
Overview[]

The Clan of the Stag. Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitious expansionists ...
This clan can achieve
Fame rather quickly while having access to more resources as a solid foundation to kickstart a settlement.
Warchief[]
Starting Bonuses[]
- You start with
+75 Food,
+75 Wood,
+75 Kröwns and
+40 Lore. - The
Hall of Skalds replaces the
Brewery and produces additional
Fame. - You gain 50% more
Fame and
Happiness from your territory.
Fame Bonuses[]
200 Fame : Supplies
500 Fame : Annexation
- For each
200 Fame, unit production is increased by 3% (15% max).
- For each
1000 Fame : Valorous Leader
- Your warchief gains the Valorous Leader ability and an increase of 50% to his defense and 40% to his health.
Lore Tree[]
Your
Woodcutters will produce 20% more
Wood.
Reduces the amount of
Food necessary to colonize one File:Zone.png zone by 30%.
Food Silos gain a 10%
Food production bonus. Also reduces
Food Silo upgrade cost by 50%.
Increases your
Healer's healing speed by 50%.
Stone cost to build an Altar of Kings is reduced to 5. It gives +3
Happiness and produces
Fame.
-20% required
Happiness based on your population.
Increases all your military units' attack power by 20%.
Increases you civilians' attack and your
Defense Towers' resistance by 30%.
Increases your military units' attack power by 2% for every zone you control. (30% max)
Gain +3
Happiness if you have a
Warchief and +1
Happiness per upgraded military camp.
Improves your
Warchief's attack and defense by 25%.
Improves yourd military units' attack by 10% against
Draconic units and by 30% against other mystical creatures. Also increases
Military Experience gains by 50% for each mystical creature killed.
Unlocks sea trade-route with
Miklagard. Unlocks the
Lighthouse.
Increases
Sailors' resource production by 25%.
Unlocks trade-route with
Miklagard. Your
Trade Routes produce +100%
Kröwns.
Your
Merchants will produce 20% more
Kröwns.
Increases
Loremaster production by 40%. Your next
Carved Stone is free.
Reduces prices on the
Marketplace by 50% and stock replenishment is 20% faster.
Increases current
Fame by 15%. For every 200
Fame gained, gains from
Trade Routes are increased by 10% and favors from
Miklagard arrive 10% faster. (Max: 50%)
Relic[]
Hlidskjalf : Allows you to recruit
Einherjar at Hlidskjalf. Powerful units consuming more
Food but whose strength increases with the clan's
Fame.
Trivia[]
Story Campaign[]
In the story campaign, Eikthyrnir clan is the main playable clan led by Rig, with Brand as his bannerman. Proud and loyal, Brand fights with honor and selflessness, as he deeply care towards both Rig and his people, having saved them all from Hagen and his army of mercenary's massacre on their clan.
Conquest[]
In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:
- +50% for
Skalds production. - Food Silos are free, use no building slot and improve
Food gathering from Villagers.
+200,
+200,
+200,
+20 and
+10 when reaching
500 .
Other Clans[]


















