Overview[]
Led by the 'warchef' Andhrimnir, the people of the Squirrel generally want to enjoy good food as well as a playful lifestyle. Some (even their allies) would call them mischievous rather than helpful. In the end, nobody quite knows if they are (vaguely) trustworthy friends or just roguish rabble-rousers. Although all agree they can cook!
Starting bonuses[]
- The clan hoards greedily in anticipation of winter 2 months before it starts and can count on a 30% increase in production during this period. However, they have a harder time during winter itself as they consume more Food and Wood.
- The Squirrel clan gather Ingredients in its territory, depending on the zone type.
- The Stove replaces the Brewery, where Cooks can prepare Meals, allowing great bonuses. Andhrimnir is your warchief and can be assigned to it to produce more Ingredients.
- The clan can achieve its specific Ratatoskr Victory.
Fame bonuses[]
- 200 Fame : A Helping Hand
- You receive Ingredients of each type by boat and you increase your ingredient storage by 200. You can make Meals for your allies. You unlock Gift routes at the Trading Post.
- 500 Fame : Plot for the Throne
- You gain Fame based on your extra population compared to your most populous opponent. Arrival of new villagers increases by 5% every 100 Fame.
Lore Tree[]
Your Woodcutters will produce 20% more Wood.
You gain +1 Food/ Wood for each 100 Food/ Wood you have in stock (max +10). This bonus isn’t affected by winter malus. Food silos don't require a building slot.
Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Increases your Healer's healing speed by 50%.
Increases you civilians' attack and your Defense Towers' resistance by 30%.
Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).
Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 10% against Draconic units and by 30% against other mystical creatures. Also increases Military Experience gains by 50% for each mystical creature killed.
Unlocks the Lighthouse.
Increases Sailors' resource production by 25%.
Your Trade Routes produce +100% Kröwns.
Your Merchants will produce 20% more Kröwns.
Increases Loremaster production by 40%. Your next Carved Stone is free.
Trade Routes earn 20% more Kröwns. Relations with neutral factions improve 20% faster.
Relic[]
Yggdrasil's root : The zone where Yggdrasil's Root is built becomes “Eldritch". Every 4 months, another zone becomes eldritch. Units in Eldritch zones benefit from periodical production bonuses. Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s.
Conquest[]
In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:
- You produce 20% more ingredients. You can benefit from multiple Meals at the same time.
- Stoves can have 1 more Cook.
- Your Meals have 1 more level.
Other Clans[]