
Overview[]

The Clan of the Dragon. The most outlandish of all clans, the Dragons follow ancient customs and embrace freakish traditions. They use sacrifice and slavery to further their goals, often earning the other clans' distrust.
Provided proper population management, the clan possess the capacity to grow very strong as the game goes on while early expansion is also facilitated. The ability to recruit
Dragonkin makes the draconic warband one of the fiercest. To sustain this costly army,
Slaves can either be used as an economic advantage or feed the dragon gauge by sacrificing them. The essence gauge grants constant and increasing bonuses as
fame rises.
Warchief[]
Starting Bonuses[]
- You start with a
Sacrificial Pyre. You can build a
Dragonkin Altar instead of other military camps. - Start with 2
Thralls, which collect
Food and can be assigned to buildings to increase the workers production. - Your civilians can go into neutral territory and suffer no
Happiness or production penalty for being wounded.
Fame Bonuses[]
200 Fame : Reluctant Workforce
- Receive 5
Thralls. - Your
Dragon Essence gauge is extended, and bonuses are increased.
- Receive 5
500 Fame : Tenacious Grudge
- You can train
Draconic Nightmares by sending
Dragonkin to
Dragonkin Altar a second time. - Your
Dragon Essence gauge reaches it's maximum size and increases the value of the bonuses.
- You can train
Dragon Essence Bonuses[]
Dragon Essence is a resource exclusive to the Clan of the Dragon. Sacrificing units at the Sacrificial Pyre will earn Dragon Essence that can be used to unlock various bonuses on the Dragon Essence gauge. Each Fame step will improve the available bonuses and unlock additional parts of the gauge.
Bonuses will slide from right to left with old ones dropping off and new ones appearing at the end. Only a single bonus will ever be in effect and it will always be the left most one on the gauge that your
Dragon Essence has surpassed. You can influence which bonus you receive by spending
Dragon Essence on recruitment or sacrifiing units to increase it.
| Fame level | Warchief | Thane rank | Jarl rank |
|---|---|---|---|
| Nanna’s Influence: | |||
| Andhrimnir’s Influence: | |||
| Niorun’s Influence: | |||
| Njörd’s Influence: | |||
| Mimir’s Influence: | |||
| Hönir Influence: | (per month) |
||
| Idunn’s Influence: | Dragonkin heals (unless in combat) | ||
| Magni’s Influence: | +10% for clan units |
+15% |
+20% |
Lore Tree[]
Your
Woodcutters will produce 20% more
Wood.
Reduces the amount of
Food necessary to colonize one File:Zone.png zone by 30%.
Increases you civilians' attack and your
Defense Towers' resistance by 30%.
Gain +3
Happiness if you have a
Warchief and +1
Happiness per upgraded military camp.
Miners extract
ore from deposits 30% faster.
Unlocks sea trade-route with
Miklagard. Unlocks the
Lighthouse.
Increases
Sailors' resource production by 25%.
Unlocks trade-route with
Miklagard. Your
Trade Routes produce +100%
Kröwns.
Your
Merchants will produce 20% more
Kröwns.
Increases
Loremaster production by 40%. Your next
Carved Stone is free.
Reduces prices on the
Marketplace by 50% and stock replenishment is 20% faster.
Trade Routes earn 20% more
Kröwns. Relations with neutral factions improve 20% faster.
Relic[]
Skull of Hrungnir : Summons an
Draconic Jötunn.
Tips and tricks[]
- Play aggressively. Do not trade with other clans if you can. Instead, constantly raid other clans once you gain the capture technology. This is a wonderous way to mass produce thralls.
- Captured thralls are good for sacrificing if you intend to frequently attack a local clan.
- Because
Surtr doesn't need Iron to be summoned, you can gather 10 iron and try to build
Skull of Hrungnir as early as possible, to get 1
Draconic Jötunn per year. - It is suggested to only send thralls to be sacrificed at the pyre. Only sacrifice your villagers if you have no choice, as they not only give less draconic essence, but it cuts into your workforce.
- Take advantage of your extra food production from the thralls to feast early and often.
- Carefully watch how many Thralls you have, if you start gaining too many, then sacrifice a few. If the Dragon Gauge is full and you still have too many Thralls, then try to get them killed by either sending them to a defended neutral zone, or leaving them near an enemy zone.
Capture knowledge[]
| Jötunn Thrall | |
|---|---|
| |
Health |
|
| Myrkalfar Thrall | |
|---|---|
Health |
|
| Kobold Thrall | |
|---|---|
| |
Health |
|
There is a 10% chance to capture a wounded unit on each attack. This chance is doubled if warchief is in the area.
- If the unit is a clan member, it will be turned into a regular
Thrall that will walk run towards your closest territory. - If the unit is neutral faction member, it will be turned into its weakened counterpart and serve as a military unit.
Conquest[]
In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:
- Draconic units gain +50 Health.
- +1 Dragon Essence for each Sacrifice.
- Boats bring +1 Thralls. Thralls can't revolt.




















