Overview[]
The Clan of the Raven. Great explorers and merchants, their mighty fleet allowed them to be the first to land on Northgard. They are strong trade partners if you don't mind their constant scheming. Brash and swift, they will often be found roaming where you least expect them.
Kröwns and Harbors play central roles for this clan. Money can be produced excessively, while tasks like colonization and exploration can simply be paid for, giving this clan a big edge by spending a less vital resource.
Happiness will rarely be an issue with Harbors and explored areas providing plenty and a wealthy military becomes nearly unstoppable.
Starting Bonuses[]
- Can colonize with
Kröwns instead of
Food. You can spend
Kröwns to accelerate the arrival of new villagers to your Town Hall.
AllKröwns incomes are increased by 15%.
- Trade routes with the homeland are available and earn more
Kröwns. Great Trades Routes offer a 10% discount.
- Can build the Harbor (replaces Longship Dock) to explore coastal areas and later send Mercenaries attacks. Upgrading a Harbor grants +20% exploration speed.
- Earn
Fame by scouting Neutral Factions and enemy Town Halls.
Fame Bonuses[]
200 Fame : Mercenaries from Homeland
- You can hire
Mercenaries from your
Harbor and send them to raid coastal areas without a
Town Hall on it. Upgrades for your raids are available at the
Forge. You can assign 3 more
Sailors in your
Harbor with a
Lighthouse.
- You can hire
500 Fame : Sea Supremacy
- You can send your
Mercenaries to coastal zones with a
Town Hall. More upgrades for your raids are available at the
Forge. Your raids will use Fire Javelins, damaging buildings upon raiding.
- You can send your
Lore Tree[]
Your Woodcutters will produce 20% more
Wood.
Food Silos gain a 10%
Food production bonus. Also reduces
Food Silo upgrade cost by 50%.
Increases your Healer's healing speed by 50%.
Increases all your military unit' attack power by 20%.
Increases you civilians' attack power and your Defense Towers' resistance by 30%.
Gain +3 Happiness if you have a
Warchief and +1
Happiness per upgraded military camp.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 10% against Dragonkin and by 30% against other mystical creatures. Also increases
Military Experience gains by 50% for each mystical creature killed.
Unlocks the Lighthouse.
Increases Sailors' resource production by 20%.
Your Trade Routes produce +100%
Kröwns.
Your Merchants will produce 20% more
Kröwns.
Reduces Marketplace prices by 50% and stock replenishment is 20% faster.
Trade Routes earn 20% more
Kröwns. Relations with neutral factions improve 20% faster.
Relic[]
Naglfar : Allows you to send two Son of Hrymr to raid coastal tiles.
Mercenaries[]
- Mercenaries are unaffected by
Weaponsmith and
Gear Upgrade, but they benefit from
Fur Coats.