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Overview[]

Conquest refers to the third post-release major update which introduced a stand-alone new game mode alongside new content and balancing. It was released on 2019-10-22. Patch notes can be found here.

Conquests are a succession of custom games ("battles") against AI opponents on specific maps where unique game rules and/or victory condition have been set. It can be played on four difficulties to challenge every type of player : Easy, Normal, Hard, and Extreme.

Conquest UI

The Conquest Map

The conquest[]

Each clan is set with its own specific conquest. To progress through a conquest, one will have to resolve :

  • 3 specific battles related to the chosen clan : the challenges
  • At least 4 out of 8 intermediary battles selected from the pool of other clan challenges (27 alternatives).

For complete battles list and details, please see Battle.

While order of the challenges are constant, intermediary battle are random, making each conquest attempt unique. Additionally, each battle allows the player to choose and unlock random bonuses ("favor") that will last throughout the conquest.


Favors[]

Following the same logic as battles, favors exist in two types : clan related favors and generic favors.

  • The three clan favors are unique and tied to the clan gameplay, they always appear in the same order when starting one of the three challenges.
  • Generic favors are random and will appear with intermediary battles. Before starting the battle, the player has the opportunity to select one of three available bonuses.

Generic bonus[]

General bonus are randomly chosen from this pool. You can select stronger bonus as you progress through the conquest (after passing the second clan challenge).

Economy & production Military
FoodLore Tier 1 : + 2 production to a targeted resource
Tier 2 : + 3 production
WarbandWarband Tier 1 : + 2 warband

Tier 2 : +3 warband

StoneIron Tier 1 : Every 3 months, get +1 of a chosen mineral

Tier 2 : Every 2 months, get +1 of a chosen mineral

WarriorWarrior Tier 1 : Start with one warrior

Tier 2 : Start with two warriors

FarmerNorn
HunterSmith
Tier 1 : +5% production for a targeted unit

Tier 2 : +10% production for a targeted unit
WarriorAxe Thrower Tier 1 : +15% attack power to a selected military unit

Tier 2 : +30% attack power to a selected military unit

SkirmisherDragonkin Tier 1 : +10% defense to a selected military unit

Tier 2 : +15% defense to a selected military unit

FishermanMiner Targeted unit tool is free and forging time is divided by 2 Shield BearerAxe Thrower Targeted unit weapon is free and forging time is divided by 2
HappinessHappiness Tier 1 : +1 Happiness

Tier 2 : +2 Happiness

SkirmisherWarrior Tier 1 : This unit is 10% cheaper.

Tier 2 : This unit is 15% cheaper.

PopulationPopulation Tier 1 : Villagers appear 40% faster

Tier 2 : Villagers appear 50% faster

WarchiefWarchief Tier 1 : Warchief cost and revive cooldown is reduced by 50%

Tier 2 : Warchief cost and revive cooldown is reduced by 90%

RelicRelic Tier 1 : Relic forge time and cost is reduced by 30%

Tier 2 : Relic forge time and cost is reduced by 60%

WarchiefWarchief Tier 1 : Reduces warchief ability and relic cooldown by 25%

Tier 2 : Reduces warchief ability and relic cooldown by 50%

SiloSilo Tier 1 : Silos stores +25% and increase food production by 5%

Tier 2 : Silo stores +30% and increase food production by 10%

Defense TowerDefense Tower Tier 1 : 20% more attack power against towers

Tier 2 : 30% more attack power against towers

Environment & survival
SheepSheep Each year, gain one sheep for each pair of sheep you own WarchiefWarchief Tier 1 : Warchief has +50% damage against draugr and fallen valkyries

Tier 2 : Warchief has +100% damage against draugr and fallen valkyries

winter flakewinter flake Tier 1 : Winter are 30% less harsh

Tier 2 : Winter are 40% less harsh

DraugrDraugr Tier 1 : Reduces world hostility by 30%

Tier 2 : Reduces world hostility by 60%

JourneymenJourneymen Tier 1 : Reduces colonization cost by 15%

Tier 2 : Reduces colonization cost by 25%

Treasure chestTreasure chest Tier 1 : Increase treasures exploration speed and loot by 30%

Tier 2 : Increase treasures exploration speed and loot by 50%

Buildings
BreweryTrading Post
Hall of SkaldsDefense Tower
Skirmisher CampAxe Thrower Camp
Tier 1 : One free upgrade for targeted building type, can apply to :
  • Marketplace, Trading Post
  • Brewery/Hall of Skalds/Hörgr/Stove
  • Military camps
  • Food Silo
Trading PostBrewery
MineRelic
Training CampShield Bearer Camp
Targeted building doesn't use building slot, can apply to :
  • Marketplace, Trading Post
  • Brewery/Hall of Skald/Hörgr/Stove
  • Military camps
  • Food Silo
HörgrDragonkin Altar Tier 2 : Two free upgrades for targeted building type HouseHouse Tier 1 : Each house host one more citizen

Tier 2 : Each house host two more citizens


Clan specific favors[]

First favor is upper left, second upper right, third down.

