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(Created page with "Upgrading Buildings has different effect, depending on the building '''To start upgrading a building, an upgraded Town Hall is required.''' == Economy Buildings == Upgra...")
 
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Upgrading Buildings has different effect, depending on the building
To expand your Clans territory, [[Area|Areas]] [[Scout|Scouted]] can be be colonized, this requires 20 [[File:Food.png|link=http://northgard.gamepedia.com/File:Food.png]] [[Food]] initially and increases for each subsequent Area colonized.
 
   
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'''To start upgrading a building, an upgraded [[Town Hall]] is required.'''
Areas that are already occupied with other units such as [[Wolf|Wolves]] or [[Brown Bear|Brown Bears]] must first be cleared out in order to colonize them.
 
   
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== Economy Buildings ==
Only Military Units such as [[Warrior|Warriors]] and [[Scout|Scouts]] can enter uncolonized Areas.
 
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Upgrading economy building will increase the building's production by 20% and add a worker slot.
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* [[Woodcutter's Lodge]] 
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* [[Trading Post]] 
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* [[Fisherman's Hut]] 
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* [[Fields]] 
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* [[Hunter's Lodge]]
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* [[Longship Dock]]
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* [[Harbor]]  
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* [[Brewery]] 
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* [[Sheepfold]] 
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* [[Hall of Skalds]]  
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* [[Marketplace]]
   
== Huginn and Muninn ==
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== Military Buildings ==
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Upgrading Military buildings will increase you Warband capacity by 1 and add a 5% attack power bonus for this kind of unit. This bonus can be increased when upgrading other Military Buildings.
If playing as the Clan [[Huginn and Muninn]] Areas can be colonized with [[File:Kröwns.png]] [[Kröwns]] in addition to [[File:Food.png|link=http://northgard.gamepedia.com/File:Food.png]] Food, this costs 10 [[File:Kröwns.png]] [[Kröwns]] initially and increases for each subsequent [[Area]] colonized.
 
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* [[Training Camp]]
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* [[Axe Thrower Camp]]
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* [[Shield Bearer Camp]]
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* [[Skirmisher Camp]]
   
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== Other Buildings ==
Regardless of the Resource used to colonize, both prices will scale accordingly, e.g. colonizing your first Area with [[File:Kröwns.png]] [[Kröwns]] and second with [[File:Food.png|link=http://northgard.gamepedia.com/File:Food.png]] [[Food]] will cost the same [[File:Food.png|link=http://northgard.gamepedia.com/File:Food.png]] [[Food]] as if you had colonized the first Area with [[File:Food.png|link=http://northgard.gamepedia.com/File:Food.png]] [[Food]].
 
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Some other buildings have different upgrade effect:
 
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* [[House]]: Increase the max population by 3.
== Decolonization ==
 
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* [[Scout Camp]]: Increase the Scout speed by 50% and allows enemy territory scouting. Adds a Scout slot.
If an Area has already been colonized by another player, it must first be decolonized with Military Units. This cannot occur while the Area owner has active Clan member inside the Area. Decolonization of an Area will cause any buildings to burn and take damage over time, this damage is significantly less than the damage buildings take from sources such as an [[Disasters|Earthquake]]. These buildings can be repaired and claimed by any player that then colonizes the Area. This can allow Clans to access other Clans unique buildings e.g. The [[Hall of Skalds]].
 
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* [[Healer's Hut]]: Increase the Healing Speed by 100%. Adds a Healer slot.
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* [[Mender's Hut]]: Increase the Healing Speed by 100%. Adds a Mender slot.
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* [[Food Silo]]: Increase the Silo effect by 20% and the max food capacity by 500.

Revision as of 09:32, 10 July 2018

Upgrading Buildings has different effect, depending on the building

To start upgrading a building, an upgraded Town Hall is required.

Economy Buildings

Upgrading economy building will increase the building's production by 20% and add a worker slot.

Military Buildings

Upgrading Military buildings will increase you Warband capacity by 1 and add a 5% attack power bonus for this kind of unit. This bonus can be increased when upgrading other Military Buildings.

Other Buildings

Some other buildings have different upgrade effect:

  • House: Increase the max population by 3.
  • Scout Camp: Increase the Scout speed by 50% and allows enemy territory scouting. Adds a Scout slot.
  • Healer's Hut: Increase the Healing Speed by 100%. Adds a Healer slot.
  • Mender's Hut: Increase the Healing Speed by 100%. Adds a Mender slot.
  • Food Silo: Increase the Silo effect by 20% and the max food capacity by 500.