|Ancient creatures from the Dark Ages, Jötnar are peaceful until you attack them. If you do, brace yourself!|
A Jötunn (plural is jötnar) is a type of entity contrasted with gods and other figures, such as dwarfs and elves, and ancient creatures from Dark Ages. Many of them thrived at Jötunheim and some parts of land of Northgard.
The jötnar are one of the three neutral factions of Northgard. They live in a single tile encampment where can be found either one, two or three giants depending on the World Hostility. Defeating them provides 100 Fame and 150 Military Experience. Befriending them through Food trade provides 50 Fame and unlock the unit Bláinn.
List of Jötnar
- Draugr Jötunn, undead giants
- Eldthurs, fire giants (campaign?)
- Son of Hrymr, raider giants
Befriending the giants
The Jötnar need a tremendous amount of food! To befriend them, the player must have at least one active Trade Route towards the Jötnar camp. As the food is sent, the relationship will slowly progress until it reaches 100%.
- Any player can trade the giants, the first player to achieve 100% permanently ally with them and invalidate all progress that could've been made by the others. It is impossible to know how much progress other player have achieved.
- Attacking the Jötunn Camp tile, even by accident, worsen your relation and drops it progress back by about half. Attacking them another time drops the progress only by 15%. Even if it's not displayed, progress can fall under 0%.
- It is possible to have multiple trade routes with the giants, progress increases proportionally to it. Using upgraded trading(s) post(s) to trade speeds up the progress made.
- Discovering Trading Caravan increase as well the progress rate by 20%.
For more complex setup (multiple upgraded post with caravan for instance), please check Northgard Calculator.
The Jötnar are a unit unique to the Jötunn Camp. They are formidable opponents as enemy, but serves as friendly business partner.
Rig and his bannermen Brand and Halvard first encounter jötnar in Chapter 4. Halvard explained that Jötnar are formidable adversary that it's ill-advised to antagonize, and responds any form of intrusion with aggressive force. Rig noted that it would be more beneficial if establishing a trade route with the giants.
In Chapter 7, Rig and his companions met Skrymir and Fjolsvin who fight over each other's right over sheeps. It is apparent that ruler group led by Skrymir too selfish to give worker side proper reward from their duty. With them demanded Rig to chose which side they are on, it's up to the player for deciding which side the best. Alternatively, they can find a giant relic which recognized by Svarn meant to contain information regarding solution for both jötnar's dispute.
Should the player choose to deciphering the sword, Svarn revealed a story about both sides' ancestors who faced similar dispute until their father dropped the sword to reconcile them. The revelation made Skrymir realizing his errors that he reconciles with Fjolsvin and the rest of his people. Even though most of the story turned out to be made up by Svarn (a fact which surprised Rig), the said story was for both sides' best to prevent their conflict from getting worse.