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In Northgard, you start by picking a Clan. Each Clan has different characteristics and bonuses unique to that Clan. Some Clans are included in the base game while others are only available by purchasing DLC. Most clans dont have a special unit.

Base Clans[]

Stag
Stag round.png
Eikthyrnir

Start

Fame[]

Fame.png 200 Fame : Supplies

You gain +50 Food.png Food, Wood.png Wood and Kröwns.png Kröwns, +25 Lore.png Lore and +5 Stone.png Stone.

Fame.png 500 Fame : Dedication

Upgraded buildings gain an additional 10% production bonus.
All productions gets +1% per Fame.png 100 Fame.


Lore[]

Relic[]

Hlidskjalf.png Hlidskjalf : Gives your Warchief the Annexation ability. Whenever your Warchief decolonizes a zone, you colonize it for free.

Conquest[]

  1. +50% for Skald.png Skalds production.
  2. Food Silos are free, use no building slot and improve Food.png Food gathering from Villagers.
  3. Food.png +200, Wood.png +200, Kröwns.png +200, Stone.png +20 and Iron.png +10 when reaching Fame.png 500 .



Goat
Goat round.png
Heidrun

Start

Fame[]

Fame.png 200 Fame : Shepherd

Gives 2 free Sheep.png Sheeps. You can have an additional Sheepfold.png Sheepfold and their Food.png Food production is increased by +10%.

Fame.png 500 Fame : Team Work

You gain 1 free Feast per year. Your Defense Tower.png Defense Towers gain +25% resistance when feasting.
You gain one free Feast per year.


Lore[]

  • Spare Tools — Tool improvement for Farmer.png Farmers, Hunter.png Hunters and Fisherman.png Fishermen costs no Kröwns.png Kröwns or Iron.png Iron, and forging time for those tools is divided by 2.
  • Amenities — Costs -50% to develop a zone. Periodically, a sheepfold containing 2 Sheep.png Sheeps makes a new Sheep appear.
  • Industrious — Upgraded buildings producing Food.png Food and Happiness.png Happiness can be assigned an additional Villager.png villager.
  • Barricades — no Tooltip available
  • Food Trade — Trading food via Trade Routes' gives +50% Kröwns.png Kröwns and +70% on tiles with a natural food source. Trade routes with Jötunn.png Jötunns earn you +50% more relationship.

Relic[]

Eldhrumnir.png Eldhrumnir : +20% Feast.png Feast bonus, -50% Feast.png Feast cost. Your units regenerate health during a Feast.png Feast. You can build an additional Sheepfold.

Conquest[]

  1. Start with three Sheep.png Sheep instead of one.
  2. You start with the Lore Defensive Strategy Knowledge. +100% on Lore Defensive Strategy bonuses.
  3. Feast.png Feasts last two month instead of one.



Wolf
Wolf round.png
Fenrir

Start

  • Killing a Wolf.png Wolf provides Meat.png 15 Meat, Brown Bear.png Brown Bear and Kaija, the Armored Bear.png Kaija provides Meat.png 120 Meat.
  • Your military units consume 30% less Food.png Food and military unit grant Happiness.png Happiness (see below).
  • Whenever you have no military units, the first unit recruited is free (excluding the Warchief). Following units cost starts at Kröwns.png 25 Kröwns

Fame[]

Fame.png 200 Fame : Dominion

Your Berserker.png Berserker can colonize cleared areas for free (every 12 months).

Fame.png 500 Fame : Assault

Your Warband.png military units gain a Attack Power.png 15% Attack bonus when fighting outside your territory.
Dominion cooldown is reduced by 50%.


Lore[]

  • Field Rations — Reduced your military units' Food.png Food consumption by 75%.
  • Spoils of War — Gain some Kröwns.png Kröwns for each enemy unit killed.
  • Plunder — When you decolonize an area, your units there gain +30% health.
  • Conqueror — Increases your military power against Defense Towers by 75%, and makes decolonization twice as fast.
  • Veiled Threats — Improves your TradingRoutes.pngTrade Route' Kröwns.png Kröwns income by 75% if you have a Berserker.png Berserker. After Berserker.png Berserker died at least once, -50% Kröwns.png Kröwns costs and no Iron.png Iron to recruit him again.

