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Food Food is one of the most crucial Resources to manage, it allows the player to Colonize new Areas and initiate Feasts, but most importantly, it is required to feed the Clan. Therefore Food production i.e. Food Sources, must outweigh Food Consumption. If food stock falls to 0, clansmen will Starve, starting to be Unhappinessunhappy until your production comes back to positive numbers. If this situation wears on for more than a month, they will start to be SicknessSick.

Food Sources[]

Regular food source
Food Food Source Food Base production (10 seconds) Food Monthly production (Base x 6)
SummerIcon Summer Winter icon Winter** Average* Winter icon Winter Bear Winter icon Winter Freya Average* Bear Average* Freya SummerIcon Summer Winter icon Winter Average*
Villager Villagers 4 2.6 3.65 3.02 3.3 3.76 3.83 24 15.6 21.6
Fisherman Fisherman 4.35 4.35 4.35 4.35 4.35 4.35 4.35 26.1 26.1 26.1
Hunter Hunters 4.75 3.09 4.33 3.59 3.92 4.46 4.54 28.5 18.53 25.86
Farmer Farmers 5 2.6 4.4 3.02 3.3 4.51 4.58 30 15.6 26.7
Heidrun Heidrun : Sheep Sheep 2.7 1.76 2.46 2.23 2.58 16.2 9.72 14.58

*Average is calculated using 9 months of summer and 3 months of winter

**Using 35% reduction(~15 pop) as winter malus goes from 30% to 40% as your population increases from 1 to 30

Other food sources[]

Food Sources Comparison[]

The table below displays the amount of Food Food gathered by a single sheep or one person during a year, depending on the activity and its upgrades.

Yearly production
Food Food Source Baseline
Yearly

Income

Bonus
10% 20% 40% 60% 80%
Villager Villagers 259.2 --- --- --- --- ---
Fisherman Fisherman 313.2 344.52 375.84 438.48 501.12 563.76
Hunter Hunters 307.8 342 376.2 444.6 513 581.4
Farmer Farmers 313.2 347.4 381.6 450 518.4 586.8
Sheep Sheep 175 ---
Villager Comparison
Food Food Source Base Building/2 pop Upgraded Building/3 pop
Yearly

Income

Surplus Provided Vs 2 Villagers Yearly

Income

Surplus Vs 3 Villagers
Surplus w/Silo w/Silo+ w/Silo++ Surplus w/Silo w/Silo+ w/Silo++
Villager Villagers 518.4 --- --- --- --- 777.6 --- --- --- ---
Fisherman Fisherman 626.4 108 170.64 233.28 295.92 1127.52 349.92 443.88 537.84 631.8
Hunter Hunters 615.6 97.2 165.6 234 302.4 1128.6 351 453.6 556.2 658.8
Farmer Farmers 626.4 108 176.4 244.8 313.2 1144.8 367.2 469.8 572.4 675
Sheep Sheep 349.9 349.9 349.9 349.9 349.9 641.52 641.52 641.52 641.52 641.52

*Silo+ is either preservation or upgraded and silo++ is with both

Food Consumption[]

Food is consumed non-linearly. The more population you have, the more each population eats.

Food Consumption
Population Total Consumption Last Villager Per villager
1 1.3 1.3 1.3
2 2.7 1.4 1.35
3 4.2 1.5 1.4
4 5.7 1.5 1.425
5 7.4 1.7 1.48
6 9 1.6 1.5
7 10.7 1.7 1.528
8 12.5 1.8 1.562
9 14.3 1.8 1.588
10 16.2 1.9 1.62
11 18.1 1.9 1.645
12 20 1.9 1.666
13 21.9 1.9 1.684
14 23.9 2 1.707
15 26 2.1 1.733
16 28 2 1.75
17 30.1 2.1 1.770
18 32.2 2.1 1.788
19 34.4 2.2 1.810
20 36.5 2.1 1.825
21 38.7 2.2 1.842
22 41 2.3 1.863
23 43.2 2.2 1.878
24 45.5 2.3 1.895
25 47.8 2.3 1.912
26 50.1 2.3 1.926
27 52.5 2.4 1.944
28 54.9 2.4 1.960
29 57.3 2.4 1.975
30 59.7 2.4 1.99
31 62.1 2.4 2.003
32 64.6 2.5 2.018
33 67.1 2.5 2.033
34 69.6 2.5 2.047
35 72.1 2.5 2.06
36 74.7 2.6 2.075
37 77.2 2.5 2.086
38 79.8 2.6 2.1
39 82.4 2.6 2.112
40 85.1 2.7 2.127

Tips and Tricks[]

Your Clan starts with a maximum Food storage of 500, this can be increased with the use of Food Silos, each Food Silo increases maximum Food storage by 300 (500 if upgraded).

As food production is reduced in winter, Feast feasting during this period is less profitable than in summer unless all your food production comes from Fisherman Fisherman. The production debuff can be reduced by 50% with Freya's Blessing.

Food is the only resource whose production is affected by winter. Therefore stocking up Food Food before Winter starts, and using villagers and farmers to do something else during the winter will allow you to make a greater "value" out of them.

It is crucial to stock up before Blizzards as these will reduce your food production even further.

Starvation Starving a little, specially in the end of winter, is no big problem if during less than one month. To make sure your clansmen will be able to survive the winter, you can make sure your stockpile exceeds 12 times the negative number displayed in the UI at the beginning of the winter. In team games, if your territories are connected you can move a sheep to starving players and make it theirs