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This clan can achieve [[File:Fame.png]] [[Fame]] rather quickly while having access to more resources as a solid foundation to kickstart a settlement. [[Food Silo]]s can provide enormous economical growth independent from available natural resources while, in a positive environment, the military can achieve the strength to reliably make short work of any foe.
 
This clan can achieve [[File:Fame.png]] [[Fame]] rather quickly while having access to more resources as a solid foundation to kickstart a settlement. [[Food Silo]]s can provide enormous economical growth independent from available natural resources while, in a positive environment, the military can achieve the strength to reliably make short work of any foe.
   
+
<tabber>Pre-Second Winter Festival=
 
==Starting Bonuses==
 
==Starting Bonuses==
 
*You Start with +75 [[File:Food.png]] [[Food]], [[File:Wood.png]] [[Wood]] and [[File:Kröwns.png]] [[Kröwns]].
 
*You Start with +75 [[File:Food.png]] [[Food]], [[File:Wood.png]] [[Wood]] and [[File:Kröwns.png]] [[Kröwns]].
*The [[Hall of Skalds]] replaces the [[Brewery]] and produces additional [[File:Fame.png]] [[Fame]].
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*The [[Hall of Skalds]] replaces the [[Brewery]] and produces additional [[File:Fame.png]] [[Fame]] and Happiness.
 
==Fame Bonuses==
 
==Fame Bonuses==
 
*200[[File:Fame.png|20px]] [[Fame]]
 
*200[[File:Fame.png|20px]] [[Fame]]
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*500[[File:Fame.png|20px]] [[Fame]]
 
*500[[File:Fame.png|20px]] [[Fame]]
 
**Dedication: Upgraded buildings gain an additional 10% production bonus.
 
**Dedication: Upgraded buildings gain an additional 10% production bonus.
  +
== Lore Tree ==
   
== Lore Tree ==
 
 
[[File:Staglore.PNG|thumb|831x831px]]
 
[[File:Staglore.PNG|thumb|831x831px]]
 
{| class="article-table"
 
{| class="article-table"
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|-
 
|-
 
|Coinage
 
|Coinage
|Trading
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|style="text-align:center;" |Trading
 
|Your merchants will produce 20% more [[File:Kröwns.png ]] Kröwns.
 
|Your merchants will produce 20% more [[File:Kröwns.png ]] Kröwns.
 
|-
 
|-
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|Increases each gain of [[File:fame.png]] Fame by 20%.
 
|Increases each gain of [[File:fame.png]] Fame by 20%.
 
