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Food Food is one of the most crucial Resources to manage, it allows the player to Colonize new Areas and initiate Feasts, but most importantly, it is required to feed the Clan. Therefore Food production i.e. Food Sources, must outweigh Food Consumption. If food stock falls to 0, clansmen will Starve, starting to be Unhappinessunhappy until your production comes back to positive numbers. If this situation wears on for more than a month, they will start to be Sickness-iconSick.

Food Sources[ | ]

Regular food source
Food Food Source Food Base production (10 seconds) Food Monthly production (Base x 6)
SummerIcon Summer Winter icon Winter** Average* Winter icon Winter Bear Winter icon Winter Freya Average* Bear Average* Freya SummerIcon Summer Winter icon Winter Average*
Villager Villagers 4 2.4 3.6 3.03 3.2 3.72 3.8 24 14.4 21.6
Fisherman Fisherman 4.35 4.35 4.35 4.35 4.35 4.35 4.35 26.1 26.1 26.1
Hunter Hunters 4.75 3 4.31 3.53 3.8 4.44 4.51 28.5 18 25.86
Farmer Farmers 5 2.8 4.45 3.46 3.2 4.62 4.55 30 16.8 26.7
Heidrun Heidrun : Sheep Sheep 2.7 1.62 2.43 2.16 2.57 16.2 9.72 14.58

*Average is calculated using 9 months of summer and 3 months of winter

**Winter malus goes from 30% to 40% as your population increases from 10 to 40

Other food sources[ | ]

Food Sources Comparison[ | ]

The table below displays the amount of Food Food gathered by a single sheep or one person during a year, depending on the activity and its upgrades.

Yearly production
Food Food Source Baseline
Yearly

Income

Bonus
10% 20% 40% 60% 80%
Villager Villagers 259.2 --- --- --- --- ---
Fisherman Fisherman 313.2 344.52 375.84 438.48 501.12 563.76
Hunter Hunters 307.8 342 376.2 444.6 513 581.4
Farmer Farmers 313.2 347.4 381.6 450 518.4 586.8
Sheep Sheep 175 ---
Villager Comparison
Food Food Source Base Building/2 pop Upgraded Building/3 pop
Yearly

Income

Surplus Provided Vs 2 Villagers Yearly

Income

Surplus Vs 3 Villagers
Surplus w/Silo w/Silo+ w/Silo++ Surplus w/Silo w/Silo+ w/Silo++
Villager Villagers 518.4 --- --- --- --- 777.6 --- --- --- ---
Fisherman Fisherman 626.4 108 170.64 233.28 295.92 1127.52 349.92 443.88 537.84 631.8
Hunter Hunters 615.6 97.2 165.6 234 302.4 1128.6 351 453.6 556.2 658.8
Farmer Farmers 626.4 108 176.4 244.8 313.2 1144.8 367.2 469.8 572.4 675
Sheep Sheep 349.9 349.9 349.9 349.9 349.9 641.52 641.52 641.52 641.52 641.52

*Silo+ is either preservation or upgraded and silo++ is with both

Food Consumption[ | ]

Food is consumed by all units that were originally villagers, AKA all units that contribute to population size, and all at the same rate regardless of job specialization. Food consumption is reported as a rounded integer in-game and does not appear to scale linearly with population. It is better estimated with a quadratic function such as:

Food = 0.01 × Population² + 1.35 × Population - 0.75

Food Consumption
Population Reported Consumption Estimated Consumption
4 5 4.81
5 6 6.25
6 8 7.71
7 9 9.19
8 11 10.69
9 12 12.21
10 14 13.75
11 15 15.31
12 17 16.89
13 18 18.49
14 20 20.11
15 22 21.75
16 23 23.41
17 25 25.09
18 27 26.79
19 29 28.51
20 30 30.25
21 32 32.01
22 34 33.79
23 36 35.59
24 38 37.41
25 40 39.25
26 41 41.11
27 43 42.99
28 45 44.89
29 47 46.81
30 49 48.75
31 51 50.71
32 53 52.69
33 55 54.69
34 57 56.71

Tips and Tricks[ | ]

Your Clan starts with a maximum Food storage of 500, this can be increased with the use of Food Silos, each Food Silo increases maximum Food storage by 300 (500 if upgraded).

As food production is reduced in winter, Feast feasting during this period is less profitable than in summer unless all your food production comes from Fisherman Fisherman. The production debuff can be reduced by 50% with Freya's Blessing.

Food is the only resource whose production is affected by winter. Therefore stocking up Food Food before Winter starts, and using villagers and farmers to do something else during the winter will allow you to make a greater "value" out of them.

It is crucial to stock up before Blizzards as these will reduce your food production even further.

Starvation Starving a little, specially in the end of winter, is no big problem if during less than one month. To make sure your clansmen will be able to survive the winter, you can make sure your stockpile exceeds 12 times the negative number displayed in the UI at the beginning of the winter.

In team games, if your territories are connected you can move a sheep to starving players and make it theirs

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