Overview
The clan of the Wolf. Aggressive, protective of their freedom and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient.
There is a clear focus on military prowess to the extent that the warriors can provide Food, Kröwns and Happiness primarily through constant fighting while requiring little maintenance. Conquering new territory is facilitated through various means, ranging from increased strength while on the offensive to easier colonization.
Starting Bonuses
- Killing Wolves and Brown Bears provides Meat.
- Wolves provide 15 Meat.
- Brown Bears provide 120 Meat.
- Your military units eat 30% less food and provide Happiness.
Fame Bonuses
- 200 Fame
- Dominion: Your File:Berserker1.png Berserker can colonize cleared areas for free (every 12 months).
- 500 Fame
- Assault: Your military units gain a 15% attack bonus when fighting outside your territory. Dominion cooldown is 50% reduced.
Lore Tree
Sharp Axes
Your Woodcutters will produce |
Colonization
Reduces the amount of Food necessary to colonize one area by 30%. |
Recrutement
Increases population growth speed by 30%. |
HeartStone
Reduces extra Firewood consumption during winter by 50%. | |||
Mining Efficiency
Miners extract 30% more ore from deposits. |
Medicine
Increases your Healers' healing speed by 50%. Healers will gather food when they are not healing. |
Field Ration
Reduced your military units' Food consumption by 70%. | ||||
Sharp Weapons
Increases your military unit's Attack Power by 15%. |
Fur Coats
Your Military units no longer have reduced power during winter. |
Sharp Weapons
Increase the Attack of your warband by 5% for each type of friendly military unit in the tile |
Legendary Heroes | |||
Spoils of War
Gain Kröwns for each enemy unit killed. Here is the Pillage Table |
Plunder
When you decolonize a tile, your units' health is healed by +30% |
Conqueror
Increases your military power against Defense Tower by 100%, and makes decolonization twice as fast | ||||
Trading
Gain +2 Kröwn production. Enables Trade Routes with Trading Posts and Great Trade Routes with a Lighthouse |
Shipbuilding
Increases Sailors' resource production by 20% |
Erudition
Increases Loremasters Production by 20%. the cost of Carved Stones is halved. |
Negociation
Reduces Marketplace prices by 50% | |||
Coinage | Carpentry Mastery
Reduces your buildings' upgrade costs by 20% |
Veiled Threats
Improve your trade Routes' Kröwns income by 75% if you have a Berserker. Relations with other clans don't affect your Trade Routes |
Story Campaign
In the story campaign, Fenrir clan made their debut as ally for Rig led by a ruthless and impetuous young berserker named Egil. He craves for glory from battles which contrasted to more pacifistic and wiser Halvard, so much that Brand and Halvar dismayed that Egil more focused on combating their common enemy rather than selfless alliance against their common enemy. While appeared to be reckless, he makes up his shortcomings by swiftly adapting to any situations before him and against blindly attacking enemies head on.