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Overview[ | ]

Eagle

The Clan of the Eagle is a complicated clan they can support their allies with the loot pouches they drop or take over Northgard by themselves.

Starting Bonuses[ | ]

Grif Grif

Starting bonuses[ | ]

  • The Aviary replaces the Scout Camp. They train Falconer Falconers and reveal Buried Caches on the map over time.
  • You start with 1 Hawk Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.
  • Aviaries require no building slot and increase the maximum number of Hawk Hawks you can send on a Boneyard.
  • You gain no Fame Fame from colonizing new zones.

Fame Bonuses[ | ]

  • Fame 200 Fame : Nomadic Tribe
Units outside your territory consume 30% less Food Food and Wood Firewood. Zones can be upgraded using Food Food. In upgraded zones houses give +1 population and military buildings give +1 warband
  • Fame 500 Fame : Scavenging
Ruins, Shipwreck, and all special zones can be explored once more to gain additional resources (except Fame Fame). It is possible to reclaim a colonization bonus from a zone that already gave one.

Lore Lore Tree[ | ]

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Sharp Axes

Your Woodcutter Woodcutters will produce 20% more Wood Wood.

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Sentinel

Falconer Falconers gain the ability watchkeeping. The Falconer Falconer deploy their Hawk Hawk to watch over the zone, improving the attack power of military units by 10% and the production of allied specialized units by 15%. Grif Grif automatically triggers the ability and calls a Hawk Hawk in combat.

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Eradication

Food Silo Food Silos gain a 10% Food Food production bonus. Also reduces Food Silo Food Silo upgrade cost by 50%.

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Recruitment

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

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Medicine

Increases your Healer Healer's healing speed by 50%.

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Hearthstone

Reduces extra Wood Firewood consumption during winter by 50% and reduce winter Food Food penalty by 20%.

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Shiny Happy People

-20% required Happiness Happiness based on your population.

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Weaponsmith

Increases all your military units' attack power by 20%.

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Fur Coats

Your units no longer have reduced power during winter.

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Blood Eagle

Hawk Hawks protect allied units in Boneyards by using Blind. A blinded unit will miss all its attacks for 3 seconds.

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Military Strategy

Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).

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Training Field

You gain +3 Happiness Happiness if you have Grif Grif and +1 Happiness Happiness for each neutral or allied zone adjacent to your territory with no hostile units.

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Rapine

The Boneyard effect is applied to your enemy decolonized zones. All your Hawk Hawks gather resources from enemy production buildings in the zone.

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Monster Slayer

Improves your military units' attack by 10% against DragonkinDraconic units and by 30% against other mystical creatures. Also increases Military Experience Military Experience gains by 50% for each mystical creature killed.

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Foraging

You gain 60% more resources when closing a Wolf Den, a Draugr Tombs or colonizing a special zone.

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Shipbuilding

Unlocks the Lighthouse Lighthouse.
Increases Sailor Sailors' resource production by 25%.

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Coinage

Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
Your Merchant Merchants will produce 20% more Kröwns Kröwns.

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Erudition

Increases Loremaster Loremaster production by 40%. Your next Carved Stone Carved Stone is free.

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Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.
Reduces upkeep from upgraded buildings by 20%.

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Negotiation

Reduces prices on the Marketplace Marketplace by 50% and stock replenishment is 20% faster.

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Trading Caravan

TradingRoutesTrade Routes earn 20% more Kröwns Kröwns. Relations with neutral factions improve 20% faster.

Relic[ | ]

Vídópnir's Feather Vídópnir's Feather : Buried Caches have a chance to become a Forbidden Cache. For each Buried Cache or Forbidden Cache opened, you get a 2% attack power bonus for all your military units (max 10%).

Conquest[ | ]

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

  • Your civilians can go into neutral territory.
  • The clan can colonize zones non-adjacent to its territory.
  • Grif can summon "Glacial Winds" on a zone, freezing all enemy units on the zone for 30 seconds.

Other Clans[ | ]

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