Led by Torfin, an ancient leader who returned to help his progeny, the Clan of the Ox is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way.
- Your Warchief is the powerful Torfin.
- Torfin can find Ancestral Equipment from Ancient Battlegrounds and equip them to become even stronger.
- Your units are tougher, larger and eat 10% more than the other clans.
- Your units have a +15% attack power and defense bonus.
- Specialized civilian units have a +40% base production bonus, except Loremaster.
- Non-upgraded buildings can hold only one unit, and houses hold less people.
- 200 Fame : Military Pressure
- Units productions have a bonus depending on the number of military units you control.
- 500 Fame : The True Hero
- Torfin can use Provocation: All enemy units and towers target Torfin during a short period and his defense is increased by 100% for 10 seconds.
|Sharp Axes||-||Your Woodcutter will produce 20% more Wood.|
|Weaponsmith||-||Increases your military unit's Attack Power by 20%.|
|Mining Efficiency||-||Miners extract Stone and Iron 50% faster.|
|Colonization||Sharp Axes||Reduces the amount of Food necessary to colonize one Area by 30%.|
|Eradication||Sharp Axes||Food Silos gain 10% food production bonus. Reduces Food Silo upgrade cost by 50%.|
|Military Training||Weaponsmith||Idle military units in your territory gain Military Experience. Upgrading training camp costs 50% of its normal costs.|
|Defensive Strategy||Weaponsmith||Increases you civilian's attack and you Defense Tower's resistance by 30%.|
|Shipbuilding||Mining Efficiency||Increases Sailor's resource production by 20%. Enable Great Trade Routes with a Lighthouse.|
|Coinage||Mining Efficiency||Increases Merchants production by +20% more Kröwns. Enables Trade route with Trading Post.|
|City Builder||Colonization or Eradication||In improved areas, specialized units get a 15% production bonus and buildings don't have an upkeep cost.|
|Medicine||Colonization or Eradication||Increases your Healer's healing speed by 50%.|
|Ferocious Charge||Military Training or Defensive Strategy||Warriors gain 50% damage on a charge attack.
Weapons are twice faster to forge and cost half less.
|Feeling Safe||Military Training or Defensive Strategy||Gain +3 Happiness for your Warchief and +1 Happiness per upgraded military camp.|
|Warcraft||Shipbuilding or Coinage||Gaining Military Experience gives Lore and Fame.|
|Carpentry Mastery||Shipbuilding or Coinage||Reduces your building's upgrade costs by 20%.|
|Hearthstone||City Builder or Medicine||Reduces extra Firewood consumption by 50% and reduce food penalty by 20% during Winter.|
|Shiny Happy People||City Builder or Medicine||-20% required Happiness based on your population.|
|Unstoppable||Ferocious Charge or Feeling Safe||Torfin gain 5% attack power and defense for each discovered artifact.
Whenever a unit dies in the same zone as Torfin, his health regenerates by 10% of the dead unit's max health.
|Monster Slayer||Ferocious Charge or Feeling Safe||Improve your military unit's attack by 50% against mystical creatures. (Draugrs, Valkyries, Rock Golems, Spectral Warriors and Wyvern)|
|Negotiation||Warcraft or Carpentry Mastery||Reduces Marketplace prices by 50%.|
|Trading Caravan||Warcraft or Carpentry Mastery||Trade routes gets +20%. Affinity with neutral factions grows quicker.|
The Ox clan has its own Relic, the Aegir.
It unlocks Ram ability for Torfin, which can target an enemy building with a powerful charge, immediately destroying it and scaring nearby enemy units on the way.
Ancestral EquipmentEditAncestral Equipment, or artifacts, are special gears affecting Torfin's combat abilities. Each pieces of said artifacts are scattered at their respective Ancient Battleground which location only Torfin can locate.
There are two sets of ancestral equipment; Heimdall's Set and Tyr's set.