|}
 
|}
  +
  +
|-|Post Second Winter Festival=
  +
==Starting Bonuses==
  +
*You Start with +75 [[File:Food.png]] [[Food]], [[File:Wood.png]] [[Wood]], [[File:Kröwns.png]] [[Kröwns]], and +40 [[File:Lore.png]] [[Lore]]
  +
*The [[Hall of Skalds]] replaces the [[Brewery]] and produces additional [[File:Fame.png]] [[Fame]] and Happiness.
  +
==Fame Bonuses==
  +
*200[[File:Fame.png|20px]] [[Fame]]
  +
**Supplies: You gain +150 [[File:Food.png]] [[Food]], [[File:Wood.png]] [[Wood]] and [[File:Kröwns.png]] [[Kröwns]] as well as +75 [[File:Lore.png]] [[Lore]] and +10 [[File:Stone.png]] [[Stone]].
  +
*500[[File:Fame.png|20px]] [[Fame]]
  +
**Dedication: Upgraded buildings gain an additional 10% production bonus.
  +
**Increases all production by +1% every 100 [[File:Fame.png]] [[Fame]]
  +
== Lore Tree ==
  +
[[File:Post Second Winter Festival Staglore.jpg|thumb|831x831px]]
  +
{| class="article-table"
  +
!Lore
  +
!Prerequisites
  +
!Bonus
  +
|-
  +
|Sharp Axes
  +
| style="text-align:center;" |<nowiki>-</nowiki>
  +
|Your Woodcutters will produce 20% more [[File:Wood.png]] Wood.
  +
|-
  +
|Weaponsmith
  +
| style="text-align:center;" |<nowiki>-</nowiki>
  +
|Increases all your military units' [[File:AttackPower.png]] Attack Power by 20%.
  +
|-
  +
|'''The Value of Great Deeds'''
  +
| style="text-align:center;" |<nowiki>-</nowiki>
  +
|Skalds will produce +1 [[File:Kröwns.png]] Kröwns (+1.5 if their building is upgraded). Skalds' tool improvement is free and forging time is divided by 2.
  +
|-
  +
|Colonization
  +
| style="text-align:center;" |Sharp Axes
  +
|Reduces the amount of [[File:Food.png]] Food necessary to colonize one area by 30%.
  +
|-
  +
|Eradication
  +
| style="text-align:center;" |Sharp Axes
  +
|[[Food Silo|Food Silos]] gain a 10% [[File: food.png]] Food production bonus. Also reduces Food Silo upgrade cost by 50%
  +
|-
  +
|Fur Coats
  +
| style="text-align:center;" |Weaponsmith
  +
|Your [[File:warband.png]] Military units no longer have reduced power during winter.
  +
|-
  +
|Defensive Strategy
  +
| style="text-align:center;" |Weaponsmith
  +
|Inceases your civilians' and defense towers' resistance by 3q0%.
  +
|-
  +
|Shipbuilding
  +
| style="text-align:center;" |The Value of Great Deeds
  +
|Unlocks the [[Lighthouse]]. Increases Sailors' resource production by 20%.
  +
|-
  +
|Coinage
  +
|style="text-align:center;" |The Value of Great Deeds
  +
|Unlocks Trading Routes at [[Trading Post]]. Your merchants will produce 20% more [[File:Kröwns.png]] Kröwns.
  +
|-
  +
|'''Hero Emblem'''
  +
| style="text-align:center;" |Colonization or Eradication
  +
|Altar of Kings doesn't cost any [[File:Stone.png]] [[Stone]] to build. It gives +2 [[File:Happiness.png]] [[Happiness]] and produces [[File:Fame.png]] [[Fame]].
  +
|-
  +
|Medicine
  +
| style="text-align:center;" |Colonization or Eradication
  +
|Increases your Healers' healing speed by 50%.
  +
|-
  +
|'''Young and Proud'''
  +
| style="text-align:center;" |Fur Coats or Defensive Strategy
  +
|Increases your military units attack power by 3% for each positive [[File: Happiness.png]] Happiness you have (25% max).
  +
|-
  +
|Feeling Safe
  +
|Fur Coats or Defensive Strategy
  +
|Gain +3 [[File: Happiness.png]] Happiness if you have a Warchief and +1 [[File: Happiness.png]] Happiness per upgraded Training Camp.
  +
|-
  +
|Erudition
  +
| style="text-align:center;" |Shipbuilding or Coinage
  +
|Increases Lore Master production by 20%. Cost of Carved Stones is halved.
  +
|-
  +
|Carpentry Mastery
  +
| style="text-align:center;" |Shipbuilding or Coinage
  +
|Reduced your buildings' upgrade costs by 20%.
  +
|-
  +
|'''Food Preservation'''
  +
| style="text-align:center;" |Hero Emblem or Medicine
  +
|Increases [[File:Food.png]] [[Food]] production by +3 and [[File:Happiness.png]] by +1 for each [[Food Silo]] (+5 [[File:Food.png]] if upgraded)
  +
|-
  +
|Shiny Happy People
  +
| style="text-align:center;" |Hero Emblem or Medicine
  +
| -20% required happiness based on your population.
  +
|-
  +
|Legendary Heroes
  +
| style="text-align:center;" |Young and Proud or Feeling Safe
  +
|Improves your Warchief's attack and defense by 25%
  +
|-
  +
|Monster Slayer
  +
| style="text-align:center;" |Young and Proud or Feeling Safe
  +
|Improves your military units' attack by 50% against mythical creatures. Also increases [[File:Military Experience Icon.png]] [[Military Experience]] gains by 50% for each mystical creature killed.
  +
|-
  +
|Negotiation
  +
| style="text-align:center;" |Erudition or Carpentry Mastery
  +
|Reduces Marketplace prices by 50%.
  +
|-
  +
|'''Glory of the Clan'''
  +
| style="text-align:center;" |Erudition or Carpentry Mastery
  +
|Increases [[File:fame.png]] Fame by 20%. Increases gains from Trade Routes and Great Trade routes by 20%
  +
|}
  +
</tabber>
  +
 
==[[Campaign]]==
 
==[[Campaign]]==
 
In the story campaign, Eikthyrnir clan is the main playable clan led by [[Rig]], with [[Brand]] as his bannerman. Proud and loyal, Brand fights with honor and selflessness, as he deeply cares towards both Rig and his people, having saved them all from Hagen and his army of mercenary's massacre on their clan.
 