Relic[]

Horn of Managarm.png Horn of Managarm : Summons up to 3 White Wolves under your control for Food.png 50 Food each, with the cost being reduced by half if you build it in a Wolf Den tile. You can summon them every 2 months. 3 is the total maximum number; if you summon 3 wolves and lose 2 of them, next time the Horn of Managarm is off cooldown you will be able to summon only 2 wolves.

Conquest[]

  1. Meat provided by Wolf.png Wolf or Brown Bear.png Brown Bear is increased by 100%.
  2. Your Berserker gains + 20% Attack Power.png Attack Power and Defense.png defense and his recruitment cost is reduced by 20%.
  3. Happiness.png Happiness provided by your military units is increased by 100%.



Raven
Raven round.png
Huginn and Muninn

Start

  • Can colonize with Kröwns.png Kröwns instead of Food.png Food.
  • Can build the Harbor (replaces Longship Dock) to explore coastal areas and later send Mercenaries attacks. Upgrading a Harbor grants +20% exploration speed.
  • +10% Kröwns.png production from Merchants and Sailors.

Fame[]

Fame.png 200 Fame : Mercenaries from Homeland

You can hire Mercenary.png Mercenaries from your Harbor.png Harbor and send them to raid coastal areas without a Town Hall.png Town Hall on it. Upgrades for your raids are available at the Forge.png Forge. Allows to trade with your Homeland at better rates.

Fame.png 500 Fame : Sea Supremacy

You can send your [Mercenary]s to coastal zones with a Town Hall.png Town Hall. More upgrades for your raids are available at the Forge.png Forge. You can assign 3 more Sailor.png Sailors in your Harbor.png Harbor with a Lighthouse.png Lighthouse.


Lore[]

  • Rangers — Increases your scouting and exploration speed by 100%. Your Scout.png Scouts no longer consume Food.png Food and cannot be hurt while exploring.
  • Journeymen — Increases your Happiness.png Happiness based on the areas you have explored (+0.75Happiness.png Happiness per area, -0.5Happiness.png Happiness per team member).
  • Gear Upgrade — Gives you 2% Attack Power.png attack power and Defense.png defense per active Sailor.png Sailor and Merchant.png Merchant (20% max). Cost of weapon improvements reduced by 50%.
  • Negotiators — Gain +2 Kröwns.png Kröwns production and +20% Commercial Influence.png Commercial Influence. Increases Sailor.png Sailors resource production by 20%.
  • Exotic Goods — Gain +1 Happiness.png Happiness per Harbor.png Harbor, +2 Happiness.png Happiness if upgraded.

Relic[]

Naglfar.png Naglfar : Allows you to send two Son of Hrymr to raid coastal tiles.

Conquest[]

  1. Receive « Recruits » bonus every Fame.png 200 .
  2. Colonizing with Kröwns.png Kröwns costs -30%.
  3. When hiring Mercenary.png Mercenary raid, it is doubled.



Bear
Bear round.png
Bjarki

Start

Fame[]

Fame.png 200 Fame : Kindred Spirit

Having Kaija, the Armored Bear.png Kaija or the Shield Maiden.png Shield Maiden in an area, increases local production by 15%.

Fame.png 500 Fame : The Bear Awakens

You gain Fame.png +3 Fame per enemy unit killed in an area with the Shield Maiden.png Shield Maiden.
Your Warband.png Military units gain 1% Attack Power.png power per Fame.png 100 Fame.
Kaija, "The Armored Bear" can now go in enemy territory.


Lore[]

  • Hibernation — Your non-sick clan members heal during winter in allied territory.
  • Harpoons — Fisherman's Huts can have one more Fisherman.png Fisherman, and their production is increased by 25%.
  • Protector of the Land — Gain +1 Happiness.png Happiness per area with at least one military camp.
  • Shield Mastery — Shield Bearer.png Shield Bearers cost less Kröwns.png Kröwns, and their resistance is increased by 5%. Shield Bearer Camps have no upkeep cost.
  • Winter Festival — During winter, Food.png Food production loss is reduced by 50%, Happiness.png Happiness is increased by 3 and Kröwns.png Kröwns earned from TradingRoutes.pngTrade Routes is increased by 50%.