Stag

+50% for Skalds production.

Food Silos are free, use no building slot and improve Food gathering from Villagers.

+200, +200, +200, +20 and +10 when reaching 500 .

Stag
+50% for Skalds production.
Food Silos are free, use no building slot and improve Food gathering from Villagers.
+200, +200, +200, +20 and +10 when reaching 500 .
Goat

Start with three Sheep instead of one.

You start with the Lore Defensive Strategy Knowledge. +100% on Lore Defensive Strategy bonuses.

Feasts last two month instead of one.

Goat
Start with three Sheep instead of one.
You start with the Lore Defensive Strategy Knowledge. +100% on Lore Defensive Strategy bonuses.
Feasts last two month instead of one.
Wolf

Meat provided by Wolf or Brown Bear is increased by 100%.

Your Berserker gains + 20% Attack Power and defense and his recruitment cost is reduced by 20%.

Happiness provided by your military units is increased by 100%.

Wolf
Meat provided by Wolf or Brown Bear is increased by 100%.
Your Berserker gains + 20% Attack Power and defense and his recruitment cost is reduced by 20%.
Happiness provided by your military units is increased by 100%.
Raven

You receive 3 Villagers, 3 max population and 1 Happiness every 200 Commercial Influence.

Colonizing with Kröwns costs -30%.

When hiring Mercenary raid, it is doubled.

Raven
You receive 3 Villagers, 3 max population and 1 Happiness every 200 Commercial Influence.
Colonizing with Kröwns costs -30%.
When hiring Mercenary raid, it is doubled.
Bear

Start with Kaija, the Armored Bear, she has +10% Attack Power and defense.

Shield Bearers start with their weapon improved.

Start with Scabbard of Gram relic available.

Bear
Start with Kaija, the Armored Bear, she has +10% Attack Power and defense.
Shield Bearers start with their weapon improved.
Start with Scabbard of Gram relic available.
Boar

Menders produces +50% more. Their tool costs no resources and forge time is divided by 2.

Altar of Kings cost is reduced by 50% and gives 50% more.

Whenever upgrading your townhall, you gain three free building upgrade.

Boar
Menders produces +50% more. Their tool costs no resources and forge time is divided by 2.
Altar of Kings cost is reduced by 50% and gives 50% more.
Whenever upgrading your townhall, you gain three free building upgrade.
Snake

Skirmishers have +50% Attack Power and defense.

Signy gets +20% Attack Power and defense and +25 health.

The limit of simultaneous Scorched Earth zone is multiplied by 2.

Snake
Skirmishers have +50% Attack Power and defense.
Signy gets +20% Attack Power and defense and +25 health.
The limit of simultaneous Scorched Earth zone is multiplied by 2.
Dragon

Dragonkin have +50 health.

+1 Dragon Essence for each sacrifice.

Boats bring one more Thralls. Thralls can’t revolt.

Dragon
Dragonkin have +50 health.
+1 Dragon Essence for each sacrifice.
Boats bring one more Thralls. Thralls can’t revolt.
Horse

Your Warchiefs regenerate in your territory.

+10% bonus production in zones with a Warchief.

Whenever a Lore Great Tower is destroyed, it kills all units in the territory.

Horse
Your Warchiefs regenerate in your territory.
+10% bonus production in zones with a Warchief.
Whenever a Lore Great Tower is destroyed, it kills all units in the territory.
Kraken

+50% bonus production for Seeress'.

Valkyrie are -50% cheaper to recruit, and their Purify ability has no cooldown.

Enemy units in your coastal territory lose life over time.

Kraken
+50% bonus production for Seeress'.
Valkyrie are -50% cheaper to recruit, and their Purify ability has no cooldown.
Enemy units in your coastal territory lose life over time.
Ox

Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using Ram ability.

All unit gain +25 .

Torfin can summon his own shadow to follow him everywhere.

Ox
Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using Ram ability.
All unit gain +25 .
Torfin can summon his own shadow to follow him everywhere.
Lynx

You start with Deers on your starting zone. Hunters produce +10% more .

Your Archery Ranges give +1 Warband (+2 if upgraded) and Trackers are 10 Kröwns cheaper.

Wild Hunt now calls the last two waves of mythical animals killed.

Lynx
You start with Deers on your starting zone. Hunters produce +10% more .
Your Archery Ranges give +1 Warband (+2 if upgraded) and Trackers are 10 Kröwns cheaper.
Wild Hunt now calls the last two waves of mythical animals killed.
Squirrel

You produce 20% more Ingredients. You can benefit from multiple meals at the same time.

