Overview[ | ]
The Clan of the Wolf. Aggressive, protective of their freedom and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient.
There is a clear focus on military prowess to the extent that the warriors can provide Food, Kröwns, and Happiness primarily through constant fighting while sustaining a low food consumption. Conquering new territory is facilitated through various means, ranging from increased attack power while outside of friendly territory to Berserker's dominion ability.
Starting Bonuses[ | ]
- Killing a Wolf provides 15 Meat, Brown Bear and Kaija provides 120 Meat.
- Your military units consume 30% less Food and military unit grant Happiness (see below).
- Whenever you have no military units, the first unit recruited is free (excluding the Warchief). Following units cost starts at 25 Kröwns
Fame Bonuses[ | ]
- 200 Fame : Dominion
- 500 Fame : Assault
- Your military units gain a 15% Attack bonus when fighting outside your territory.
- Dominion cooldown is reduced by 50%.
Lore Tree[ | ]
Your Woodcutters will produce 20% more Wood.
Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Increases your Healer's healing speed by 50%.
Increases all your military units' attack power by 20%.
Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).
Improves your Warchief's attack and defense by 25%.
Increases your military power against Defense Towers by 75%, and makes decolonization 30% faster.
Miners extract ore from deposits 30% faster.
Unlocks the Lighthouse.
Increases Sailors' resource production by 25%.
Your Trade Routes produce +100% Kröwns.
Your Merchants will produce 20% more Kröwns.
Increases Loremaster production by 40%. Your next Carved Stone is free.
Reduces prices on the Marketplace by 50% and stock replenishment is 20% faster.
Relic[ | ]
Horn of Managarm : Summons up to 3 White Wolves under your control for 50 Food each, with the cost being reduced by half if you build it in a Wolf Den tile. You can summon them every 2 months. 3 is the total maximum number; if you summon 3 wolves and lose 2 of them, next time the Horn of Managarm is off cooldown you will be able to summon only 2 wolves.
Happiness from Military Units[ | ]
The larger your warband, the more Happiness it brings to the clan - although with diminishing returns. Military units produce Happiness as follows:
# of units | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Happiness | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Note: Warchief counts as a military unit for the purpose of this bonus. White Wolves summoned by the Horn of Managarm, however, do not.
This is not an exhaustive table. Higher Happiness than 8 is attainable, but the vast majority of matches will not see warband sizes larger than 21, and so it hasn't been tested beyond that.
Tips and Tricks[ | ]
- You gain Meat only if you get the last hit on Wolf, Brown Bear, Kaija, Brundr, Kaelinn and Giant Boar does not work if it's your team mate that does it.
- The Kröwns gain with Spoils of War depends on the type of unit killed :
Trivia[ | ]
Story Campaign[ | ]
In the story campaign, Fenrir clan made their debut as ally for Rig led by a ruthless and impetuous young berserker named Egil. He craves for glory from battles which contrasted to more pacifistic and wiser Halvard, so much that Brand and Halvar dismayed that Egil more focused on combating their common enemy rather than selfless alliance against their common enemy. While appeared to be reckless, he makes up his shortcomings by swiftly adapting to any situations before him and against blindly attacking enemies head on.
Conquest[ | ]
In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:
- Meat provided by animals such as Wolves, Brown Bears, and Lynxes is increased by 100%.
- Your Berserker gains +20% attack power and defense, and his recruitment cost is reduced by 20%.
- Happiness provided by your military units is increased by 100%.