In the story campaign, Eikthyrnir clan is the main playable clan led by [[Rig]], with [[Brand]] as his bannerman. Proud and loyal, Brand fights with honor and selflessness, as he deeply cares towards both Rig and his people, having saved them all from Hagen and his army of mercenary's massacre on their clan.
   
 
==Other Clans==
 
==Other Clans==
*[[Fenrir|Fenrir(Clan of the Wolf)]]
+
*[[Fenrir|Fenrir (Clan of the Wolf)]]
*[[Heidrun|Heidrun(Clan of the Goat)]]
+
*[[Heidrun|Heidrun (Clan of the Goat)]]
*[[Huginn and Muninn|Huginn and Muninn(Clan of the Raven)]]
+
*[[Huginn and Muninn|Huginn and Muninn (Clan of the Raven)]]
*[[Bjarki|Bjarki(Clan of the Bear)]]
+
*[[Bjarki|Bjarki (Clan of the Bear)]]
*[[Slidrugtanni|Slidrugtanni(Clan of the Boar)]]
+
*[[Slidrugtanni|Slidrugtanni (Clan of the Boar)]]
*[[Sváfnir|Sváfnir(Clan of the Snake)]]
+
*[[Sváfnir|Sváfnir (Clan of the Snake)]]
*[[Nidhogg|Nidhogg(Clan of the Dragon)]]
+
*[[Nidhogg|Nidhogg (Clan of the Dragon)]]
+
*[[Svadilfari|Svadilfari (Clan of the Horse)]]
  +
*[[Lyngbakr|Lyngbakr (Clan of the Kraken)]]
  +
*[[Himminbrjotir|Himminbrjotir (Clan of the Ox)]]
 
[[de:Eikthyrnir]]
 
[[de:Eikthyrnir]]
 
[[Category:Clans]]
 
[[Category:Clans]]

Latest revision as of 13:40, March 7, 2020

Stag icon

OverviewEdit

Stag

The clan of the Stag. Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitions expansionists ...

This clan can achieve Fame Fame rather quickly while having access to more resources as a solid foundation to kickstart a settlement. Food Silos can provide enormous economical growth independent from available natural resources while, in a positive environment, the military can achieve the strength to reliably make short work of any foe.

Starting BonusesEdit

Fame BonusesEdit

  • 200Fame Fame
  • 500Fame Fame
    • Dedication: Upgraded buildings gain an additional 10% production bonus.

Lore Tree Edit

Staglore
Lore Prerequisites Bonus
Sharp Axes - Your Woodcutters will produce 15% more Wood Wood.
Weaponsmith - Increases all your military units' AttackPower Attack Power by 20%.
Trading - Gain +2 Kröwns Kröwns production. Enables trading routes with Trading Posts.
Colonization Sharp Axes Reduces the amount of Food Food necessary to colonize one area by 30%.
Mining Efficiency Sharp Axes Miner Miners extract 30% more ore from deposits.
Fur Coats Weaponsmith Your Warband Military units no longer have reduced power during winter.
Defensive Strategy Weaponsmith Inceases your civilians' and defense towers' resistance by 20%.
Coinage Trading Your merchants will produce 20% more Kröwns Kröwns.
The Value of Great Deeds Trading Skalds will produce +1 Kröwns Kröwns.
Eradication Colonization or Mining Efficiency Gain a 10% Food Food production bonus, and you gain +1 HappinessHappiness per Silo.
Medicine Colonization or Mining Efficiency Increases your Healers' healing speed by 50%. Healers will gather food when they are not healing.
Young and Proud Fur Coats or Defensive Strategy Increases your military units attack power by 3% for each positive Happiness Happiness you have (25% max).
Feeling Safe Fur Coats or Defensive Strategy Gain +3 Happiness Happiness if you have a Warchief. +1 Happiness Happiness per upgraded Training Camp.
Erudition Coinage or The Value of Great Deeds Increases Lore Master production by 20%. Carved Stones cost is halved.
Carpentry Mastery Coiange or The Value of Great Deeds Reduced your buildings' upgrade costs by 20%.
Hearthstone Eradication or Medicine Reduces extra Firewood consumption during winter by 50%.
Advanced Silos Eradication or Medicine Increase Food Food production by +2 for each Food Silo (+5 if upgraded).
Legendary Heroes Feeling Safe or Young and Proud Improves your Warchief's attack by 50%.
Monster Slayer Feeling Safe or Young and Proud Improve your military units attack by 30% against mythical creatures.
Negotiation Erudition or Carpentry Mastery Reduces Marketplace prices by 30%.
Glory of the Clan Erudition or Carpentry Mastery Increases each gain of Fame Fame by 20%.