Relic[]

Scabbard of Gram.png Scabbard of Gram : Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Shield Maiden.

Conquest[]

  1. Start with Kaija, the Armored Bear.png Kaija, the Armored Bear, she has +10% Attack Power.png Attack Power and Defense.png defense.
  2. Shield Bearer.png Shield Bearers start with their weapon improved.
  3. Start with Scabbard of Gram relic available.



Boar
Boar round.png
Slidrugtanni

Start

Fame[]

Fame.png 200 Fame : Heritage

You gain one free Knowledge, this does not count toward a Lore Victory or Blessing unlock.

Fame.png 500 Fame : Greater Blessings

All blessings have upgraded effects:
  • Freya.pngFreya: Winter penalty is massively reduced (70% for Food.png Food, 50% for Wood.png Wood)
  • Baldr.pngBaldr: +5 Happiness.png Happiness and +2 Lore Lore.png production
  • Jord.pngJörd: Your army and Upgraded Towers now get +10% Attack Power.png Attack Power.


Lore[]

  • Simple Living — Construction costs -50% Wood.png Wood to build.
  • Herbalism — Each active Mender.png Mender provides +5% production in Mender's Hut territory (+10% Lore.png Lore production). Increases your Mender.png Menders' healing speed by 20%.
  • Legacy — Increases Happiness.png Happiness and production yields from Altar of Kings.png Altar of Kings by 50%.
  • Lay of the Land — Reduces environment hostility by 70%. Increases non-villager productions by 10% in Forests, Swamps or Lakes.
  • Bartering — Neutral factions will accept any resources and you gain +1 Happiness.png Happiness when trading with them. Trade routes with neutral factions earn you +20% more Kröwns.png Kröwns and relationship.
  • Handiwork — Non-upgraded buildings receive +15% production.
  • Osmosis — You obtain 1 Happiness.png Happiness for every 3 colonized zones. Zones with Forests, Swamps or Lakes provide 1 Happiness.png Happiness.

Relic[]

Mask of Gullinbursti.png Mask of Gullinbursti : Produce +10 Food.png Food. You can pay 150 Lore.png Lore to summon one Giant Boar.png Giant Boar. It is controllable as long as it is not in combat.

Conquest[]

  1. Mender.png Menders produces +50% more. Their tool costs no resources and forge time is divided by 2.
  2. Altar of Kings.png Altar of Kings cost is reduced by 50% and gives 50% more.
  3. Whenever upgrading your townhall, you gain three free building upgrade.


DLC Clans[]

Snake
Snake round.png
Sváfnir

Start

  • You start with your warchief, the young Signy.
  • Iron.png Iron is not needed to summon Signy. She can be summoned from the Skirmisher Camp.
  • The Skirmisher Camp is an exclusive building of the clan, it allows to recruit Skirmishers that can go through neutrals foes without being detected.
  • The clan doesn't have access to Fame.png Fame. Signy grows up, getting stronger and unlocking new abilities instead.

Fame[]

This clan does not have any Fame bonuses.


Lore[]

  • Stolen Lore — Steals a Lore from another clan, replacing this slot with one of the following lores:
    Field Rations.png Field Rations
    Industrious.png Industrious
    Food Preservation.png Food Preservation
    Journeymen.png Journeymen
    Harpoons.png Harpoons
    Osmosis.png Osmosis
    Draconic Frenzy.png Draconic Frenzy
    Ancestral Influence.png Ancestral Influence
    Knowledge From Beyond.png Knowledge From Beyond
    City Builder.png City Builder
    Spoils Of Plenty.png Spoils Of Plenty
    Stockpiling.png Stockpiling
  • Under Pressure — You gain +0.5 Happiness.png Happiness and +1 Food.png Food for each military unit in a non allied zone next to or within an enemy territory.
    Increases the Skirmisher.png Skirmishers' attack power by 20% and other military units' attack power by 10%.
    Skirmisher.png Skirmishers are less affected by the attack penalty from their distance to Town Hall.
  • Guerilla Tactics — Permanently increases your military units' attack power by +1% for any unit slain or lost in enemy territory (30% max).
  • Black Market — Enables TradingRoutes.pngTrade Routes at the Trading Post.
    Merchant.png Merchants produce +10% more Kröwns.png Kröwns.
    You gain +50% Kröwns.png Kröwns when trading with enemy clans, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading.
  • Rapacious Exploitation — Ruins or Shipwrecks in your territory provide +2 Happiness.png Happiness. Bonuses from special zones are doubled.

Relic[]

Gungnir.png Gungnir : All military units get 10% dodge chance. Unlocks the Stealth.png Stealth ability for all your military units.

Conquest[]

  1. Skirmisher.png Skirmishers have +50% Attack Power.png Attack Power and Defense.png defense.
  2. Signy.png Signy gets +20% Attack Power.png Attack Power and Defense.png defense and +25 Health.png health.
  3. Scorched earth lasts ten years.



Dragon
Dragon round.png
Nidhogg

Start

Fame[]

Fame.png 200 Fame : Reluctant Workforce

Receive 5 Thrall.png Thralls.
Your Dragon Essence.png Dragon Essence gauge is extended, and bonuses are increased.

Fame.png 500 Fame : Tenacious Grudge

+10% Attack Power.png attack power against an opponent for each victory condition in which they are ahead of you (Commercial Influence.png Commercial Influence, Lore.png Lore, and Fame.png Fame).
Your Dragon Essence.png Dragon Essence gauge is complete, and bonuses are increased.


Lore[]

  • Hard Labor — Thrall.png Thralls can be conscripted to production buildings to increase their output (maximum of 1 per building).
  • Blood Sweat and Tears — no Tooltip available
  • Draconic Frenzy — +100% attack power for a military unit with no other military allies in their zone.
  • Capture — Military units have a chance to enslave wounded enemy civilians or neutral faction units.
    Enslaved Myrkalfar.png Myrkalfar count as 3 Thrall.png Thralls, Jötunn.png Jötnar count as 5 Thrall.png Thralls. Chance of capture is multiplied by 2 if your Warchief.png Warchief is in the zone.
  • Slave Trade — Thrall.png Thralls are 50% cheaper, and minimum price is also reduced by 50%.

Relic[]

Skull of Hrungnir.png Skull of Hrungnir : Allows you to summon an Undead Giant.

Conquest[]

  1. Dragonkin.png Dragonkin have +50 Health.png health.
  2. Dragon Essence.png +1 Dragon Essence for each sacrifice.
  3. Boats bring one more Thrall.png Thralls, your Slaves.png thrall capacity is 50% higher. Thrall.png Thralls can’t revolt.



Horse
Horse round.png
Svadilfari

Start

  • Eitria and Brok are the 2 clan Warchiefs, they can be recruited in the Forge, instead of the usual Military Camps, for 150 Kröwns.png, no Iron.png needed
  • The Clan does not have access to Mines, Miners or Smiths
  • Warchiefs mining and forging speed is 10% higher
  • Völund's Forge.png Völund's Forge replaces the regular Forge
  • Villagers build and repair buildings 30% faster

Fame[]

Fame.png 200 Fame : Craftsmen

Upgraded tools get an additional +10% production bonus
Selling Stone.png or Iron.png gives 20% more Kröwns.png and trading partner gets twice the amount of those resources

Fame.png 500 Fame : Legacy of the Earth

You can build a second Relic
2 Stone.png and 2 Iron.png deposits spawns randomly in your territory. All deposits accumulate 20 Stone.png and 10 Iron.png


Lore[]

  • Ancestral Influence — Relics don't use a building slot. Zones with or adjacent to an active relic gain +5% production.
  • Great Tower — A second upgrade for Watch Towers giving +50% attack power and +50% structure.
  • Metalcraft — Warchief.png Warchiefs' mining and forging speed is increased by 60%.
  • Excavation — Each Warchief.png Warchief mining Stone.png Stone or Iron.png Iron earns +4 Lore.png Lore.
  • Quality of Life — +1 Happiness.png Happiness per territory with upgraded civilian buildings (except houses).

