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Happiness is determined by Happiness Sources minus Happiness Consumption.
Happiness must be managed carefully, especially on harder difficulties as Unhappiness will cause your population growth to stop and Unhappy units have a -20% production debuff.
The Eikthyrnir Clan benefits particularly from because of the knowledge:
Effects on the Settlement[ | ]
Happiness is the factor that determines how fast your Clans population will grow. While Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive Happiness you have, the faster new Villagers will join your clan.
Recruiment formula [ | ]
So if you have a population of 10 and 2 Happiness, your next kinsmen will appear in roughly 31 days.
(Thanks to Steam user "Bow to Gbowee" for the formula.)
Primary Happiness Sources[ | ]
- Territories: How many Areas your clan has colonized.
Territories influence your Happiness following this formula :
[(Number of territories) ^ 0.4] * 2
Territories | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Happiness | +2 | +3 | +3 | +3 | +4 | +4 | +4 | +5 | +5 | +5 | +5 | +5 | +6 | +6 |
- Food Reserves: Having a large surplus of Food.
- +1 Happiness for 500 Food.
- +2 Happiness for 1500 Food.
- Geyser Tile: When colonized will grant +2 Happiness.
Secondary Happiness Sources[ | ]
General | ||
---|---|---|
Feeling Safe Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp. | ||
Slidrugtanni | Eikthyrnir | Huginn and Muninn |
Greater blessings ( 500 bonus) Bartering Neutral factions will accept any resources and you gain +1 Happiness when trading with them. Trade routes with neutral factions earn you +20% more Kröwns and relationship. |
Hero Emblem Stone cost to build an Altar of Kings is reduced to 5. It gives +3 Happiness and produces Fame. |
|
Heidrun | Fenrir | Bjarki |
Winter Festival During winter, Food production is no longer reduced, and all other productions are increased by +15%. | ||
Sváfnir | Nidhogg | Svadilfari |
Under Pressure Skirmishers can attack enemy production buildings and houses to steal the resources they contain. |
||
Lyngbakr | Ratatoskr | |
Happiness Malus[ | ]
Population[ | ]
Population influence your Happiness following this formula :
- [(1 + (Population)/15) * 0.25] * (Population) +3 + [Difficulty modifier] | BUT the value can never be superiror to -1
Difficulty | Easy | Normal | Hard | Extreme |
---|---|---|---|---|
[Difficulty modifier] | +2 | +0 | -1 | -1,5 |
Pop | Happiness | Happiness | Happiness | Happiness |
1 | -1 | -1 | -1 | -1 |
2 | -1 | -1 | -1 | -1 |
3 | -1 | -1 | -1 | -1 |
4 | -1 | -1 | -1 | -1 |
5 | -1 | -1 | -1 | -1 |
6 | -1 | -1 | -1 | -1 |
7 | -1 | -1 | -1 | -1 |
8 | -1 | -1 | -1 | -1 |
9 | -1 | -1 | -2 | -2 |
10 | -1 | -1 | -2 | -2 |
11 | -1 | -2 | -3 | -3 |
12 | -1 | -2 | -3 | -3 |
13 | -1 | -3 | -4 | -4 |
14 | -2 | -4 | -5 | -5 |
15 | -2,5 | -5 | -6 | -6 |
16 | -3,5 | -5 | -6 | -6 |
17 | -4 | -6 | -7 | -7 |
18 | -5 | -7 | -8 | -8 |
19 | -6 | -8 | -9 | -9 |
20 | -6,5 | -9 | -10 | -10 |
21 | -7,5 | -10 | -11 | -11 |
22 | -8,5 | -11 | -12 | -12 |
23 | -9,5 | -12 | -13 | -13 |
24 | -10,5 | -13 | -14 | -14 |
25 | -11,5 | -14 | -15 | -15 |
Upgraded houses[ | ]
- We want better houses! - Not having enough upgraded houses
Upgraded Townhall[ | ]
- We want a better Town Hall! - Not having an upgraded Town Hall
Status[ | ]
- Too many wounded units! (Starting at 4 Wounded Kinsmen)
- We're Freezing! - Not having enough Wood for firewood
- We're Starving! - Not having enough Food
- We're Sick!
References[ | ]
Pictures and data taken from: