Overview[]
The Clan of the Dragon. The most outlandish of all clans, the Dragons follow ancient customs and embrace freakish traditions. They use sacrifice and slavery to further their goals, often earning the other clans' distrust.
Provided proper population management, the clan possess the capacity to grow very strong as the game goes on while early expansion is also facilitated. The ability to recruit Dragonkin makes the draconic warband one of the fiercest. To sustain this costly army,
Slaves can either be used as an economic advantage or feed the dragon gauge by sacrificing them. The essence gauge grants constant and increasing bonuses as
fame rises.
Starting Bonuses[]
- Your Civilians can go into neutral territory.
- No
Happiness or production penalty for being wounded.
- You start with a Sacrificial Pyre. You can build a Dragonkin Altar instead of other military camps.
- Start with 2
Thralls and only 3
Villagers. You can buy thralls from your Longship Docks.
Fame Bonuses[]
200 Fame : Reluctant Workforce
- Receive 5
Thralls.
- Your
Dragon Essence gauge is extended, and bonuses are increased.
- Receive 5
500 Fame : Tenacious Grudge
- +10%
attack power against an opponent for each victory condition in which they are ahead of you (
Commercial Influence,
Lore, and
Fame).
- Your
Dragon Essence gauge is complete, and bonuses are increased.
- +10%
Dragon Essence Bonuses[]
Dragon Essence is a resource exclusive to the Clan of the Dragon. Sacrificing units at the Sacrificial Pyre will earn Dragon Essence that can be used to unlock various bonuses on the Dragon Essence gauge. Each Fame step will improve the available bonuses and unlock additional parts of the gauge.
Fame level | Warchief | Thane rank | Jarl rank |
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Nanna’s Influence: | ![]() |
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Andhrimnir’s Influence: | ![]() |
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Niorun’s Influence: | ![]() |
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Njörd’s Influence: | ![]() |
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Mimir’s Influence: | ![]() |
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Hönir Influence: | ![]() (per month) |
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Idunn’s Influence: | Dragonkin heals ![]() (unless in combat) | ||
Magni’s Influence: | +10% ![]() for clan units |
+15% ![]() |
+20% ![]() |
Lore Tree[]
Thralls can be conscripted to production buildings to increase their output (maximum of 1 per building).
Food Silos gain a 10%
Food production bonus. Also reduces
Food Silo upgrade cost by 50%.
Increases you civilians' attack power and your Defense Towers' resistance by 30%.
Gain +3 Happiness if you have a
Warchief and +1
Happiness per upgraded military camp.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 10% against Dragonkin and by 30% against other mystical creatures. Also increases
Military Experience gains by 50% for each mystical creature killed.
Unlocks the Lighthouse.
Increases Sailors' resource production by 20%.
Your Trade Routes produce +100%
Kröwns.
Your Merchants will produce 20% more
Kröwns.
Reduces Marketplace prices by 50% and stock replenishment is 20% faster.
Trade Routes earn 20% more
Kröwns. Relations with neutral factions improve 20% faster.
Relic[]
Skull of Hrungnir : Allows you to summon an Undead Giant.
Tips and tricks[]
Capture knowledge[]
Jötunn Thrall | |
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Health |
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Attack Power |
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Defense |
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Myrkalfar Thrall | |
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Health |
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Attack Power |
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Defense |
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Kobold Thrall | |
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Health |
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Attack Power |
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Defense |
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There is a 10% chance to capture a wounded unit on each attack. This chance is doubled if warchief is in the area.
- If the unit is a clan member, it will be turned into a regular
Thrall that will walk run towards your closest territory.
- If the unit is neutral faction member, it will be turned into its weakened counterpart and serve as a military unit.