Northgard Wiki
Advertisement
Northgard Wiki
Northgard Wiki
Official wiki
398
pages

This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Outdated content + screenshoted table would need to be converted into mediawiki tables"

Happiness is determined by Happiness Sources minus Happiness Consumption.

Happiness must be managed carefully, especially on harder difficulties as Unhappiness will cause your population growth to stop and Unhappy units have a -20% production debuff.

Effects on the Settlement[]

Happiness is the factor that determines how fast your Clans population will grow. While Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive Happiness you have, the faster new Villagers will join your clan.

Recruitment formula []

So if you have a population of 10 and 2 Happiness, your next kinsmen will appear in roughly 31 days.

(Thanks to Steam user "Bow to Gbowee" for the formula.)

Primary Happiness Sources[]

  • Territories: How many Areas your clan has colonized.

Territories influence your Happiness following this formula :

[(Number of territories) ^ 0.4] * 2

Territories 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Happiness +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +5 +5 +6 +6
  • Food Reserves: Having a large surplus of Food.
+1 Happiness for 500 Food.
+2 Happiness for 1500 Food.
  • Geyser Tile: When colonized will grant +2 Happiness.
  • Baldr's Blessing: +3 Happiness


Secondary Happiness Sources[]

General
clan
Feeling Safe

Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.

Slidrugtanni Eikthyrnir Huginn and Muninn

Greater blessings ( 500 bonus)
+ Baldr's Blessing : +5

clan
Osmosis

You obtain 1 Happiness for every 3 colonized zones. Zones with Forests, Swamps or Fishes provide 1 Happiness.

clan
Bartering

Unlocks trade-route with Miklagard. Your Trade Routes produce +100% Kröwns.
Neutral factions will accept any resources and you gain +1 Happiness when trading with them.
Trade routes with neutral factions earn you +20% more Kröwns and a better relationship.

clan
Legacy

Increases Happiness and production yields from Altar of Kings by +50%.

clan
Food Preservation

For each Food Silo, gain +3 Food, +5 Food if upgraded.

clan
Hero Emblem

Stone cost to build an Altar of Kings is reduced to 5. It gives +3 Happiness and produces Fame.

clan
Yound and Proud

no Tooltip available

clan
Journeymen

Increases your Happiness based on the zones you have explored (+0.75 Happiness per area, -0.5 Happiness per team member).

clan
Exotic Goods

Unlocks sea trade-route with Miklagard. Unlocks the Lighthouse.
Increases Sailors' resource production by 20%. Trade Route with Miklagard give +1 Happiness.

Heidrun Fenrir Bjarki
clan
Industrious

You can assign 1 mode Sheep per Sheepfold.

Starting bonus : +1 Happiness for each military Units.
(The bonus decrease with the size of the army).

clan
Protector Of the Land

no Tooltip available

clan
Winter Festival

During winter, Food consumption is reduced by 30%, and all non- Food productions are increased by +15%.

Sváfnir Nidhogg Svadilfari
clan
Under Pressure

Skirmishers can attack enemy production buildings and houses to steal the resources they contain.

clan
Rapacious Exploitation

Military units collect resources and heal on burning Scorched Earth zones.
Burning zone are 25% cheaper to colonize.

Nanna’s Influence: +2 Happiness
(Thane: +3 / Jarl: +4)

clan
Quality of Life

1 Happiness per zone with upgraded civilian buildings (except houses).

Lyngbakr Ratatoskr
clan
Foresight

no Tooltip available

clan
Economics

All Kröwns income is increase by 10%.
You gain 4 Kröwns during meals gain. All Meals gain +2 Happiness.

Happiness Malus[]

Population[]

Population influence your Happiness following this formula :

- [(1 + (Population)/15) * 0.25] * (Population) +3 + [Difficulty modifier] | BUT the value can never be superiror to -1

Happiness Malus
Difficulty Easy Normal Hard Extreme
[Difficulty modifier] +2 +0 -1 -1,5
Pop Happiness Happiness Happiness Happiness
1 -1 -1 -1 -1
2 -1 -1 -1 -1
3 -1 -1 -1 -1
4 -1 -1 -1 -1
5 -1 -1 -1 -1
6 -1 -1 -1 -1
7 -1 -1 -1 -1
8 -1 -1 -1 -1
9 -1 -1 -2 -2
10 -1 -1 -2 -2
11 -1 -2 -3 -3
12 -1 -2 -3 -3
13 -1 -3 -4 -4
14 -2 -4 -5 -5
15 -2,5 -5 -6 -6
16 -3,5 -5 -6 -6
17 -4 -6 -7 -7
18 -5 -7 -8 -8
19 -6 -8 -9 -9
20 -6,5 -9 -10 -10
21 -7,5 -10 -11 -11
22 -8,5 -11 -12 -12
23 -9,5 -12 -13 -13
24 -10,5 -13 -14 -14
25 -11,5 -14 -15 -15


Upgraded houses[]

  • We want better houses! - Not having enough upgraded houses

Upgraded Townhall[]

  • We want a better Town Hall! - Not having an upgraded Town Hall

Status[]

  • Too many wounded units! (Starting at 4 Wounded Kinsmen)
  • We're Freezing! - Not having enough Wood for firewood
  • We're Starving! - Not having enough Food
  • We're Sick!


References[]

Pictures and data taken from:

The Viking's Almanac: A comprehensive guide to Northgard

Advertisement