Relic[]

Dainsleif & Tyrfing.png Dainsleif & Tyrfing : Gives your warchiefs, Eitria and Brok +20% Health.png, +20% Attack Power.png, +20% Defense.png, +20% mining and +20% forge speed.

Conquest[]

  1. Your Warchief.png Warchiefs regenerate in your territory.
  2. +10% bonus production in zones with a Warchief.png Warchief.
  3. Whenever a Lore Great Tower is destroyed, it kills all units in the territory.



Kraken
Kraken round.png
Lyngbakr

Start

Fame[]

Fame.png 200 Fame : Future Sight

You gain Wyrd.png 400 Wyrd.
You are warned of events long before they happen (~5 months).
During the AttackKraken.pngattack of the kraken event, your clan is Feast icon.png feasting.

Fame.png 500 Fame : Howl from The Sea Master

Each enemy unit killed outside your territory have 30% chance to become Spectral Warrior.png Spectral Warriors under your control (max 7).
Spectral warriors bring Unhappiness.png unhappiness to the zone controller.


Lore[]

Relic[]

Edda of Vör.png Edda of Vör : Allows your Norns to earn Fame.png Fame, at a rate of Fame.png 1.2 Fame per month. Grants Wyrd.png 1000 Wyrd once built.

Conquest[]

  1. +50% bonus production for Norn.png Norns.
  2. No more happiness penalty for Specters warriors in your territory.
  3. Enemy units in your coastal territory lose life over time.



Ox
Ox round.png
Himminbrjotir

Start

  • Your Warchief is the powerful Torfin.png Torfin.
  • Torfin.png Torfin can find Ancestral equipment.png Ancestral equipment from Ancient battlegrounds and equip them to become even stronger.
  • Your units are tougher, larger and eat 10% more than the other clans.
  • Your units have a +15% attack power and defence bonus.
  • Specialized civilian units have a +40% base production bonus, except loremasters.
  • Non-upgraded buildings can hold only one unit, and houses hold fewer people.

Fame[]

Fame.png 200 Fame : Military Pressure

Every non-villager unit receives a 4% production bonus for each military unit you control.

Fame.png 500 Fame : The True Hero

Unlocks Ram ability for Torfin.png Torfin, which can target an enemy building with a powerful charge. It causes Torfin to run towards it and destroy it in one headbutt, causing fear amongst enemy units on the way. A few buildings are immune to this attack : non-clan buildings, carved stone and Townhall.


Lore[]

  • City Builder — Improving a zone is 50% cheaper. In improved zones, specialized units get a +10% production bonus and buildings have a -50% upkeep cost.
  • Military Training — Idle military units in your territory gain Military Experience.png Military Experience. Upgrading Training Camp.png Training Camp costs 30% of its normal costs.
  • Ferocious Charge — Warrior.png Warriors gain +30% damage on a charge attack.
    Weapons are 100% faster to forge and cost 50% less.
  • Unstoppable — Torfin.png Torfin gains +10% attack power and defense for each discovered Ancestral Equipment.
    Whenever a unit dies in the same zone as Torfin.png Torfin, his health slowly regenerates by 10% of the dead unit's max health.
  • Warcraft — Gaining Military Experience.png Military Experience gives Lore.png Lore and Fame.png Fame.

Relic[]

Aegir.png Aegir : Torfin.png Torfin can use Provocation : All enemy units and towers target Torfin.png Torfin during a short period and his defense is increased by 100% for 6 seconds.

Conquest[]

  1. Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using Ram ability.
  2. All unit gain +25 Health.png.
  3. Torfin.png Torfin can summon his own shadow to follow him everywhere.



Lynx
Lynx round.png
Brundr and Kaelinn

Start

Fame[]

Fame.png 200 Fame : Lure

Unlock Mythical Lure for Mielikki. She can place a lure in a non enemy controlled zone, which will periodically attract Mythical animals. They come in higher numbers as time passes. The next Feast.png Feast's Food.png Food cost is reduced by 5% (up to 50%) per animal you clan killed.

Fame.png 500 Fame : Oskoreia

Unlock the Oskoreia ability for Mielikki. She can sacrifice herself to recall the last and strongest Mythical animals the clan killed. In their spirit form, they come back for a last rampage on earth.


