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{{Building_Template|title1 = Brewery|image1 = PortraitBuildings 47.png|caption1 = Train your billagers to become [[Brewer|Brewers]] who will increase your clan's [[File:happiness.png]] [[Happiness]]|cost = 100 [[File:wood.png]] 50 [[File:Kröwns.png]]|prerequisites = [[Town Hall]] Upgrade |upgrade_cost = [[File: Wood.png]] 100 [[File:Kröwns.png]] 50 [[File: Stone.png]] 10}}The Brewery allows you to train 2 [[Brewer|Brewers]] to increase [[File:happiness.png]] [[Happiness]].
 
   
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[[File:happiness.png]] Happiness is determined by the sum of the addition by Happiness Sources, minus Happiness Consumption.
Upgraded
 
* Can train one more [[Brewer]] and all [[Brewer|Brewers]] in this area gain a 50% [[File:happiness.png]] [[Happiness]] production bonus.
 
   
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[[File: Happiness.png]] Happiness must be managed carefully, especially on harder difficulties as [[File: unhappy.png]] Unhappiness will cause your population growth to stop and [[File: unhappy.png]] Unhappy units have a -20% production debuff.
The Clan [[Eikthyrnir]] has this building replaced with the [[Hall of Skalds]].
 
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[[Category:Buildings]]
 
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The [[Eikthyrnir]] Clan can discover the [[Lore]] Young and Proud, which will increase Military Units [[File:AttackPower.png]] Attack Power by 3% for each positive [[File:Happiness.png]] Happiness.
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== Effects on the Settlement ==
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[[File: Happiness.png]] Happiness is the factor that determines how fast your Clans population will grow. While [[File:happiness.png]] Happiness is 0 or above new [[Villager]]s will spawn at your [[Town Hall]]. The more positive [[File:happiness.png]] Happiness you have, the faster new [[Villager]]s will join your clan.
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[[File:Happiness_Recruitment.png|link=http://steamcommunity.com/sharedfiles/filedetails/?id=971470053]]
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''(Thanks to Steam user "Bow to Gbowee" for the formula.)''
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== Primary Happiness Sources ==
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[[Brewer|Brewers]] or [[Skalds]]
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[[File:BrewerSkald.png|link=http://steamcommunity.com/sharedfiles/filedetails/?id=971470053]]
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* Territory - How many [[Area|Areas]] your clan has colonized.
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[[File:Territory.png|link=http://steamcommunity.com/sharedfiles/filedetails/?id=971470053]]
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* Food Reserves - Having a large surplus of [[File: food.png]] [[Food]].
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:: +1 Happiness for 500 Food.
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:: +2 Happiness for 1500 Food.
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*Geyser Tile - When colonized will grant +1 [[File: Happiness.png]] Happiness.
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*Baldr's Blessing - +3 [[File: Happiness.png]] Happiness
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== Secondary Happiness Sources ==
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* [[Slidrugtanni]]
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:: Osmosis - +2 [[File: Happiness.png]] Happiness for every Area with a Fishing Spot, Swamp or Forest within your territory. (Areas with a combination of both, only count for +2)
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:: Greater Blessings + Baldr's Blessing - +5 [[File: Happiness.png]]
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* [[Eikthyrnir]]
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:: Eradication - +1 [[File: Happiness.png]] Happiness per [[Food Silo]]
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:: Feeling Safe - +1 [[File: Happiness.png]] Happiness per upgraded [[Training Camp]], +3 if you have a [[Warchief]].
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* [[Huginn and Muninn]]
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:: Feeling Safe - +1 [[File: Happiness.png]] Happiness per upgraded [[Training Camp]], +3 if you have a [[Warchief]].
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:: Journeymen - Increases your [[File: Happiness.png]] Happiness based on the [[Area|areas]] you have explored.
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:: Exotic Goods - Gain +1  Happiness for every Harbor or +2  Happiness if upgraded.
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* [[Heidrun]]
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:: Feeling Safe - +1 [[File: Happiness.png]] Happiness per upgraded [[Training Camp]], +3 if you have a [[Warchief]].
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* [[Fenrir]]
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:: Starting Bonus - +1 [[File: Happiness.png]]  Happiness for each pair of military Units. (A single unit does not award halve).
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* [[Bjarki]]
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:: Protector of the Land - Gain +1  Happiness per [[Area]] with at least one military camp.
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:: Winter Festival -  Happiness is increased by +2 during the [[Winter]] season
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== Happiness Consumption ==
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* Expected Happiness
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Depends on the amount of Kinsmen in your Settlement and on Difficulty
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[[File:Expectations.png|link=http://steamcommunity.com/sharedfiles/filedetails/?id=971470053]]
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* We want better houses! - Not having enough upgraded [[House|houses]]
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[[File:Housing_Expectations.png|link=http://steamcommunity.com/sharedfiles/filedetails/?id=971470053]]
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* We want a better Town Hall! - Not having an upgraded [[Town Hall]]
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[[File:Town_Hall_Upgrade.png|link=http://steamcommunity.com/sharedfiles/filedetails/?id=971470053]]
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* Too many wounded units! (Starting at 4 Wounded Kinsmen)
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* We're [[Freezing]]! - Not having enough [[File:wood.png]] [[Wood]] for firewood
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* We're [[Starvation|Starving]]! - Not having enough [[File:food.png]] [[Food]]
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* We're [[Sickness|Sick]]!
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== References ==
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Pictures and data taken from:
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[https://steamcommunity.com/sharedfiles/filedetails/?id=971470053 The Viking's Almanac: A comprehensive guide to Northgard][[Category:Resources]]