Stove can have 1 more Cook.

Your Meals have 1 more level.

Squirrel
You produce 20% more Ingredients. You can benefit from multiple meals at the same time.
Stove can have 1 more Cook.
Your Meals have 1 more level.
Rat

When killed, your units inflict Sickness on their attacker.

Wounded units do not suffer production malus when Overworking.

Non-mystic buildings can house 1 more villagers.

Rat
When killed, your units inflict Sickness on their attacker.
Wounded units do not suffer production malus when Overworking.
Non-mystic buildings can house 1 more villagers.
Eagle

Your civilians can go into neutral territory.

The clan can colonize zones non-adjacent to its territory

Grif can summon Glacial Winds on a zone. Freezing all enemy units in the zone for 30 second.

Eagle
Your civilians can go into neutral territory.
The clan can colonize zones non-adjacent to its territory
Grif can summon Glacial Winds on a zone. Freezing all enemy units in the zone for 30 second.
Lion

Hildegard regains health when she generates Faith

Monasteries count as military camps and Paladins can receive a military upgrade.

The clan is no longer limited to a single Relic.

Lion
Hildegard regains health when she generates Faith
Monasteries count as military camps and Paladins can receive a military upgrade.
The clan is no longer limited to a single Relic.
Stoat

New subjects arrive at your Forts.

File:Stoat 2nd Favor.png

Sentries benefit from every weapon upgrade forged.

File:Stoat 3rd Favor.png

With Marches of Brittany, Sentries do not count in your Warband or Population.

Stoat
New subjects arrive at your Forts.
Sentries benefit from every weapon upgrade forged.
With Marches of Brittany, Sentries do not count in your Warband or Population.
Owl
File:Owl 1st Favor.png

Branches of Yggdrasil with clan-unique knowledge become "Nomad Branches", and can move. (Nomad branches are non-attackable units, like Scouts, and affect whatever zone they're currently standing in.)

File:Owl 2nd Favor.png

You can assign more Norns (up to 6), and they do not count in your population. (This applies not just to pop space, but also consumption.)

File:Owl 3rd Favor.png

You can recruit each warchief separately.

Owl
Branches of Yggdrasil with clan-unique knowledge become "Nomad Branches", and can move. (Nomad branches are non-attackable units, like Scouts, and affect whatever zone they're currently standing in.)
You can assign more Norns (up to 6), and they do not count in your population. (This applies not just to pop space, but also consumption.)
You can recruit each warchief separately.
Hound
File:Hound 1st Favor.png

Berserkers maximum level is increased by 3.

File:Hound 2nd Favor.png

Berserkers also generate resources on Military Experience gains other than soul absorption.

File:Hound 3rd Favor.png

Berserkers can sacrifice Military Experience to summon animal souls to fight alongside them.

Hound
Berserkers maximum level is increased by 3.
Berserkers also generate resources on Military Experience gains other than soul absorption.
Berserkers can sacrifice Military Experience to summon animal souls to fight alongside them.
Turtle
File:Turtle 1st Favor.png

no Tooltip available

File:Turtle 2nd Favor.png

no Tooltip available

File:Turtle 3rd Favor.png

no Tooltip available

Turtle
no Tooltip available
no Tooltip available
no Tooltip available

Co-op mode[]

Conquest allows for co-op experience in P2P or on the game's servers, which is roughly the same as solo, but with doubled opponents.

Co-op and solo mode are distinctive and cannot be switched from one to another.
At the beginning of a new conquest, one player stands as the host of the game (conquest will be based on their clan) while the other has the possibility to choose any clan to support them through the conquest. Both players choose a clan at the beginning of the conquest, and that choice cannot be changed until it's over. Both players will benefit from their own clans' favors.

Rewards[]

Conquest comes with a new set of custom townhall skins. They can be unlocked for any game mode by finishing the clan's conquest on any difficulty. (It needs then to be activated in the preference settings). If the conquest is played cooperatively, each player will unlock the skin for the clan they played as through the conquest.

Table of missing Favors
Iron Wood Kröwns Lore
Warrior Skirmisher Woodcutter Hunter
Farmer Smith Sailor Merchant
Brewer Healer Woodcutter Hunter
Fisherman Smith Sailor Merchant
Brewer Healer Herald Food Silo
Marketplace Training Camp Axe Thrower Camp Shield Bearer Camp
Skirmisher Camp Axe Thrower Camp Skirmisher Camp Food Silo
Marketplace Warrior Axe Thrower Shield Bearer
Skirmisher Axe Thrower Shield Bearer Skirmisher
Warrior Axe Thrower Shield Bearer Miner
Loremaster Loremaster