Northgard Wiki
Northgard Wiki

Lore.png Lore is a resource that can be assimilated to research. It stacks up as the game goes on and allows players to unlock knowledges from the Lore Tree. Knowledges are bonuses that are divided in three main branches : Production, Military, and Economy. Unlocking enough knowledges grants other additional bonuses called "Blessing" and can eventually lead to a Wisdom Victory. In game, the Lore menu can be opened by pressing the shorcut "L".

The Knowledge tree[]

The lore tree is composed of a set of standard knowledges, with an additional set of 5 clan-specific replacement knowledges (except for the Slidrugtanni Boar clan, which has 7). Depending on the clan, specific knowledges replaces various common knowledges to better fit that clan's specific gameplay. As a result, even though most of the knowledges are common across clans, each clan has its own unique lore tree that will affect its playstyle.

Sustenance branch

Military branch

Economy branch

Sharp Axes

Your Woodcutter.png Woodcutters will produce 20% more Wood.png Wood.


Reduces the amount of Food.png Food necessary to colonize one area by 30%.


Food Silo.png Food Silos gain a 10% Food.png Food production bonus. Also reduces Food Silo.png Food Silo upgrade cost by 50%.


Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).


Increases your Healer.png Healer's healing speed by 50%.


Reduces extra Wood.png Firewood consumption during winter by 50% and reduce winter Food.png Food penalty by 20%.

Shiny Happy People

-20% required Happiness.png Happiness based on your population.


Increases all your military unit' attack power by 20%.

Fur Coats

Your units no longer have reduced power during winter.

Defensive Strategy

Increases you civilians' attack power and your Defense Tower.png Defense Towers' resistance by 30%.

Military Strategy

Military units gain +5% attack power for each type of friendly military unit in the area (max +25%).

Feeling Safe

Gain +3 Happiness.png Happiness if you have a Warchief.png Warchief and +1 Happiness.png Happiness per upgraded military camp.

Legendary Heroes

Improves your Warchief.png Warchief's attack and defense by 25%.

Monster Slayer

Improves your military units' attack by 10% against Dragonkin.png Dragonkin and by 30% against other mystical creatures. Also increases Military Experience.png Military Experience gains by 50% for each mystical creature killed.

Mining Efficiency

Miner.png Miners extract Stone.png Stone and Iron.png Iron from deposits 30% faster.


Unlocks the Lighthouse.png Lighthouse.
Increases Sailor.png Sailors' resource production by 20%.


Your TradingRoutes.pngTrade Routes produce +100% Kröwns.png Kröwns.
Your Merchant.png Merchants will produce 20% more Kröwns.png Kröwns.


Increases Loremaster.png Loremaster production by 40%. Your next Carved Stone.png Carved Stone is free.

Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.


Reduces Marketplace.png Marketplace prices by 50% and stock replenishment is 20% faster.

Trading Caravan

TradingRoutes.pngTrade Routes earn 20% more Kröwns.png Kröwns. Relations with neutral factions improve 20% faster.

Lore Sources[]

Population Size Lore.png Lore generated
1-5 +1
6-9 +2
10-19 +3
20-32 +4
>32 +5
Number of areas 1 - 5 6 7 8 9 10 11 12 13 14
Lore.png Lore generated 1 3 5 7 9 11 14 17 21 25
  • Slidrugtanni Boar clan : Mender.png Mender - Produce Lore.png 1 Lore each, if not actively healing.
  • Huginn and Muninn Raven clan : Raiding coastal tiles related to Lore mechanics (with Ruins, Runestones, etc) grants the player Lore.png 80
  • Svadilfari Horse clan : Excavation-42x42.png Excavation allows Eitria and Brok to produce lore while mining. Making it one of the key knowledges of the clan.
  • Lyngbakr Kraken clan : Knowledge from Beyond-42x42.png Knowledge from Beyond makes trade routes generate lore. Also a key knowledge of the clan.
  • Dodsvagr Rat clan : When the clan units kill foes or die, the corpses are cremated at the Shaman Camp.png Shaman Camp, producing Lore.png Lore and attracting new villagers faster.

Knowledges cost[]

To unlock a knowledge, a certain amount of Lore.png has to be gathered. The quantity needed will increase with the number of knowledges already owned.

Knowledges number 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th
Lore.png Lore needed 80 100 130 160 200 250 310 380 470 580 710 860 1050 1280 1550

A Wisom Victory requires 8110 Lore.pngLore in total.

Blessings and Wisdom Victory[]

Upon learning your 6th Knowledge, you may select a Blessing from the Gods. For each additional 3 Knowledges that you learn thereafter, you may select another Blessing from the Gods.
Freya.png Freya's Blessing - Reduces loss of Food.png Food production during winter by 50% and Wood.png Wood consumption by 15%.
Baldr.png Baldr's Blessing - You gain Happiness.png +3 Happiness.
Jord.png Jord's Blessing - You gain Stone.png 15 Stone and Iron.png 10 Iron.

Once you have learned 15 Knowledges and unlocked the 3 Blessings, you may unlock the last Blessing, Ancestral Knowledge.png Ancestral Knowledge, at which time, you win a Wisdom Victory.

Tips and Tricks[]

Carved Stone.png Carved Stone wastes valuable stone. You may want to build it only if going for wisdom victory and after unlocking Erudition.png Erudition to save on the first building. Building it on Circle of Stones or Relic of the Gods makes the loremaster benefit from the area bonus too.

In multiplayer games, lore choices are just as important as build order. While some are almost mandatory (Recruitment, Fur Coats, Military Strategy, Most of Happiness-related Clan Unique...), others can be very situational and nearly useless most of the time (Hearthstone, Negotiation, Monster Slayer, Erudition...). Watch your clan page for more specific advice.


It costs Lore.png 27450 to unlock the entire knowledge tree. The last knowledge costs Lore.png 4940 to acquire, which is more than the first 12 choices combined.