Starting BonusesEdit

Fame BonusesEdit

  • 200Fame Fame
  • 500Fame Fame
    • Dedication: Upgraded buildings gain an additional 10% production bonus.
    • Increases all production by +1% every 100 Fame Fame

Lore Tree Edit

Post Second Winter Festival Staglore
Lore Prerequisites Bonus
Sharp Axes - Your Woodcutters will produce 20% more Wood Wood.
Weaponsmith - Increases all your military units' AttackPower Attack Power by 20%.
The Value of Great Deeds - Skalds will produce +1 Kröwns Kröwns (+1.5 if their building is upgraded). Skalds' tool improvement is free and forging time is divided by 2.
Colonization Sharp Axes Reduces the amount of Food Food necessary to colonize one area by 30%.
Eradication Sharp Axes Food Silos gain a 10% Food Food production bonus. Also reduces Food Silo upgrade cost by 50%
Fur Coats Weaponsmith Your Warband Military units no longer have reduced power during winter.
Defensive Strategy Weaponsmith Inceases your civilians' and defense towers' resistance by 3q0%.
Shipbuilding The Value of Great Deeds Unlocks the Lighthouse. Increases Sailors' resource production by 20%.
Coinage The Value of Great Deeds Unlocks Trading Routes at Trading Post. Your merchants will produce 20% more Kröwns Kröwns.
Hero Emblem Colonization or Eradication Altar of Kings doesn't cost any Stone Stone to build. It gives +2 Happiness Happiness and produces Fame Fame.
Medicine Colonization or Eradication Increases your Healers' healing speed by 50%.
Young and Proud Fur Coats or Defensive Strategy Increases your military units attack power by 3% for each positive Happiness Happiness you have (25% max).
Feeling Safe Fur Coats or Defensive Strategy Gain +3 Happiness Happiness if you have a Warchief and +1 Happiness Happiness per upgraded Training Camp.
Erudition Shipbuilding or Coinage Increases Lore Master production by 20%. Cost of Carved Stones is halved.
Carpentry Mastery Shipbuilding or Coinage Reduced your buildings' upgrade costs by 20%.
Food Preservation Hero Emblem or Medicine Increases Food Food production by +3 and Happiness by +1 for each Food Silo (+5 Food if upgraded)
Shiny Happy People Hero Emblem or Medicine -20% required happiness based on your population.
Legendary Heroes Young and Proud or Feeling Safe Improves your Warchief's attack and defense by 25%
Monster Slayer Young and Proud or Feeling Safe Improves your military units' attack by 50% against mythical creatures. Also increases Military Experience Icon Military Experience gains by 50% for each mystical creature killed.
Negotiation Erudition or Carpentry Mastery Reduces Marketplace prices by 50%.
Glory of the Clan Erudition or Carpentry Mastery Increases Fame Fame by 20%. Increases gains from Trade Routes and Great Trade routes by 20%

CampaignEdit

In the story campaign, Eikthyrnir clan is the main playable clan led by Rig, with Brand as his bannerman. Proud and loyal, Brand fights with honor and selflessness, as he deeply cares towards both Rig and his people, having saved them all from Hagen and his army of mercenary's massacre on their clan.

Other ClansEdit

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