Overview
The clan of the Stag. Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitions expansionists ...
This clan can achieve Fame rather quickly while having access to more resources as a solid foundation to kickstart a settlement. Food Silos can provide enormous economical growth independent from available natural resources while, in a positive environment, the military can achieve the strength to reliably make short work of any foe.
Starting Bonuses
- You Start with +75 Food, Wood and Kröwns.
- The Hall of Skalds replaces the Brewery and produces additional Fame.
Fame Bonuses
Lore Tree
Sharp Axes
Your Woodcutters will produce |
Colonization
Reduces the amount of Food necessary to colonize one area by 30%. |
Eradication
Food Silos gain 10% food production bonus and you gain +1 Happiness per Silo. Also Reduces Food Silo upgrade cost by 50%. |
HeartStone
Reduces extra Firewood consumption during winter by 50%. | |||
Mining Efficiency | Medicine
Increases your Healers' healing speed by 50%. Healers will gather food when they are not healing. |
Advanced Silos
Increases Food production by +2 for each Silo (+4 if upgraded). | ||||
Weaponsmith | Fur Coats
Your Military units no longer have reduced power during winter. |
Young and Proud
Increase the Attack of your warband by 3% for every positive Happiness you have (25% max). |
Legendary Heroes | |||
Defensive Strategy
Increases you civilians' attack and you Defense Towers' resistance by 30%. |
Feeling Safe
Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp. |
Monster Slayer
Improve your miliray units' attack by 50% against mystical creatures (Draugars, Valkyries, Rock Golems, Spectral Warriors and Wyvern) | ||||
Trading
Gain +2 Kröwn production. Enables Trade Routes with Trading Posts and Great Trade Routes with a Lighthouse |
The Value of Great Deeds
Skalds will produce +1 Krown (+2 if the building is upgraded) |
Erudition
Increases Loremasters Production by 20%. the cost of Carved Stones is halved. |
Negociation
Reduces Marketplace prices by 50% | |||
Coinage | Carpentry Mastery
Reduces your buildings' upgrade costs by 20% |
Glory of the Clan |
Miners extract ore from deposits 30% faster.
Increases your Healer's healing speed by 50%.
Increases all your military units' attack power by 20%.
Increases you civilians' attack and your Defense Towers' resistance by 30%.
Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 10% against Draconic units and by 30% against other mystical creatures. Also increases Military Experience gains by 50% for each mystical creature killed.
Your Trade Routes produce +100% Kröwns.
Your Merchants will produce 20% more Kröwns.
Increases Loremaster production by 40%. Your next Carved Stone is free.
Reduces prices on the Marketplace by 50% and stock replenishment is 20% faster.
Increases Fame by 30%. Increases gains from Trade Routes and Great Trade Routes by 10% each 200 Fame.
Story Campaign
In the story campaign, Eikthyrnir clan is the main playable clan led by Rig, with Brand as his bannerman. Proud and loyal, Brand fights with honor and selflessness, as he deeply care towards both Rig and his people, having saved them all from Hagen and his army of mercenary's massacre on their clan.