Overview[ | ]
The Clan of the Dragon. The most outlandish of all clans, the Dragons follow ancient customs and embrace freakish traditions. They use sacrifice and slavery to further their goals, often earning the other clans' distrust.
Provided proper population management, the clan possess the capacity to grow very strong as the game goes on while early expansion is also facilitated. The ability to recruit Dragonkin makes the draconic warband one of the fiercest. To sustain this costly army, Slaves can either be used as an economic advantage or feed the dragon gauge by sacrificing them. The essence gauge grants constant and increasing bonuses as fame rises.
Starting Bonuses[ | ]
- Your Civilians can go into neutral territory.
- No Happiness or production penalty for being wounded.
- You start with a Sacrificial Pyre. You can build a Dragonkin Altar instead of other military camps.
- Start with 2 Thralls and only 3 Villagers. You can buy thralls from your Longship Docks.
Fame Bonuses[ | ]
- 200 Fame : Reluctant Workforce
- Receive 5 Thralls.
- Your Dragon Essence gauge is extended, and bonuses are increased.
- 500 Fame : Tenacious Grudge
- You can train Draconic Nightmares by sending Dragonkin into
- Dragonkin Altar a second time. Your Dragon Essence gauge reaches it's maximum size and increases ::the value of the bonuses.
- Your Dragon Essence gauge is complete, and bonuses are increased.
Dragon Essence Bonuses[ | ]
Dragon Essence is a resource exclusive to the Clan of the Dragon. Sacrificing units at the Sacrificial Pyre will earn Dragon Essence that can be used to unlock various bonuses on the Dragon Essence gauge. Each Fame step will improve the available bonuses and unlock additional parts of the gauge.
Fame level | Warchief | Thane rank | Jarl rank |
---|---|---|---|
Nanna’s Influence: | +2 | +3 | +4 |
Andhrimnir’s Influence: | +2 | +4 | +8 |
Niorun’s Influence: | +2 | +4 | +8 |
Njörd’s Influence: | +2 | +4 | +8 |
Mimir’s Influence: | +2 | +4 | +8 |
Hönir Influence: | +3 (per month) |
+4.02 | +5.04 |
Idunn’s Influence: | Dragonkin heals passively (unless in combat) | ||
Magni’s Influence: | +10% for clan units |
+15% | +20% |
Lore Tree[ | ]
Thralls can be conscripted to production buildings to increase their output (maximum of 1 per building).
Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Increases you civilians' attack and your Defense Towers' resistance by 30%.
Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 10% against Draconic units and by 30% against other mystical creatures. Also increases Military Experience gains by 50% for each mystical creature killed.
Miners extract ore from deposits 30% faster.
Unlocks the Lighthouse.
Increases Sailors' resource production by 25%.
Your Trade Routes produce +100% Kröwns.
Your Merchants will produce 20% more Kröwns.
Reduces prices on the Marketplace by 50% and stock replenishment is 20% faster.
Trade Routes earn 20% more Kröwns. Relations with neutral factions improve 20% faster.
Relic[ | ]
Skull of Hrungnir : Summon an Draconic Jötunn.
Tips and tricks[ | ]
- Play aggressively. Do not trade with other clans if you can. Instead, constantly raid other clans once you gain the capture technology. This is a wonderous way to mass produce thralls.
- Build a dock as early as you can. You will need the thralls for labor and sacrifices.
- Captured thralls are good for sacrificing if you intend to frequently attack a local clan.
- Because Surtr doesn't need Iron to be summoned, you can gather 10 iron and try to build Skull of Hrungnir as early as possible, to get 1 Draconic Jötunn per year.
- It is suggested to only send thralls to be sacrificed at the pyre. Only sacrifice your villagers if you have no choice, as they not only give less draconic essence, but it cuts into your workforce.
Capture knowledge[ | ]
Jötunn Thrall | |
---|---|
Health |
100 |
Attack Power |
15 |
Defense |
13 |
Myrkalfar Thrall | |
---|---|
Health |
50 |
Attack Power |
12 / 15 |
Defense |
5 / 6 |
Kobold Thrall | |
---|---|
Health |
40 |
Attack Power |
8 |
Defense |
4 |
There is a 10% chance to capture a wounded unit on each attack. This chance is doubled if warchief is in the area.
- If the unit is a clan member, it will be turned into a regular Thrall that will walk run towards your closest territory.
- If the unit is neutral faction member, it will be turned into its weakened counterpart and serve as a military unit.
Conquest[ | ]
In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:
- Draconic units gain +50 Health.
- +1 Dragon Essence for each Sacrifice.
- Boats bring +1 Thralls. Thralls can't revolt.