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*{{ Res |Fame|500|ext }} |
*{{ Res |Fame|500|ext }} |
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**Assault: Your [[File:Warband.png]] [[Warband|military units]] gain a {{Res|Attack Power|15%}} Attack bonus when fighting outside your territory. Dominion cooldown is reduced by 50%. |
**Assault: Your [[File:Warband.png]] [[Warband|military units]] gain a {{Res|Attack Power|15%}} Attack bonus when fighting outside your territory. Dominion cooldown is reduced by 50%. |
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+ | == Relic == |
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+ | The Wolf clan's unique relic, the [[Horn of Managarm]], summons up to 3 White Wolves under your control for {{Res|Food|50|ext}} each. |
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= Lore Tree = |
= Lore Tree = |
Revision as of 15:47, 30 April 2019
Overview
Intro
The clan of the Wolf. Aggressive, protective of their freedom and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient.
There is a clear focus on military prowess to the extent that the warriors can provide Food, Kröwns, and Happiness primarily through constant fighting while sustaining a low food consumption. Conquering new territory is facilitated through various means, ranging from increased attack power while outside of friendly territory to Berserker's dominion ability.
Starting Bonuses
- Killing a Wolf or a Brown Bear provides Meat.
- A Wolf provides 15 Meat.
- A Brown Bear provides 120 Meat, including KaijaKaija, "The Armored Bear".
Fame Bonuses
- 500 Fame
- Assault: Your military units gain a 15% Attack bonus when fighting outside your territory. Dominion cooldown is reduced by 50%.
Relic
The Wolf clan's unique relic, the Horn of Managarm, summons up to 3 White Wolves under your control for 50 Food each.
Lore Tree
Your Woodcutters will produce 20% more Wood.
Miners extract ore from deposits 30% faster.
Increases your Healer's healing speed by 50%.
Increases all your military units' attack power by 20%.
Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).
Improves your Warchief's attack and defense by 25%.
Increases your military power against Defense Towers by 75%, and makes decolonization 30% faster.
Unlocks the Lighthouse.
Increases Sailors' resource production by 25%.
Your Trade Routes produce +100% Kröwns.
Your Merchants will produce 20% more Kröwns.
Increases Loremaster production by 40%. Your next Carved Stone is free.
Reduces prices on the Marketplace by 50% and stock replenishment is 20% faster.
Tips and Tricks
Trivia
Story Campaign
In the story campaign, Fenrir clan made their debut as ally for Rig led by a ruthless and impetuous young berserker named Egil. He craves for glory from battles which contrasted to more pacifistic and wiser Halvard, so much that Brand and Halvar dismayed that Egil more focused on combating their common enemy rather than selfless alliance against their common enemy. While appeared to be reckless, he makes up his shortcomings by swiftly adapting to any situations before him and against blindly attacking enemies head on.