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Overview[]

Eagle

The Clan of the Eagle is a versatile clan as they can support their allies with the loot pouches they drop or take over Northgard by themselves.

Starting Bonuses[]

Grif

Starting bonuses[]

  • The Aviary replaces the Scout Camp and train Falconers who explore and reveal Buried Caches on the map over time.
  • You start with 1 Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.
  • Aviaries require no building slot and increase the maximum number of Hawks you can send on a Boneyard.
  • You gain no Fame from colonizing new zones.

Fame Bonuses[]

  • 200 Fame : Nomadic Tribe
Units outside your territory consume -30% less Food and Firewood. Zones can be upgraded using Food. In upgraded zones, houses give +1 population and military buildings give +1 warband
  • 500 Fame : Scavenging
Ruins, Shipwreck, and all special zones can be explored once more to gain additional resources (except the Fame). It is possible to reclaim a colonization bonus from a zone that already gave one.

Lore Tree[]

clan
Sharp Axes

Your Woodcutters will produce 20% more Wood.

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Sentinel

Falconers gain the ability Watch Keeping. The Falconer deploy their Hawk to collect the natural resources from the zone.
Grif calls a Hawk in combat.

clan
Eradication

Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.

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Recruitment

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

clan
Medicine

Increases your Healer's healing speed by 50%.

clan
Hearthstone

Reduces extra Wood Firewood consumption during winter by 50% and reduce winter Food penalty by 20%.

clan
Shiny Happy People

-20% required Happiness based on your population.

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Weaponsmith

Increases all your military units' attack power by 20%.

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Fur Coats

Your units no longer have reduced power during winter.

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Blood Eagle

Falcons protect allied units in Boneyards by using Blind. A blinded unit will miss all its attacks for 2 seconds.

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Military Strategy

Military units gain +5% attack for each type of friendly military unit in the File:Zone.png zone (max +25%).

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Training Field

You gain +1 Happiness if you have Grif and +1 Happiness for each neutral or allied zone adjacent to your territory with no hostile units.

clan
Rapine

The Boneyard effect is applied to enemy decolonized zones. All your Hawks gather resources from enemy production buildings in the zone.

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Monster Slayer

Improves yourd military units' attack by 10% against Draconic units and by 30% against other mystical creatures. Also increases Military Experience gains by 50% for each mystical creature killed.

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Foraging

You gain 60% more resources when closing a File:Wolf Den.png Wolf Den, File:For Burrow.png For Burrow, File:Draugr Tombs.png Draugr Tombs or colonizing a special zone.

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Shipbuilding

Unlocks sea trade-route with Miklagard. Unlocks the Lighthouse.
Increases Sailors' resource production by 25%.

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Coinage

Unlocks trade-route with Miklagard. Your Trade Routes produce +100% Kröwns.
Your Merchants will produce 20% more Kröwns.

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Erudition

Increases Loremaster production by 40%. Your next Carved Stone is free.

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Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.
Reduces upkeep from upgraded buildings by 20%.

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Negotiation

Reduces prices on the Marketplace by 50% and stock replenishment is 20% faster.

clan
Trading Caravan

Trade Routes earn 20% more Kröwns. Relations with neutral factions improve 20% faster.

Relic[]

Vídópnir's Feather : Buried Caches have a chance to become a Forbidden Cache. For each Buried Cache or Forbidden Cache opened, you get a 2% attack power bonus for all your military units (max 10%).
When opened, Forbidden Caches also gives all your units in the zone an additional {{{2}}} Attack Power bonus.

Conquest[]

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

  • Your civilians can go into neutral territory.
  • The clan can colonize zones non-adjacent to its territory.
  • Grif can summon "Glacial Winds" on a zone, freezing all enemy units on the zone for 30 seconds.

Other Clans[]

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