The clan of the Stag. Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitions expansionists ...
This clan can achieve Fame rather quickly while having access to more resources as a solid foundation to kickstart a settlement. Food Silos can provide enormous economical growth independent from available natural resources while, in a positive environment, the military can achieve the strength to reliably make short work of any foe.
- You Start with +75 Food, Wood and Kröwns.
- The Hall of Skalds replaces the Brewery and produces additional Fame.
- 200 Fame
- 500 Fame
- Dedication: Upgraded buildings gain an additional 10% production bonus.
Lore Tree Edit
|Sharp Axes||-||Your Woodcutters will produce 15% more Wood.|
|Weaponsmith||-||Increases all your military units' Attack Power by 20%.|
|Trading||-||Gain +2 Kröwns production. Enables trading routes with Trading Posts.|
|Colonization||Sharp Axes||Reduces the amount of Food necessary to colonize one area by 30%.|
|Mining Efficiency||Sharp Axes||Miners extract 30% more ore from deposits.|
|Fur Coats||Weaponsmith||Your Military units no longer have reduced power during winter.|
|Defensive Strategy||Weaponsmith||Inceases your civilians' and defense towers' resistance by 20%.|
|Coinage||Trading||Your merchants will produce 20% more Kröwns.|
|The Value of Great Deeds||Trading||Skalds will produce +1 Kröwns.|
|Eradication||Colonization or Mining Efficiency||Gain a 10% Food production bonus, and you gain +1 Happiness per Silo.|
|Medicine||Colonization or Mining Efficiency||Increases your Healers' healing speed by 50%. Healers will gather food when they are not healing.|
|Young and Proud||Fur Coats or Defensive Strategy||Increases your military units attack power by 3% for each positive Happiness you have (25% max).|
|Feeling Safe||Fur Coats or Defensive Strategy||Gain +3 Happiness if you have a Warchief. +1 Happiness per upgraded Training Camp.|
|Erudition||Coinage or The Value of Great Deeds||Increases Lore Master production by 20%. Carved Stones cost is halved.|
|Carpentry Mastery||Coiange or The Value of Great Deeds||Reduced your buildings' upgrade costs by 20%.|
|Hearthstone||Eradication or Medicine||Reduces extra Firewood consumption during winter by 50%.|
|Advanced Silos||Eradication or Medicine||Increase Food production by +2 for each Food Silo (+5 if upgraded).|
|Legendary Heroes||Feeling Safe or Young and Proud||Improves your Warchief's attack by 50%.|
|Monster Slayer||Feeling Safe or Young and Proud||Improve your military units attack by 30% against mythical creatures.|
|Negotiation||Erudition or Carpentry Mastery||Reduces Marketplace prices by 30%.|
|Glory of the Clan||Erudition or Carpentry Mastery||Increases each gain of Fame by 20%.|
In the story campaign, Eikthyrnir clan is the main playable clan led by Rig, with Brand as his bannerman. Proud and loyal, Brand fights with honor and selflessness, as he deeply care towards both Rig and his people, having saved them all from Hagen and his army of mercenary's massacre on their clan.