Lore is a resource that can be assimilated to research. It stacks up as the game goes on and allows players to unlock knowledges from the Lore Tree. Knowledges are bonuses that are divided in three main branches : Production, Military, and Economy. Unlocking enough knowledges grants other additional bonuses called "Blessing" and can eventually lead to a Wisdom Victory. In game, the Lore menu can be opened by pressing the shortcut "L".
The Knowledge tree[]
The lore tree is composed of a set of standard knowledges, with an additional set of 5 clan-specific replacement knowledges (except for the
Boar clan, which has 7). Depending on the clan, specific knowledges replaces various common knowledges to better fit that clan's specific gameplay. As a result, even though most of the knowledges are common across clans, each clan has its own unique lore tree that will affect its playstyle.
Your
Woodcutters will produce 20% more
Wood.
Reduces the amount of
Food necessary to colonize one File:Zone.png zone by 30%.
Food Silos gain a 10%
Food production bonus. Also reduces
Food Silo upgrade cost by 50%.
Increases your
Healer's healing speed by 50%.
Increases all your military units' attack power by 20%.
Increases you civilians' attack and your
Defense Towers' resistance by 30%.
Military units gain +5% attack for each type of friendly military unit in the File:Zone.png zone (max +25%).
Gain +3
Happiness if you have a
Warchief and +1
Happiness per upgraded military camp.
Improves your
Warchief's attack and defense by 25%.
Improves yourd military units' attack by 10% against
Draconic units and by 30% against other mystical creatures. Also increases
Military Experience gains by 50% for each mystical creature killed.
Miners extract
ore from deposits 30% faster.
Unlocks sea trade-route with
Miklagard. Unlocks the
Lighthouse.
Increases
Sailors' resource production by 25%.
Unlocks trade-route with
Miklagard. Your
Trade Routes produce +100%
Kröwns.
Your
Merchants will produce 20% more
Kröwns.
Increases
Loremaster production by 40%. Your next
Carved Stone is free.
Reduces prices on the
Marketplace by 50% and stock replenishment is 20% faster.
Trade Routes earn 20% more
Kröwns. Relations with neutral factions improve 20% faster.
Lore Sources[]
| Population Size | |
|---|---|
| 1-5 | +1 |
| 6-9 | +2 |
| 10-19 | +3 |
| 20-32 | +4 |
| >32 | +5 |
- Population - Some lore is gained based on population size. (around 0.25
lore per vilager)
Loremaster - Produce
3 Lore at Runestones, Carved Stones or Ancient Graveyard, production gets a bonus in Circle of Stones and Relic of the Gods.
Erudition gives an additional 40% bonus to all loremasters.
Sailor - Each sailor produces
0.8 Lore when on Lore Raids.
Shipbuilding increases sailors production by 25%.- relation - 0.5 per lore you have discover time the number of player you have favorable relation with
Vedrfolnir - Healing the creature earns
100.- Ancient Graveyard gives
50 to the first player who colonize it. - Ruins - Scouting them gives at least
50. This is a powerful early boost. - Altar of Kings - Passively produces
1 Lore every 200 fame. - Jörmunr - Produce lore based on territory size. Allows areas to be colonized with lore.
| Number of areas | 1 - 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 5 | 7 | 9 | 11 | 14 | 17 | 21 | 25 |
Boar clan :
Mender - Produce
1 Lore each, if not actively healing.
Raven clan : Raiding coastal tiles related to Lore mechanics (with Runestones, Ancient Graveyard etc) grants the player per Mercenary
12
Horse clan :
Excavation allows Eitria and Brok to produce lore while mining. Making it one of the key knowledges of the clan.
Kraken clan :
Knowledge from Beyond makes trade routes generate lore. Also a key knowledge of the clan.
Rat clan : When the clan units kill foes or die, the corpses are cremated in a Purification Pyre at the
Shaman Camp, producing
Lore and attracting new villagers faster.
Knowledges cost[]
To unlock a knowledge, a certain amount of
has to be gathered. The quantity needed will increase with the number of knowledges already owned.
A Wisdom Victory requires 8110
Lore in total.
Blessings and Wisdom Victory[]
Upon learning your 6th Knowledge, you may select a Blessing from the Gods. For each additional 3 Knowledges that you learn thereafter, you may select another Blessing from the Gods.
Freya's Blessing - Reduces loss of
Food production during winter by 50% and
Wood consumption by 15%.
Baldr's Blessing - You gain
+3 Happiness.
Jord's Blessing - You gain
15 Stone and
10 Iron.
Ancient Wisdom - You can build the Relic of Knowledge now for a Wisdom Victory. It costs
150 Wood and
5 Stone and needs a building capacity of 3. Once built, all produced knowledge will be gathered in there for the Wisdom Victory.
You can turn the knowledge gathering on and off at the relic, allowing you to proceed researching Lore if you changed your mind.
Tips and Tricks[]
Carved Stone wastes valuable stone. You may want to build it only if going for wisdom victory and after unlocking
Erudition to save on the first building. Building it on Circle of Stones or Relic of the Gods makes the loremaster benefit from the area bonus too.
In multiplayer games, lore choices are just as important as build order. While some are almost mandatory (Recruitment, Fur Coats, Military Strategy, Most of Happiness-related Clan Unique...), others can be very situational and nearly useless most of the time (Hearthstone, Negotiation, Monster Slayer, Erudition...). Watch your clan page for more specific advice.
Trivia[]
It costs
27450 to unlock the entire knowledge tree. The last knowledge costs
4940 to acquire, which is more than the first 12 choices combined.