Overview
The Clan of the Snake. Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare.
Starting Bonuses
- You start with your warchief, the young Signy.
- Iron is not needed to summon Signy.
- The clan doesn't have access to Fame. Signy grows up, getting stronger and unlocking new abilities instead.
Fame Bonuses
The Clan of the Snake does not have access to Fame nor the Fame Victory.
Lore Tree
Lore | Prerequisites | Bonuses |
---|---|---|
Sharp Axes | - | Your Woodcutters will produce 15% more wood . |
Under Pressure | - |
You gain +2 Happiness and +2 Food for each enemy clan having any of your military units stationed next to or within their borders. |
Trading | - | Gain +2 Kröwns production. Enables trading routes with Trading Posts. |
Colonization | Sharp Axes | Reduces the amount of Food necessary to colonize one area by 30%. |
Mining Efficiency | Sharp Axes | Miners extract 30% more ore from deposits. |
Fur Coats | Weaponsmith | Your Military units no longer have reduced Attack Power during winter. |
Defensive Strategy | Weaponsmith | Increases your civilians' attack and your Defense Towers resistance by 20%. |
Shipbuilding | Trading | Increases Sailors' resource production by 30%. |
Black Market | Trading | Merchant s produce +10% more Kröwns .You gain +75% Kröwns when trading with enemy clan, degrading diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading. |
Recruitment | Colonization or Mining Efficiency | Increased population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan. |
Medicine | Colonization or Mining Efficiency | increases the healing of your Menders by 50%. Each active Mender gives +5% production in Mender's Hut territory. |
Guerilla | Fur Coats or Militia |
Permanently increases your Military Units' attack power by +2% per enemy civilian killed (Max 40%). |
Feeling Safe | Fur Coats or Militia | Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded Training Camp. |
Erudition | Shipbuilding or Black Market | Increase Loremaster production by 20%. Carved Stone cost is halved. |
Carpentry Mastery | Shipbuilding or Black Market | Reduced your buildings' upgrade costs by 20%. |
Hearthstone | Recruitment or Medecine | Reduces extra Firewood consumption during winter by 50%. |
Stolen Lore | Recruitment or Medecine | Steals Lore from other clans. |
Legendary Heroes | Military Strategy or Feeling Safe | Improves your Warchief's Attack Power by 50%. |
Monster Slayer | Military Strategy or Feeling Safe | Improves your Military unit's by 30% against mystical creatures. |
Negotiation | Erudition or Carpentry Mastery | Reduces Marketplace prices by 30%. |
Rapacious Exploitation | Erudition or Carpentry Mastery | Bonus of Special Tiles is doubled.Tiles with Ruins or Shipwreck s provide +2 Happiness . |