Northgard Wiki
Northgard Wiki
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Overview[ | ]


The Clan of the Eagle is a complicated clan they can support their allies with the loot pouches they drop or take over Northgard by themselves.

Starting Bonuses[ | ]

Grif Grif

Starting bonuses[ | ]

  • The Aviary replaces the Scout Camp. They train Falconer Falconers and reveal Buried Caches on the map over time.
  • You start with 1 Hawk Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.
  • Aviaries require no building slot and increase the maximum number of Hawk Hawks you can send on a Boneyard.
  • You gain no Fame Fame from colonizing new zones.

Fame Bonuses[ | ]

  • Fame 200 Fame : Nomadic Tribe
Units outside your territory consume 30% less Food Food and Wood Firewood. Zones can be upgraded using Food Food. In upgraded zones houses give +1 population and military buildings give +1 warband
  • Fame 500 Fame : Scavenging
Ruins, Shipwreck, and all special zones can be explored once more to gain additional resources (except Fame Fame). It is possible to reclaim a colonization bonus from a zone that already gave one.

Lore Lore Tree[ | ]

Sharp Axes

Your Woodcutter Woodcutters will produce 20% more Wood Wood.

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Falconer Falconers gain the ability watchkeeping. The Falconer Falconer deploy their Hawk Hawk to watch over the zone, improving the attack power of military units by 10% and the production of allied specialized units by 15%. Grif Grif automatically triggers the ability and calls a Hawk Hawk in combat.


Food Silo Food Silos gain a 10% Food Food production bonus. Also reduces Food Silo Food Silo upgrade cost by 50%.


Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).


Increases your Healer Healer's healing speed by 50%.


Reduces extra Wood Firewood consumption during winter by 50% and reduce winter Food Food penalty by 20%.

Shiny Happy People

-20% required Happiness Happiness based on your population.


Increases all your military units' attack power by 20%.

Fur Coats

Your units no longer have reduced power during winter.

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Blood Eagle

Hawk Hawks protect allied units in Boneyards by using Blind. A blinded unit will miss all its attacks for 3 seconds.

Military Strategy

Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).

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Training Field

You gain +3 Happiness Happiness if you have Grif Grif and +1 Happiness Happiness for each neutral or allied zone adjacent to your territory with no hostile units.

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The Boneyard effect is applied to your enemy decolonized zones. All your Hawk Hawks gather resources from enemy production buildings in the zone.

Monster Slayer

Improves your military units' attack by 10% against DragonkinDraconic units and by 30% against other mystical creatures. Also increases Military Experience Military Experience gains by 50% for each mystical creature killed.

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You gain 60% more resources when closing a Wolf Den, a Draugr Tombs or colonizing a special zone.


Unlocks the Lighthouse Lighthouse.
Increases Sailor Sailors' resource production by 25%.


Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
Your Merchant Merchants will produce 20% more Kröwns Kröwns.


Increases Loremaster Loremaster production by 40%. Your next Carved Stone Carved Stone is free.

Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.
Reduces upkeep from upgraded buildings by 20%.


Reduces prices on the Marketplace Marketplace by 50% and stock replenishment is 20% faster.

Trading Caravan

TradingRoutesTrade Routes earn 20% more Kröwns Kröwns. Relations with neutral factions improve 20% faster.

Relic[ | ]

Vídópnir's Feather Vídópnir's Feather : Buried Caches have a chance to become a Forbidden Cache. For each Buried Cache or Forbidden Cache opened, you get a 2% attack power bonus for all your military units (max 10%).

Conquest[ | ]

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

  • Your civilians can go into neutral territory.
  • The clan can colonize zones non-adjacent to its territory.
  • Grif can summon "Glacial Winds" on a zone, freezing all enemy units on the zone for 30 seconds.

Other Clans[ | ]