Overview[ | ]
The Clan of the Stag. Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitious expansionists ...
This clan can achieve Fame rather quickly while having access to more resources as a solid foundation to kickstart a settlement.
Starting Bonuses[ | ]
- You Start with +75 Food, Wood, Kröwns and +40 Lore.
- The Hall of Skalds replaces the Brewery and produces additional Fame.
- You gain 50% more Fame and Happiness from your territory.
Fame Bonuses[ | ]
- 200 Fame : Supplies
- 500 Fame : Annexation
- For each 200 Fame, unit production is increased by 3% (15% max).
- 1000 Fame : Valorous Leader
- Your warchief gains the Valorous Leader ability and an increase of 50% to his defense and 40% to his health.
Lore Tree[ | ]
Your Woodcutters will produce 20% more Wood.
Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Increases your Healer's healing speed by 50%.
Stone cost to build an Altar of Kings is reduced to 5. It gives +3 Happiness and produces Fame.
-20% required Happiness based on your population.
Increases all your military units' attack power by 20%.
Increases you civilians' attack and your Defense Towers' resistance by 30%.
Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 10% against Draconic units and by 30% against other mystical creatures. Also increases Military Experience gains by 50% for each mystical creature killed.
Unlocks the Lighthouse.
Increases Sailors' resource production by 25%.
Your Trade Routes produce +100% Kröwns.
Your Merchants will produce 20% more Kröwns.
Increases Loremaster production by 40%. Your next Carved Stone is free.
Reduces prices on the Marketplace by 50% and stock replenishment is 20% faster.
Increases Fame by 30%. Increases gains from Trade Routes and Great Trade Routes by 10% each 200 Fame.
Relic[ | ]
Hlidskjalf : Allows you to recruit Einherjar at Hlidskjalf. Powerful units consuming more Food but whose strength increases with the clan's Fame.
Trivia[ | ]
Story Campaign[ | ]
In the story campaign, Eikthyrnir clan is the main playable clan led by Rig, with Brand as his bannerman. Proud and loyal, Brand fights with honor and selflessness, as he deeply care towards both Rig and his people, having saved them all from Hagen and his army of mercenary's massacre on their clan.
Conquest[ | ]
In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:
- +50% for Skalds' production.
- Food Silos are free, use no building slot, and improve Food gathering from Villagers.
- Gain +200 Food, +200 Wood, +200 Kröwns, +20 Stone, +10 Iron, when reaching 500 Fame.
Other Clans[ | ]