Revision as of 11:46, 26 May 2018


This article is a stub. You can help Northgard Wiki by expanding it.

Happiness Happiness is determined by the sum of the addition by Happiness Sources, minus Happiness Consumption.

Happiness Happiness must be managed carefully, especially on harder difficulties as Unhappy Unhappiness will cause your population growth to stop and Unhappy Unhappy units have a -20% production debuff.

The Eikthyrnir Clan can discover the Lore Young and Proud, which will increase Military Units AttackPower Attack Power by 3% for each positive Happiness Happiness.


Effects on the Settlement

Happiness Happiness is the factor that determines how fast your Clans population will grow. While Happiness Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive Happiness Happiness you have, the faster new Villagers will join your clan.

Happiness Recruitment

(Thanks to Steam user "Bow to Gbowee" for the formula.)

Primary Happiness Sources

Brewers or Skalds

BrewerSkald


  • Territory - How many Areas your clan has colonized.

Territory


  • Food Reserves - Having a large surplus of Food Food.
+1 Happiness for 500 Food.
+2 Happiness for 1500 Food.


  • Geyser Tile - When colonized will grant +1 Happiness Happiness.
  • Baldr's Blessing - +3 Happiness Happiness


Secondary Happiness Sources

Osmosis - +2 Happiness Happiness for every Area with a Fishing Spot, Swamp or Forest within your territory. (Areas with a combination of both, only count for +2)
Greater Blessings + Baldr's Blessing - +5 Happiness
Eradication - +1 Happiness Happiness per Food Silo
Feeling Safe - +1 Happiness Happiness per upgraded Training Camp, +3 if you have a Warchief.
Feeling Safe - +1 Happiness Happiness per upgraded Training Camp, +3 if you have a Warchief.
Journeymen - Increases your Happiness Happiness based on the areas you have explored.
Exotic Goods - Gain +1  Happiness for every Harbor or +2  Happiness if upgraded.
Feeling Safe - +1 Happiness Happiness per upgraded Training Camp, +3 if you have a Warchief.
Starting Bonus - +1 Happiness  Happiness for each pair of military Units. (A single unit does not award halve).
Protector of the Land - Gain +1  Happiness per Area with at least one military camp.
Winter Festival -  Happiness is increased by +2 during the Winter season

Happiness Consumption

  • Expected Happiness

Depends on the amount of Kinsmen in your Settlement and on Difficulty

Expectations


  • We want better houses! - Not having enough upgraded houses

Housing Expectations


  • We want a better Town Hall! - Not having an upgraded Town Hall

Town Hall Upgrade


  • Too many wounded units! (Starting at 4 Wounded Kinsmen)
  • We're Freezing! - Not having enough Wood Wood for firewood
  • We're Starving! - Not having enough Food Food
  • We're Sick!


References

Pictures and data taken from:

The Viking's Almanac: A comprehensive guide to Northgard