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OverviewEdit

Wolf Fenrir

The clan of the Wolf. Aggressive, protective of their freedom and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient.

There is a clear focus on military prowess to the extent that the warriors can provide Food Food, Kröwns Kröwns and Happiness Happiness primarily through constant fighting while requiring little maintenance. Conquering new territory is facilitated through various means, ranging from increased strength while on the offensive to easier colonization.

Starting BonusesEdit

  • Killing wolves and Brown Bears provides Meat.
    • Wolves provide 15 Meat.
    • Brown Bears provide 120 Meat.
  • Your military units eat 30% less food and provide Happiness Happiness.

Fame BonusesEdit

  • 200 Fame Fame
    • Assault: Your military units gain a 15% attack bonus when fighting outside your territory.
  • 500 Fame Fame
    • Dominion: Your Berserker1 Berserker can colonize cleared areas for free (with cool down).

Lore Tree Edit

Wolflore
Lore Prerequisites Bonus
Sharp Axes - Your Woodcutters will produce 15% more Wood Wood.
Weaponsmith - Increases all your military units' AttackPower Attack Power by 20%.
Trading - Gain +2 Kröwns Kröwns production. Enables trading routes with Trading Posts.
Colonization Sharp Axes Reduces the amount of Food Food necessary to colonize one area by 30%.
Mining Efficiency Sharp Axes Miner Miners extract 30% more ore from deposits.
Fur Coats Weaponsmith Your Warband Military units no longer have reduced power during winter.
Spoils of War Weaponsmith Gain +15 Kröwns Kröwns for each enemy unit killed outside of your territory.
Shipbuilding Trading Increases Sailors' resource production by 30%.
Coinage Trading Your merchants will produce 20% more Kröwns Kröwns.
Recruitment Colonization or Mining Efficiency Increases population growth speed by 30%.
Medicine Colonization or Mining Efficiency Increases your Healers' healing speed by 50%. Healers will gather food when they are not healing.
Military Strategy Fur Coats or Spoils of War Increases your military unit's AttackPower Attack Power by 5% for each type of friendly unit in the area.
Plunder Fur Coats or Spoils of War When you decolonize an area, your units there gain +30% life.
Erudition Shipbuilding or Coinage Increases Lore Master production by 20%. Carved Stones cost is halved.
Carpentry Mastery Shipbuilding or Coinage Reduced your buildings' upgrade costs by 20%.
Hearthstone Recruitment or Medicine Reduces extra Firewood consumption during winter by 50%.
Field Rations Recruitment or Medicine Reduced your military units' Food Food consumption by 70%.
Legendary Heroes Military Strategy or Plunder Improves your Berserker1 Berserker attack and defense by 25%.
Conqueror Military Strategy or Plunder Increases your military power against Defense Towers by 100%, and makes decolonization twice as fast.
Negotiation Erudition or Carpentry Mastery Reduces Marketplace prices by 50%
Veiled Threads Erudition or Carpentry Mastery Improves your trading routes' Kröwns Kröwns income by 75%, if you have a Berserker1 Berserker and by 150% with him on the same tile as the trading post. You can trade even when at war.

Starting BonusesEdit

  • Killing wolves and Brown Bears provides Meat.
    • Wolves provide 15 Meat.
    • Brown Bears provide 120 Meat.
  • Your military units eat 30% less food and provide Happiness Happiness.
  • If you have no military units, the first one you recruit is free

Fame BonusesEdit

  • 200 Fame Fame
    • Dominion: Your Berserker1 Berserker can colonize cleared areas for free.
  • 500 Fame Fame
    • Assault: Your military units gain a 15% attack bonus when fighting outside your territory. Berserker's Dominion cooldown is reduced by 50%

Lore Tree Edit

Post Second Winter Festival Wolflore
Lore Prerequisites Bonus
Sharp Axes - Your Woodcutters will produce 20% more Wood Wood.
Weaponsmith - Increases all your military units' AttackPower Attack Power by 20%.
Colonization Sharp Axes Reduces the amount of Food Food necessary to colonize one area by 30%.
Eradication Sharp Axes Food Silos gain a 10% Food Food production bonus. Also reduces Food Silo upgrade cost by 50%
Fur Coats Weaponsmith Your units no longer have reduced power during winter.
Spoils of War Weaponsmith Gain some Kröwns Kröwns for each enemy unit killed.
Shipbuilding Mining Efficiency Unlocks the Lighthouse.

Increases Sailors' resource production by 30%.

Coinage Mining Efficiency Unlocks Trading Routes at the Trading Post.

Your Merchants will produce 20% more Kröwns Kröwns.

Recruitment Colonization or Eradication Permanently increases population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or is sacrificed.
Medicine Colonization or Eradication Increases your Healers' healing speed by 50%.
Military Strategy Fur Coats or Spoils of War Military units gain +5% attack for each type of friendly military unit in the area (max +25%)
Plunder Fur Coats or Spoils of War When you decolonize an area, your units there gain +30% life.
Erudition Shipbuilding or Coinage Increases Loremaster production by 20%. Cost of Carved Stones is halved.
Carpentry Mastery Shipbuilding or Coinage Reduced your buildings' upgrade costs by 20%.
Hearthstone Recruitment or Medicine Reduces extra Firewood consumption during winter by 50% and reduces the winter food penalty by 20%
Field Rations Recruitment or Medicine Reduced your military units' Food Food consumption by 75%.
Legendary Heroes Military Strategy or Plunder Improves your Berserker1 Berserker attack and defense by 25%.
Conqueror Military Strategy or Plunder Increases your military power against Defense Towers by 75%, and makes decolonization twice as fast.
Negotiation Erudition or Carpentry Mastery Reduces Marketplace prices by 50%
Veiled Threads Erudition or Carpentry Mastery Improves your Trade Routes' Kröwns Kröwns income by 75%, if you have a Berserker1 Berserker and by 150% with the Berserker1 Berserker in the same zone as the Trading Post. You can trade even when at war.

CampaignEdit

In the story campaign, Fenrir clan made their debut as ally for Rig led by a ruthless and impetuous young berserker named Egil. He craves for glory from battles which contrasted to more pacifistic and wiser Halvard, much to the latter and Brand's chargin. While appeared to be reckless, he makes up his shortcomings by swiftly adapting to any situations before him and wise enough against blindly attacking enemies head on.

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