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Overview Edit

Raven
The Clan of the Raven. Great explorers and merchants, their mighty fleet allowed them to be the first to land on Northgard. They are strong trade partners if you don't mind their constant scheming. Brash and swift, they will often be found roaming where you least expect them.

Kröwns Kröwns and Harbors play central roles for this clan. Money can be produced excessively, while tasks like colonization and exploration can simply be paid for, giving this clan a big edge by spending a less vital resource. Happiness Happiness will rarely be an issue with Harbors and explored areas providing plenty and a wealthy military becomes nearly unstoppable.

Starting Bonuses Edit

  • Can build the Harbor (replaces Longship Dock) to explore coastal areas and later send Mercenaries attacks.

Fame Bonuses Edit

Lore Tree Edit

Raven Lore

Lore Prerequisites Bonus
Sharp Axes - Your Woodcutters will produce 15% more Wood Wood.
Weaponsmith - Increases all your military units' AttackPower Attack Power by 20%.
Trading - Gain +2 Kröwns Kröwns production. Enables trading routes with Trading Posts.
Rangers Sharp Axes Increases scouting and exploration speed by 100%. Your scouts no longer consume Food and cannot be hurt while exploring.
Mining Efficiency Sharp Axes Miner Miners extract 30% more ore from deposits.
Fur Coats Weaponsmith Your Warband Military units no longer have reduced power during winter.
Militia Weaponsmith Inceases your civilians' resistance by 30% when defending.
Coinage Trading Your merchants will produce 20% more Kröwns Kröwns.
Shipbuilding Trading Increases Sailors' resource production by 30%.
Recruitment Rangers or Mining Efficiency Increased population growth speed by 30%.
Medicine Rangers or Mining Efficiency Increases your Healers' healing speed by 50%. Healers will gather food when they are not healing.
Gear Upgrade Fur Coats or Militia Increases your military units AttackPower Attack Power depending on your Kröwns Kröwns in stock (25% max).
Defensive Strategy Fur Coats or Militia Your Defense Towers resistance will be increased by 30%.
Erudition Shipbuilding or Coinage Increase Lore Master production by 10%. Carved Stone cost is halved.
Carpentry Mastery Shipbuilding or Coinage Reduces your buildings' upgrade costs by 20%.
Hearthstone Recruitment or Medicine Reduces extra Firewood consumption during winter by 50%.
Journeymen Recruitment or Medicine Increases your Happiness Happiness based on the areas you have explored.
Legendary Heroes Gear Upgrade or Defensive Strategy Improves your Warchief's attack by 50%.
Feeling Safe Gear Upgrade or Defensive Strategy Gain +3 Happiness Happiness if you have a Warchief and +1 Happiness Happiness per upgraded Training Camp.
Greater Trade Routes Erudition or Carpentry Mastery Increases your trading routes' Kröwns Kröwns income and marketplace supply by 50%.
Exotic Goods Erudition or Carpentry Mastery Gain +1 Happiness Happiness for every Harbor and +2 Happiness Happiness if upgraded.

Starting Bonuses Edit

Fame Bonuses Edit

  • 200 Fame Fame
    • Recruits: You receive 3 Villagers, 3 max population and 1 Happiness. Allows to trade with your Homeland at better rates.
  • 500 Fame Fame
    • Mercenaries: You can hire Mercenaries at your Harbor and send them to raid coastal areas. You can assign 1 more Sailor in your harbors.

Lore Tree Edit

Raven Lore Post Second Winter Festival

Lore Prerequisites Bonus
Sharp Axes - Your Woodcutters will produce 20% more Wood Wood.
Weaponsmith - Increases all your military units' AttackPower Attack Power by 20%.
Negotiators - Gain +2 Kröwns Kröwns production and 20% Prestige Commercial Influence
Rangers Sharp Axes Increases your scouting and exploration speed by 100%. Your Scouts no longer consume Food and cannot be hurt while exploring.
Eradication Sharp Axes Food Silos gain a 10% Food Food production bonus. Also reduces Food Silo upgrade cost by 50%
Fur Coats Weaponsmith Your units no longer have reduced power during winter.
Defensive Strategy Weaponsmith Increases your civilians' attack and your Defense Towers' resistance by 30%
Shipbuilding Trading Unlocks the Lighthouse

Increases Sailors' resource production by 20%.

Coinage Trading Unlocks Trading Routes at the Trading Post.

Your Merchants will produce 20% more Kröwns Kröwns.

Recruitment Rangers or Eradication Permanently increases population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.
Medicine Rangers or Eradication Increases your +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.
Exotic Goods Shipbuilding or Coinage Gain +1 Happiness Happiness per Harbor, +2 Happiness Happiness if upgraded.
Carpentry Mastery Shipbuilding or Coinage Reduces your buildings' upgrade costs by 20%\
Hearthstone Recruitment or Medicine
Journeymen Recruitment or Medicine Increases your Happiness based on the areas you have explored.
Legendary Heroes Gear Upgrade or Feeling Safe Improves your Warchief's attack and defense by 25%
Monster Slayer Gear Upgrade or Defensive Strategy Improves your military units' attack by 50% against mystical creatures. Also increases Military Experience Icon Military Experience gains by 50% for each mystical creature killed.
Negotiation Exotic Goods or Carpentry Mastery Reduces Marketplace prices by 50%
Trading Caravan Exotic Goods or Carpentry Mastery Trading routes earn 20% more Kröwns Kröwns. Relations with neutral factioms improve 20% faster.


Other ClansEdit

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