Overview[edit | edit source]
The Kröwn is the currency of Northgard. It is required to pay upkeep on buildings and military units. If you do not have enough Kröwns to pay upkeep, buildings will be damaged and will have to be repaired. Kröwns are earned through different means.
Gain +2 Kröwns production and +20% Commercial Influence.
Near The Sea Spirit
Generates +1 Kröwns and +1 Wyrd for every 3 buildings on coastal zones.
Usage[edit | edit source]
Kröwn is a valuable and versatile resource that needs to be produced in a fair amount. It have numerous uses among which :
- Upkeep : depends on the building and the World Hostility.
- Construction of various buildings : House, Quarry, Brewery, Defense Tower, Altar of Kings...
- Building upgrade : 50 each, 40 with Carpentry Mastery.
- Area upgrade : 100 each, 20 with Amenities (Heidrun clan).
- Great Trade Route to achieve commercial Victory.
- Tool improvement : 30 each.
- Weapons improvement : 50 each, 25 with Gear Upgrade (Raven Clan).
- Forge a legendary relic : 100
- Summon the power of Mjölnir : 150
- Soldiers enlisting : depends on their number, cost increase as army grows.
- Hire Warchief : 150
- Colonize areas : For half the cost of food colonization.
- Send Mercenary raid on coastal zones : 200
Production[edit | edit source]
Merchant and sailors[edit | edit source]
|Unit||Default production||Recruited at...||Specific knowledge||Advantage|
|Sailor||2 Kröwns||Longship Dock||They are more profitable than merchants because of their additional 0.8 Lore production (specially in early game). However, they are vulnerable to Disasters such as frozen sea and kraken attack.|
|Merchant||2 Kröwns||Marketplace & Trading Post||They can benefit twice from the building upgrade bonus if both buildings are on the same area. This makes them more valuable than sailors on the field of pure money making. Trade Route are also a valuable additional kröwn source.|
Trade routes[edit | edit source]
Bragaful Gift[edit | edit source]
This relic generates an extra kröwns income that depends on the player level of Commercial Influence.
Tips and Tricks[edit | edit source]
As it is barely the only way to obtain military power, it is crucial to spare and stockpile it. For that, here's some advice :
|Never hiring soldiers unless you have to||After the first winter, most of the time Warchief is enough to fend off hostile mobs (eventually with Healer to support him). Better not waste the gold and keep it for times of war!|
|Destroying useless buildings||Finished scouting or your ally is doing it for you? Then scout camp can be destroyed and its upkeep cost invested in more useful things. Same can be done to the forge once everything you need is forged.|
|Thinking it twice before upgrading an area||Being able to upgrade a tile can be really useful in some specific situations (ragnarök maps, goat turtling, concentrating your economy in one place to benefit from the 21% prod bonus of menders or 15% from Bear warchieves...), but it comes at a great cost. Unless it brings a real added value to your economy, better avoid it by good build planning and enough territory expansion.|
|Using towers wisely||Even though it can protect efficiently against small raids and hostile mobs or slow down the enemy in case of a large scale attack, towers don't do much except taking 20 gold each and increasing total upkeep cost.|
|Upgraded tools and buildings are long term investment||Whether it is to improve economy, increase citizens productivity or military might, upgrading your buildings and tools may allow you to prevail through the years. But, against early-aggressive opponents, you may not have the time to make your investments profitable and be caught out of gold!|
Altar of Kings, how worth is it?[edit | edit source]
More then being mandatory for Fame Victory, Altar of Kings is a massive gold investment that repays itself passively over time.
It cost 300 Kröwns, 300 Wood and 10 Stone; produce 1 Kröwns & 1 Wood; and cost an additional 3 Kröwns monthly upkeep (in high difficulty) : 300/(3x6-3) = 20.
Therefore, regarding kröwns, one may expect return on investment to begin after one years and eight months.
With Slidrugtanni clan however, this investment becomes a lot more profitable thanks to Legacy and Simple Living knowledge : not only its wood cost could be halved, but it may also get a doubled production. Meaning self-repayment in... 300/(4,5x6-3) = 12.5, roughly one year !
Construction costs -50% Wood to build.