Food is one of the most crucial Resources to manage, it allows the player to Colonize new Areas and initiate Feasts, but most importantly, it is required to feed the Clan. Therefore Food production i.e. Food Sources, must outweigh Food Consumption. If food stock falls to 0, clansmen will Starve, starting to be
unhappy until your production comes back to positive numbers. If this situation wears on for more than a month, they will start to be
Sick.
Food Sources[]
| Average* | Average* Bear | Average* Freya | Average* | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 2.6 | 3.65 | 3.02 | 3.3 | 3.76 | 3.83 | 24 | 15.6 | 21.6 | |
| 4.35 | 4.35 | 4.35 | 4.35 | 4.35 | 4.35 | 4.35 | 26.1 | 26.1 | 26.1 | |
| 4.75 | 3.09 | 4.33 | 3.59 | 3.92 | 4.46 | 4.54 | 28.5 | 18.53 | 25.86 | |
| 5 | 2.6 | 4.4 | 3.02 | 3.3 | 4.51 | 4.58 | 30 | 15.6 | 26.7 | |
| 2.7 | 1.76 | 2.46 | 2.23 | 2.58 | 16.2 | 9.72 | 14.58 | |||
*Average is calculated using 9 months of summer and 3 months of winter
**Using 35% reduction(~15 pop) as winter malus goes from 30% to 40% as your population increases from 1 to 30
Other food sources[]
Sheep can be killed to gain
80.
Giant Boar from Mask of Gullinbursti can be killed to gain 200
.
Healers produce as much as villagers. Their tool upgrade affects food production.- Marketplace allows the player to buy
50 for
50 Kröwns. - The Altar of Kings passively yields +1
for every 200
.
Fenrir : killing wolves provides
15 , bears
120 and Giant Boars
200.
Huginn and Muninn : mercenaries raiding food related coastal tiles grants 50 or 100
.
Food Sources Comparison[]
The table below displays the amount of
Food gathered by a single sheep or one person during a year, depending on the activity and its upgrades.
| Baseline | ||||||
|---|---|---|---|---|---|---|
| Yearly
Income |
Bonus | |||||
| 10% | 20% | 40% | 60% | 80% | ||
| 259.2 | --- | --- | --- | --- | --- | |
| 313.2 | 344.52 | 375.84 | 438.48 | 501.12 | 563.76 | |
| 307.8 | 342 | 376.2 | 444.6 | 513 | 581.4 | |
| 313.2 | 347.4 | 381.6 | 450 | 518.4 | 586.8 | |
| 175 | --- | |||||
| Base Building/2 pop | Upgraded Building/3 pop | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Yearly
Income |
Surplus Provided Vs 2 Villagers | Yearly
Income |
Surplus Vs 3 Villagers | |||||||
| Surplus | w/Silo | w/Silo+ | w/Silo++ | Surplus | w/Silo | w/Silo+ | w/Silo++ | |||
| 518.4 | --- | --- | --- | --- | 777.6 | --- | --- | --- | --- | |
| 626.4 | 108 | 170.64 | 233.28 | 295.92 | 1127.52 | 349.92 | 443.88 | 537.84 | 631.8 | |
| 615.6 | 97.2 | 165.6 | 234 | 302.4 | 1128.6 | 351 | 453.6 | 556.2 | 658.8 | |
| 626.4 | 108 | 176.4 | 244.8 | 313.2 | 1144.8 | 367.2 | 469.8 | 572.4 | 675 | |
| 349.9 | 349.9 | 349.9 | 349.9 | 349.9 | 641.52 | 641.52 | 641.52 | 641.52 | 641.52 | |
*Silo+ is either preservation or upgraded and silo++ is with both
Food Consumption[]
Food is consumed non-linearly. The more population you have, the more each population eats.
| Population | Total Consumption | Last Villager | Per villager |
| 1 | 1.3 | 1.3 | 1.3 |
| 2 | 2.7 | 1.4 | 1.35 |
| 3 | 4.2 | 1.5 | 1.4 |
| 4 | 5.7 | 1.5 | 1.425 |
| 5 | 7.4 | 1.7 | 1.48 |
| 6 | 9 | 1.6 | 1.5 |
| 7 | 10.7 | 1.7 | 1.528 |
| 8 | 12.5 | 1.8 | 1.562 |
| 9 | 14.3 | 1.8 | 1.588 |
| 10 | 16.2 | 1.9 | 1.62 |
| 11 | 18.1 | 1.9 | 1.645 |
| 12 | 20 | 1.9 | 1.666 |
| 13 | 21.9 | 1.9 | 1.684 |
| 14 | 23.9 | 2 | 1.707 |
| 15 | 26 | 2.1 | 1.733 |
| 16 | 28 | 2 | 1.75 |
| 17 | 30.1 | 2.1 | 1.770 |
| 18 | 32.2 | 2.1 | 1.788 |
| 19 | 34.4 | 2.2 | 1.810 |
| 20 | 36.5 | 2.1 | 1.825 |
| 21 | 38.7 | 2.2 | 1.842 |
| 22 | 41 | 2.3 | 1.863 |
| 23 | 43.2 | 2.2 | 1.878 |
| 24 | 45.5 | 2.3 | 1.895 |
| 25 | 47.8 | 2.3 | 1.912 |
| 26 | 50.1 | 2.3 | 1.926 |
| 27 | 52.5 | 2.4 | 1.944 |
| 28 | 54.9 | 2.4 | 1.960 |
| 29 | 57.3 | 2.4 | 1.975 |
| 30 | 59.7 | 2.4 | 1.99 |
| 31 | 62.1 | 2.4 | 2.003 |
| 32 | 64.6 | 2.5 | 2.018 |
| 33 | 67.1 | 2.5 | 2.033 |
| 34 | 69.6 | 2.5 | 2.047 |
| 35 | 72.1 | 2.5 | 2.06 |
| 36 | 74.7 | 2.6 | 2.075 |
| 37 | 77.2 | 2.5 | 2.086 |
| 38 | 79.8 | 2.6 | 2.1 |
| 39 | 82.4 | 2.6 | 2.112 |
| 40 | 85.1 | 2.7 | 2.127 |
Tips and Tricks[]
Your Clan starts with a maximum Food storage of 500, this can be increased with the use of Food Silos, each Food Silo increases maximum Food storage by 300 (500 if upgraded).
As food production is reduced in winter,
feasting during this period is less profitable than in summer unless all your food production comes from
Fisherman. The production debuff can be reduced by 50% with Freya's Blessing.
Food is the only resource whose production is affected by winter. Therefore stocking up
Food before Winter starts, and using villagers and farmers to do something else during the winter will allow you to make a greater "value" out of them.
It is crucial to stock up before Blizzards as these will reduce your food production even further.
Starving a little, specially in the end of winter, is no big problem if during less than one month. To make sure your clansmen will be able to survive the winter, you can make sure your stockpile exceeds 12 times the negative number displayed in the UI at the beginning of the winter.
In team games, if your territories are connected you can move a sheep to starving players and make it theirs