military Experience to the unit defeating them.

Fame 500 Fame : The Strength of the Pack

Berserkers can now level up to level 7. Each additional level makes them stronger.


Lore[]

  • Heavy Workforce — File:Brawler.png Brawlers can be assigned to production buildings. They produce +50% more than civilians and benefit from forged tools.
  • Bloodthirst — Whenever military units gain Military Experience Military Experience they recover 30% of it as health up to 30% of their max life.
  • Living Legends — Souls of mystical creatures can be absorbed. Each animal soul defeated in a Brawler Arena reduces the cost of your next Feast by 10%. (Max: 50%)
  • Horde Instinct — When multiple berserkers of the same type fight alongside, their abilities are stronger, and they gain more Military Experience Military Experience.
  • Battle Scars — Decolonizing a zone and eliminating another clan or faction grants Military Experience Military Experience to all of your units in the zone.

Relic[]

Berserkers can transform into their animal counterparts. While in their animal form they gain Cloaked and consume -75% less resources. When a berserker transforms back into their human form, enemy units in the zone are scared off for 1 second and the berserker gains +15% Attack power and Defens for 4 seconds.

Conquest[]

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