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ClanBanner raven.png

Overview[]

Raven.png

The Clan of the Raven. Great explorers and merchants, their mighty fleet allowed them to be the first to land on Northgard. They are strong trade partners if you don't mind their constant scheming. Brash and swift, they will often be found roaming where you least expect them.

Kröwns.png Kröwns and Harbors play central roles for this clan. Money can be produced excessively, while tasks like colonization and exploration can simply be paid for, giving this clan a big edge by spending a less vital resource. Happiness.png Happiness will rarely be an issue with Harbors and explored areas providing plenty and a wealthy military becomes nearly unstoppable.

Starting Bonuses[]

  • Can colonize with Kröwns.png Kröwns instead of Food.png Food. You can spend Kröwns.png Kröwns to accelerate the arrival of new villagers to your Town Hall.
    All Kröwns.png Kröwns incomes are increased by 15%.
  • Trade routes with the homeland are available and earn more Kröwns.png Kröwns. Great Trades Routes offer a 10% discount.
  • Can build the Harbor (replaces Longship Dock) to explore coastal areas and later send Mercenaries attacks. Upgrading a Harbor grants +20% exploration speed.
  • Earn Fame.png Fame by scouting Neutral Factions and enemy Town Halls.

Fame Bonuses[]

  • Fame.png 200 Fame : Mercenaries from Homeland
You can hire Mercenary.png Mercenaries from your Harbor.png Harbor and send them to raid coastal areas without a Town Hall.png Town Hall on it. Upgrades for your raids are available at the Forge.png Forge. You can assign 3 more Sailor.png Sailors in your Harbor.png Harbor with a Lighthouse.png Lighthouse.
  • Fame.png 500 Fame : Sea Supremacy
You can send your Mercenary.png Mercenaries to coastal zones with a Town Hall.png Town Hall. More upgrades for your raids are available at the Forge.png Forge. Your raids will use Fire Javelins, damaging buildings upon raiding.

Lore.png Lore Tree[]

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Sharp Axes

Your Woodcutter.png Woodcutters will produce 20% more Wood.png Wood.

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Rangers

Increases your scouting and exploration speed by 100%. Your Scout.png Scouts no longer consume Food.png Food and cannot be hurt while exploring.

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Eradication

Food Silo.png Food Silos gain a 10% Food.png Food production bonus. Also reduces Food Silo.png Food Silo upgrade cost by 50%.

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Recruitment

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

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Medicine

Increases your Healer.png Healer's healing speed by 50%.

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Hearthstone

Reduces extra Wood.png Firewood consumption during winter by 50% and reduce winter Food.png Food penalty by 20%.

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Journeymen

Increases your Happiness.png Happiness based on the areas you have explored (+0.75Happiness.png Happiness per area, -0.5Happiness.png Happiness per team member).

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Weaponsmith

Increases all your military unit' attack power by 20%.

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Fur Coats

Your units no longer have reduced power during winter.

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Defensive Strategy

Increases you civilians' attack power and your Defense Tower.png Defense Towers' resistance by 30%.

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Gear Upgrade

Gives you 2% Attack Power.png attack power and Def.png defense per active Sailor.png Sailor and Merchant.png Merchant (20% max). Cost of weapon improvements reduced by 50%.

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Feeling Safe

Gain +3 Happiness.png Happiness if you have a Warchief.png Warchief and +1 Happiness.png Happiness per upgraded military camp.

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Legendary Heroes

Improves your Warchief.png Warchief's attack and defense by 25%.

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Monster Slayer

Improves your military units' attack by 10% against Dragonkin.png Dragonkin and by 30% against other mystical creatures. Also increases Military Experience.png Military Experience gains by 50% for each mystical creature killed.

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Negotiators

Gain +2 Kröwns.png Kröwns production and +30% forging speed.

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Shipbuilding

Unlocks the Lighthouse.png Lighthouse.
Increases Sailor.png Sailors' resource production by 20%.

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Coinage

Your TradingRoutes.pngTrade Routes produce +100% Kröwns.png Kröwns.
Your Merchant.png Merchants will produce 20% more Kröwns.png Kröwns.

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Exotic Goods

Harbor.png Harbor, Trading Post.png Trading Post and Marketplace.png Marketplace produce +1 Happiness.png Happiness (+2 if upgraded).

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Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.

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Negotiation

Reduces Marketplace.png Marketplace prices by 50% and stock replenishment is 20% faster.

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Trading Caravan

TradingRoutes.pngTrade Routes earn 20% more Kröwns.png Kröwns. Relations with neutral factions improve 20% faster.

Relic[]

Naglfar.png Naglfar : Allows you to send two Son of Hrymr to raid coastal tiles.

Mercenaries[]

Other Clans[]

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