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Overview[ | ]

Wolf Fenrir

The Clan of the Wolf. Aggressive, protective of their freedom and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient.

There is a clear focus on military prowess to the extent that the warriors can provide Food Food, Kröwns Kröwns, and Happiness Happiness primarily through constant fighting while sustaining a low food consumption. Conquering new territory is facilitated through various means, ranging from increased AttackPower attack power while outside of friendly territory to Berserker's dominion ability.

Warchief[ | ]

Egil Egil

Starting Bonuses[ | ]

  • Killing a Wolf Wolf provides Meat 15 Meat, Brown Bear Brown Bear and Kaija Kaija provides Meat 120 Meat.
  • Your military units consume 30% less Food Food and military unit grant Happiness Happiness (see below).
  • Whenever you have no military units, the first unit recruited is free (excluding the Warchief). Following units cost starts at Kröwns 25 Kröwns

Fame Bonuses[ | ]

  • Fame 200 Fame : Dominion
Your Berserker Berserker can colonize cleared areas for free (every 12 months).
  • Fame 500 Fame : Assault
Your Warband military units gain a Attack Power 15% Attack bonus when fighting outside your territory.
Dominion cooldown is reduced by 50%.

LoreLore Tree[ | ]

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Sharp Axes

Your Woodcutter Woodcutters will produce 20% more Wood Wood.

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Colonization

Reduces the amount of Food Food necessary to colonize one zone by 30%.

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Eradication

Food Silo Food Silos gain a 10% Food Food production bonus. Also reduces Food Silo Food Silo upgrade cost by 50%.

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Recruitment

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

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Medicine

Increases your Healer Healer's healing speed by 50%.

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Hearthstone

Reduces extra Wood Firewood consumption during winter by 50% and reduce winter Food Food penalty by 20%.

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Field Rations

Reduced your military units' Food Food consumption by 75%.

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Weaponsmith

Increases all your military units' attack power by 20%.

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Fur Coats

Your units no longer have reduced power during winter.

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Spoils of War

Gain some Kröwns Kröwns for each enemy unit killed.

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Military Strategy

Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).

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Plunder

When you decolonize an area, your units there gain +30% health.

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Legendary Heroes

Improves your Warchief Warchief's attack and defense by 25%.

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Conqueror

Increases your military power against Defense Towers by 75%, and makes decolonization 30% faster.

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Mining Efficiency

Miner Miners extract Stone Iron ore from deposits 30% faster.

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Shipbuilding

Unlocks the Lighthouse Lighthouse.
Increases Sailor Sailors' resource production by 25%.

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Coinage

Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
Your Merchant Merchants will produce 20% more Kröwns Kröwns.

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Erudition

Increases Loremaster Loremaster production by 40%. Your next Carved Stone Carved Stone is free.

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Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.
Reduces upkeep from upgraded buildings by 20%.

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Negotiation

Reduces prices on the Marketplace Marketplace by 50% and stock replenishment is 20% faster.

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Veiled Threats

Improves your TradingRoutesTrade Route' Kröwns Kröwns income by 75% if you have a Berserker Berserker. After Berserker Berserker died at least once, -50% Kröwns Kröwns costs and no Iron Iron to recruit him again.

Relic[ | ]

Horn of Managarm Horn of Managarm : Summons up to 3 White Wolves under your control for Food 50 Food each, with the cost being reduced by half if you build it in a Wolf Den tile. You can summon them every 2 months. 3 is the total maximum number; if you summon 3 wolves and lose 2 of them, next time the Horn of Managarm is off cooldown you will be able to summon only 2 wolves.

Happiness from Military Units[ | ]

The larger your warband, the more Happiness Happiness it brings to the clan - although with diminishing returns. Military units produce Happiness Happiness as follows:

# of units 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Happiness Happiness 1 2 3 4 5 6 7 8

Note: Warchief Warchief counts as a military unit for the purpose of this bonus. White Wolves summoned by the Horn of Managarm, however, do not.

This is not an exhaustive table. Higher Happiness Happiness than 8 is attainable, but the vast majority of matches will not see warband sizes larger than 21, and so it hasn't been tested beyond that.

Tips and Tricks[ | ]

Basic clan member Military Units Special Unit Northgard Natives Campaign and conquest foes
Villager 5 Kröwns Warrior 10 Kröwns Warchief 20 Kröwns Draugr 10 Kröwns Eldthurs 20 Kröwns
Equipped Villager 10 Kröwns Skirmisher 10 Kröwns Berserker 20 Kröwns Fallen Valkyrie 20 Kröwns Ice Worm 100 Kröwns
Militia 10 Kröwns Mercenary 10 Kröwns Shield Maiden 20 Kröwns Wyvern 100 Kröwns Dark Vaettir 15 Kröwns
Axe Thrower 15 Kröwns Signy 20 Kröwns Myrkalfar 10 Kröwns Undead Wyvern 100 Kröwns
Shield Bearer 15 Kröwns Eitria & Brokk 20 Kröwns Jötunn 20 Kröwns
Dragonkin 15 Kröwns Bodyguard 10 Kröwns Kobold 5 Kröwns
Spectral Warrior 15 Kröwns Blaìnn 20 Kröwns Rock Golem 15 Kröwns
Undead Giant 20 Kröwns Valkyrie 20 Kröwns
Son of Hrymr 20 Kröwns

Trivia[ | ]

Story Campaign[ | ]

In the story campaign, Fenrir clan made their debut as ally for Rig led by a ruthless and impetuous young berserker named Egil. He craves for glory from battles which contrasted to more pacifistic and wiser Halvard, so much that Brand and Halvar dismayed that Egil more focused on combating their common enemy rather than selfless alliance against their common enemy. While appeared to be reckless, he makes up his shortcomings by swiftly adapting to any situations before him and against blindly attacking enemies head on.

Conquest[ | ]

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

  • Meat provided by animals such as Wolves, Brown Bears, and Lynxes is increased by 100%.
  • Your Berserker gains +20% attack power and defense, and his recruitment cost is reduced by 20%.
  • Happiness provided by your military units is increased by 100%.

Other Clans[ | ]

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