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Overview

Intro

Wolf Fenrir

The clan of the Wolf. Aggressive, protective of their freedom and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient.

There is a clear focus on military prowess to the extent that the warriors can provide Food Food, Kröwns Kröwns, and Happiness Happiness primarily through constant fighting while sustaining a low food consumption. Conquering new territory is facilitated through various means, ranging from increased AttackPower attack power while outside of friendly territory to Berserker's dominion ability.

Starting Bonuses

Fame Bonuses

  • Fame 500 Fame
    • Assault: Your Warband military units gain a 15% AttackPower attack bonus when fighting outside your territory. Dominion cooldown is reduced by 50%.

Lore Tree

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Sharp Axes

Your Woodcutter Woodcutters will produce 20% more Wood Wood.

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Colonization

Reduces the amount of Food Food necessary to colonize one zone by 30%.

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Mining Efficiency

Miner Miners extract Stone Iron ore from deposits 30% faster.

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Recruitment

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

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Medicine

Increases your Healer Healer's healing speed by 50%.

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Hearthstone

Reduces extra Wood Firewood consumption during winter by 50% and reduce winter Food Food penalty by 20%.

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Field Rations

Reduced your military units' Food Food consumption by 75%.

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Weaponsmith

Increases all your military units' attack power by 20%.

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Fur Coats

Your units no longer have reduced power during winter.

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Spoils of War

Gain some Kröwns Kröwns for each enemy unit killed.

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Military Strategy

Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).

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Plunder

When you decolonize an area, your units there gain +30% health.

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Legendary Heroes

Improves your Warchief Warchief's attack and defense by 25%.

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Conqueror

Increases your military power against Defense Towers by 75%, and makes decolonization 30% faster.

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Trading

no Tooltip available

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Shipbuilding

Unlocks the Lighthouse Lighthouse.
Increases Sailor Sailors' resource production by 25%.

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Coinage

Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
Your Merchant Merchants will produce 20% more Kröwns Kröwns.

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Erudition

Increases Loremaster Loremaster production by 40%. Your next Carved Stone Carved Stone is free.

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Carpenter Mastery

no Tooltip available

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Negotiation

Reduces prices on the Marketplace Marketplace by 50% and stock replenishment is 20% faster.

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Veiled Threats

Improves your TradingRoutesTrade Route' Kröwns Kröwns income by 75% if you have a Berserker Berserker. After Berserker Berserker died at least once, -50% Kröwns Kröwns costs and no Iron Iron to recruit him again.

Tips and Tricks

Trivia

Story Campaign

In the story campaign, Fenrir clan made their debut as ally for Rig led by a ruthless and impetuous young berserker named Egil. He craves for glory from battles which contrasted to more pacifistic and wiser Halvard, so much that Brand and Halvar dismayed that Egil more focused on combating their common enemy rather than selfless alliance against their common enemy. While appeared to be reckless, he makes up his shortcomings by swiftly adapting to any situations before him and against blindly attacking enemies head on.

References

Other Clans

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