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Happiness is determined by Happiness Sources minus Happiness Consumption.
Happiness must be managed carefully, especially on harder difficulties as
Unhappiness will cause your population growth to stop and
Unhappy units have a -20% production debuff.
Effects on the Settlement[]
Happiness is the factor that determines how fast your Clans population will grow. While
Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive
Happiness you have, the faster new Villagers will join your clan.
Recruitment formula []
So if you have a population of 10 and 2 Happiness, your next kinsmen will appear in roughly 31 days.
(Thanks to Steam user "Bow to Gbowee" for the formula.)
Primary Happiness Sources[]
- Territories: How many Areas your clan has colonized.
Territories influence your Happiness following this formula :
[(Number of territories) ^ 0.4] * 2
Territories | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Happiness | +2 | +3 | +3 | +3 | +4 | +4 | +4 | +5 | +5 | +5 | +5 | +5 | +6 | +6 |
- Food Reserves: Having a large surplus of
Food.
- +1 Happiness for 500 Food.
- +2 Happiness for 1500 Food.
- Geyser Tile: When colonized will grant +2
Happiness.
Secondary Happiness Sources[]
General | ||
---|---|---|
Feeling Safe Gain +3 | ||
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Greater blessings ( Bartering Unlocks trade-route with |
Hero Emblem
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Exotic Goods Unlocks sea trade-route with |
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Under Pressure
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Happiness Malus[]
Population[]
Population influence your Happiness following this formula :
- [(1 + (Population)/15) * 0.25] * (Population) +3 + [Difficulty modifier] | BUT the value can never be superiror to -1
Difficulty | Easy | Normal | Hard | Extreme |
---|---|---|---|---|
[Difficulty modifier] | +2 | +0 | -1 | -1,5 |
Pop | Happiness | Happiness | Happiness | Happiness |
1 | -1 | -1 | -1 | -1 |
2 | -1 | -1 | -1 | -1 |
3 | -1 | -1 | -1 | -1 |
4 | -1 | -1 | -1 | -1 |
5 | -1 | -1 | -1 | -1 |
6 | -1 | -1 | -1 | -1 |
7 | -1 | -1 | -1 | -1 |
8 | -1 | -1 | -1 | -1 |
9 | -1 | -1 | -2 | -2 |
10 | -1 | -1 | -2 | -2 |
11 | -1 | -2 | -3 | -3 |
12 | -1 | -2 | -3 | -3 |
13 | -1 | -3 | -4 | -4 |
14 | -2 | -4 | -5 | -5 |
15 | -2,5 | -5 | -6 | -6 |
16 | -3,5 | -5 | -6 | -6 |
17 | -4 | -6 | -7 | -7 |
18 | -5 | -7 | -8 | -8 |
19 | -6 | -8 | -9 | -9 |
20 | -6,5 | -9 | -10 | -10 |
21 | -7,5 | -10 | -11 | -11 |
22 | -8,5 | -11 | -12 | -12 |
23 | -9,5 | -12 | -13 | -13 |
24 | -10,5 | -13 | -14 | -14 |
25 | -11,5 | -14 | -15 | -15 |
Upgraded houses[]
- We want better houses! - Not having enough upgraded houses
Upgraded Townhall[]
- We want a better Town Hall! - Not having an upgraded Town Hall
Status[]
- Too many wounded units! (Starting at 4 Wounded Kinsmen)
- We're Freezing! - Not having enough
Wood for firewood
- We're Starving! - Not having enough
Food
- We're Sick!
References[]
Pictures and data taken from: