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Overview[]

The Clan of the Stag. Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitious expansionists ...

This clan can achieve Fame rather quickly while having access to more resources as a solid foundation to kickstart a settlement.

Warchief[]

Brand

Starting Bonuses[]

Fame Bonuses[]

  • 200 Fame : Supplies
Each 200 Fame a boat brings you +50 Food, Wood and Kröwns, +25 Lore and +5 Stone.
  • 500 Fame : Annexation
For each 200 Fame, unit production is increased by 3% (15% max).
  • 1000 Fame : Valorous Leader
Your warchief gains the Valorous Leader ability and an increase of 50% to his defense and 40% to his health.

Lore Tree[]

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Sharp Axes

Your Woodcutters will produce 20% more Wood.

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Colonization

Reduces the amount of Food necessary to colonize one File:Zone.png zone by 30%.

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Eradication

Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.

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Food Preservation

For each Food Silo, gain +3 Food, +5 Food if upgraded.

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Medicine

Increases your Healer's healing speed by 50%.

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Hero Emblem

Stone cost to build an Altar of Kings is reduced to 5. It gives +3 Happiness and produces Fame.

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Shiny Happy People

-20% required Happiness based on your population.

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Weaponsmith

Increases all your military units' attack power by 20%.

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Fur Coats

Your units no longer have reduced power during winter.

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Defensive Strategy

Increases you civilians' attack and your Defense Towers' resistance by 30%.

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Young and Proud

Increases your military units' attack power by 2% for every zone you control. (30% max)

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Feeling Safe

Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.

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Legendary Heroes

Improves your Warchief's attack and defense by 25%.

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Monster Slayer

Improves yourd military units' attack by 10% against Draconic units and by 30% against other mystical creatures. Also increases Military Experience gains by 50% for each mystical creature killed.

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The Value of Great Deeds

Skalds will produce +1.5 Kröwns. Skalds' tool improvement is free and forging time is divided by 2.

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Shipbuilding

Unlocks sea trade-route with Miklagard. Unlocks the Lighthouse.
Increases Sailors' resource production by 25%.

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Coinage

Unlocks trade-route with Miklagard. Your Trade Routes produce +100% Kröwns.
Your Merchants will produce 20% more Kröwns.

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Erudition

Increases Loremaster production by 40%. Your next Carved Stone is free.

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Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.
Reduces upkeep from upgraded buildings by 20%.

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Negotiation

Reduces prices on the Marketplace by 50% and stock replenishment is 20% faster.

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Glory of the Clan

Increases current Fame by 15%. For every 200 Fame gained, gains from Trade Routes are increased by 10% and favors from Miklagard arrive 10% faster. (Max: 50%)

Relic[]

Hlidskjalf : Allows you to recruit Einherjar at Hlidskjalf. Powerful units consuming more Food but whose strength increases with the clan's Fame.

Trivia[]

Story Campaign[]

In the story campaign, Eikthyrnir clan is the main playable clan led by Rig, with Brand as his bannerman. Proud and loyal, Brand fights with honor and selflessness, as he deeply care towards both Rig and his people, having saved them all from Hagen and his army of mercenary's massacre on their clan.

Conquest[]

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

  • +50% for Skalds production.
  • Food Silos are free, use no building slot and improve Food gathering from Villagers.
  • +200, +200, +200, +20 and +10 when reaching 500 .

Other Clans[]