Special thanks to DuxterDuc here for theory crafting. --Equindar (talk) 14:44, 3 December 2018 (UTC)
With March 2021 Trade changes, stealing Knowledge From Beyond is now redundant with just building sailors early.
Tip: 801 and 802 Rush builds are dependent on your teammates upgraded scouting for you as the early eco for Snake is really tight to make sure they can follow through with 8+ army rush; there's no room for mining stone. Additionally, dependent on treasure tiles, these rush builds do not generate enough gold to get a big army so don't build more camps than you need. For 801 Rush use Draconic Frenzy Signy to clear a path through neutrals to the enemy for your team.
Reduces extra Firewood consumption during winter by 50% and reduce winter Food penalty by 20%.
Steals a Lore from another clan, replacing this slot with one of the following lores: Field Rations Industrious Food Preservation Journeymen Harpoons Osmosis Draconic Frenzy Ancestral Influence Knowledge From Beyond City Builder Spoils Of Plenty Stockpiling
You gain +0.5 Happiness and +1 Food for each military unit in a non allied zone next to or within an enemy territory. Increases the Skirmishers' attack power by 20% and other military units' attack power by 10%. Skirmishers are less affected by the attack penalty from their distance to Town Hall.
Your units no longer have reduced power during winter.
Increases you civilians' attack power and your Defense Towers' resistance by 30%.
Permanently increases your military units' attack power by +1% for any unit slain or lost in enemy territory (30% max).
Enables Trade Routes at the Trading Post. Merchants produce +10% more Kröwns. You gain +50% Kröwns when trading with enemy clans, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading.