Overview[]
The Clan of the Eagle is a complicated clan they can support their allies with the loot pouches they drop or take over Northgard by themselves.
Starting Bonuses[]
Starting bonuses[]
- The Aviary replaces the Scout Camp. They train Falconers and reveal Buried Caches on the map over time.
- You start with 1 Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.
- Aviaries require no building slot and increase the maximum number of Hawks you can send on a Boneyard.
- You gain no Fame from colonizing new zones.
Fame Bonuses[]
- 200 Fame : Nomadic Tribe
- 500 Fame : Scavenging
Lore Tree[]
Your Woodcutters will produce 20% more Wood.
Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Increases your Healer's healing speed by 50%.
Increases all your military units' attack power by 20%.
Hawks protect allied units in Boneyards by using Blind. A blinded unit will miss all its attacks for 3 seconds.
Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).
The Boneyard effect is applied to your enemy decolonized zones. All your Hawks gather resources from enemy production buildings in the zone.
Improves your military units' attack by 10% against Draconic units and by 30% against other mystical creatures. Also increases Military Experience gains by 50% for each mystical creature killed.
You gain 60% more resources when closing a Wolf Den, a Draugr Tombs or colonizing a special zone.
Unlocks the Lighthouse.
Increases Sailors' resource production by 25%.
Your Trade Routes produce +100% Kröwns.
Your Merchants will produce 20% more Kröwns.
Increases Loremaster production by 40%. Your next Carved Stone is free.
Reduces prices on the Marketplace by 50% and stock replenishment is 20% faster.
Trade Routes earn 20% more Kröwns. Relations with neutral factions improve 20% faster.
Relic[]
Vídópnir's Feather : Buried Caches have a chance to become a Forbidden Cache. For each Buried Cache or Forbidden Cache opened, you get a 2% attack power bonus for all your military units (max 10%).
Conquest[]
In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:
- Your civilians can go into neutral territory.
- The clan can colonize zones non-adjacent to its territory.
- Grif can summon "Glacial Winds" on a zone, freezing all enemy units on the zone for 30 seconds.