Lore[]

  • Spoils of Plenty — Your warchief can put up to 2 Lures in your territory to attract Savage Deer.png Deer (+10% bonus Meat.png Meat over normal Deer.png Deer). Hunter.png Hunters' tool improvement is free and forging time is divided by 2.
  • Defensive Arrows — no Tooltip available
  • Nimble Paws — Lynxes frequently leap and dodge every attack while airbone. Gives Brundr and Kaelinn +35% max life.
  • The Wild Hunt — Oskoreia spirits gain +20% Attack Power.png Attack Power. While in the same zone as the Mythical Lure, Mielikki.png Mielikki can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted.
  • Poaching — Unlocks TradingRoutes.pngTrade Routes at the Trading Post. Allows you to sell Hunting trophies in the Marketplace (2:1 ratio). Merchant.png Merchants produce +15% more Kröwns.png Kröwns.

Relic[]

Glepnir.png Glepnir : Allows you to place a trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow enemies for as long as they are in the zone. Lasts 30 seconds.

Conquest[]

  1. You start with Deer.png Deers on your starting zone. Hunter.png Hunters produce +10% more Meat.png.
  2. Your Archery Range.png Archery Ranges give +1 Warband.png Warband (+2 if upgraded) and Tracker.png Trackers are 10% cheaper.
  3. Wild Hunt now calls the last two waves of mythical animals killed.


Squirrel
Squirrel round.png
Ratatoskr

Start

  • The clan hoards greedily in anticipation of winter 2 months before it starts and can count on a 30% increase in production during this period. However, they have a harder time during winter itself as they consume more Food.png Food and Wood.png Wood.
  • The Squirrel clan gather Ingredients.png Ingredients in its territory, depending on the zone type.
  • The Stove.png Stove replaces the Brewery.png Brewery, where Cook.png Cooks can prepare Meal.png Meals, allowing great bonuses. Andhrimnir.png Andhrimnir is your warchief and can be assigned to it to produce more Ingredients.png Ingredients.
  • The clan can achieve its specific Ratatoskr Victory.

Fame[]

Fame.png 200 Fame : A Helping Hand

You receive Ingredients.png Ingredients of each type by boat and you increase your ingredient storage by 200. You can make Meals for your allies. You unlock Gift routes at the Trading Post.png Trading Post.

Fame.png 500 Fame : Plot for the Throne

You gain Fame based on your extra population compared to your most populous opponent. Arrival of new villagers increases by 5% every 100 Fame.png Fame.

Fame.png 1500 Fame : Most Beautiful Banquet

Unlocks the specific new recipe Banquet of Valhöll. The clan of the Squirrel win the Game when prepared.

Lore[]

  • Kitchen Nightmare — Your next warchief recruitment is free. Reviving warchief cooldown is reduced by 50%.
  • Economics — Every Kröwns.png Kröwns income is increase by 10%. All Meal.png Meals gain additional effects : +2 Happiness.png Happiness, +4 Kröwns.png Kröwns.
  • Stockpiling — You gain +1 Food.png Food/Wood.png Wood for each 100 Food.png Food/Wood.png Wood you have in stock (max +10). This bonus isn’t affected by winter malus. Food Silo.png Food silos don't require a building slot.
  • Cooking Mastery — Meal.png Meal have improved effects. Meal.png Meal Food.png Food cost is reduced by 20%.
  • Rumor-mongering — No other clan can befriend any neutral faction which has become your ally. This faction gains +20% defense against all your enemies. It also becomes more aggressive towards them (this also affects Jötunn.png Jötunns). Your units gain Cloaked.png Cloaked within these factions' territories.

Relic[]

Yggdrasil root.png Yggdrasil's root : The zone where Yggdrasil's Root is built becomes “Eldritch". Every 4 months, another zone becomes eldritch. Units in Eldritch zones benefit from periodical production bonuses. Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s.

Conquest[]

  1. You produce 20% more Ingredients.png Ingredients. You can benefit from multiple meals at the same time.
  2. Stove.png Stove can have 1 more Cook.png Cook.
  3. Your Meal.png Meals have 1 more level.
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