In Northgard you have to choose a Clan. It works similar to Factions/Races in other RTS Games.
Each Clan has his own Starting bonus,
Fame bonus and a slightly differing Lore tree.
Starting and Fame Bonuses
Killing Wolves and Brown Bears provide
(20 for wolves, 140 for bears) Military units eat 30% less
and provide 200
(Assault): Your military units gain 15% attack bonus when fighting outside your territory 500 (Dominion): Your Berserker can colonize for free (with a cool down)
Start with +75
, and Hall of Skalds replaces Brewery and provides additional Fame
(Supplies): Gain +150 , and , and +10 500 (Dedication): Upgraded buildings gain additional 10% production bonus
Hlidskjalf Your warchief gains the ability Annexation: whenever your Warchief uncolonizes a tile, you will colonize it for free
Start with 1
Sheep and can build the Sheepfold Increases production of bonus of Feasts to 30%
(Spare Tools): You gain 2 free tools to increase villagers' productivity 500 (Team Work): Defense Towers and all Military units gain 20% resistance when feasting. You get 1 free Feast
Gefjun's Jar Spend
to summon villagers and sheep Cost is based on your current population
Reduce the needed by your population by 10%
Huginn and Muninn
Can colonize with
rather than Can build a
Harbor (replaces Longship Dock) to explore coastal areas and later send mercenaries to attack 200
(Recruits): Obtain +3 Villagers, 3 max population and +1 500 (Mercenaries): You can hire Mercenaries at your Harbor and send them to raid coastal areas
Naglfar You can send
Sons of Hrymr raids Sons of Hrymrs have AoE attacks, hurting and fearing enemies (1 out of 3 attacks) and get resources to players (like a regular raid)
Cooldown: 6 Months
and penalties are reduced by 30% Instead of having reduced power, your military units get 10% resistance bonus during Winter
Kaija, The Armored Bear at the Training Camp for 40 and 40 (Cannot enter enemy territory) 200
(Kindred Spirit): Having Kaija or a Shield Maiden in an area, increases local production by 15% 500 (The Bear Awakens): You gain +3 Fame per enemy unit killed in an area with the Shield Maiden. Your Military units gain 1% power per 100
Scabbard of Gram Your Warchief gets Gram, the legendary sword and gains +15% Att and Def
Gram freezes enemies when hit. When frozen, nearby enemies get -20% att speed and -20% move speed
Mender's Hut replaces Healer's Hut. Mender's produce +1 while not healing Each additional territory gives +2 max population
No Happiness penalties for non-upgraded houses
(Heritage): 1 free Lore (doesn't count towards Lore Victory or Blessings) 500 (Greater Blessings):
~Freya: Blizzard Penalty is hugely reduced (50%)
~ Baldr: +5
~Jord: Warchief and upgraded tower get +10% Attack
Mask of Gullinbursti When built, a
Giant Boar spawns in every forest on the map Reveals every Forest tiles on the map
Giant Boars in ally territories are peaceful and defend you and your allies
When owning the Relic, Giant Boars can be sacrificed for 500
Age 15 (The Cunning): You start with your warchief, the young Signy.
is not needed to summon Signy The clan doesn't have access to
. Signy grows up, getting strong and unlocking new abilities instead. Age 16 (Pride of the Clan): Signy gains 5% move speed and can now attack at range
Age 18 (Tears of the Earth): Signy can use Scorched Earth to burn any area during 3 months (3 month cooldown). Burned zone: -50% production, snakes units and buildings +50% attack.
Signy moves faster and can go through tiles with foes without engaging combat
Gungnir If you have unlocked a
military path, you can unlock a new military path Your military experience is common for both paths
Eitria and Brok are the 2 clan
Warchiefs, they can be recruited in the Forge, instead of the usual Military Camps, for 150 , no needed Both Warchiefs can
fight, mine ore and forge Warchief mining and forge speed
+10% The Clan
does not have access to Quarry/ Iron Mine, Miners or Smiths
Völund's Forge replaces the regular Forge
Villagers build and repair buildings 25% faster 200
(Thane: Craftsmen): Upgraded tools get an additional +5% production bonus. Selling or gives 20% more and trading partner gets twice the amount of those resources 500 (Jarl: Legacy of the Earth): You can build a second Relic. Two and two deposits are discovered in your terrirtory
Dainsleif & Tyrfing Your warchiefs gain +20% Attack, +20% , +20% Health, +20% mining and +20% forge speed.
Your civilians can go into neutral territory.
No Happiness or production penalty for being wounded.
You start with
Sacrificial Pyre. You can build a Dragonkin Altar instead of other military camps Start with 2 Thralls and only 3 Villagers. You can buy
thralls from your Longship Dock 200
(Reluctant Workforce): Receive 5 Thralls. Your gauge is extended, and bonuses are increased 500 (Tenacious Grudge): +10% attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your Dragon Essence gauge is complete, and bonuses are increased
No commercial Victory. No port. No
Lighthouse. Can build Fishery on lake tiles and beaches to assign fishermen. +50% colonising and wood building cost on non coastal zone. -30% fighting power on non coastal zone.
Hörgr to assign Norns. Only female vikings can become Norns. Replaces Tavern. Norns produce Happiness and
may activate special abilities. The Clan of the Kraken starts with 400 .
Edda of Vör This Relic allows your Norns to earn
. When the Relic is built, it gives 1 000 .
Warchief is the powerful Torfin. Torfin can find Ancestral Equipment from
Ancient Battlegrounds and equip them to become even stronger. Your units are tougher, larger and eat 10% more than the other clans.
Your units have a +15% attack power and defense bonus.
Specialized civilian units have a +40% base production bonus, except
Loremaster. Non-upgraded buildings can hold only one unit, and houses hold less people.
Aegir It unlocks Ram ability for Torfin, which can target an enemy building with a powerful charge, immediately destroying it and scaring nearby enemy units on the way.
Brundr & Kaelinn
Earn Hunting Trophies on animal kills.
You can summon
Brundr and Kaelinn to your Training Camp. Mielikki, the Beastmaster is weaker than other warchiefs but does not cost Iron. The
Archery Range replaces the Axe Thrower Camp. The Trackers they train are ranged units shooting a wide set of arrows. The Path of the Hunter replaces Military Paths. Spend Hunting Trophies to unlock powerful abilities for Brundr, Kaelinn and the Trackers
Lures: Unlock Mythical Lure ability for the Mielikki. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each wave cleared increases population growth. 500 Oskoreia: Unlock Oskoreia ability for the Mielikki. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth.
Gleipnir Place a Trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Lasts 30 seconds