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Overview[ | ]

Led by the 'warchef' Andhrimnir Andhrimnir, the people of the Squirrel generally want to enjoy good food as well as a playful lifestyle. Some (even their allies) would call them mischievous rather than helpful. In the end, nobody quite knows if they are (vaguely) trustworthy friends or just roguish rabble-rousers. Although all agree they can cook!

Starting bonuses[ | ]

  • The clan hoards greedily in anticipation of winter 2 months before it starts and can count on a 30% increase in production during this period. However, they have a harder time during winter itself as they consume more Food Food and Wood Wood.
  • The Squirrel clan gather Ingredients Ingredients in its territory, depending on the zone type.
  • The Stove Stove replaces the Brewery Brewery, where Cook Cooks can prepare Meal Meals, allowing great bonuses. Andhrimnir Andhrimnir is your warchief and can be assigned to it to produce more Ingredients Ingredients.
  • The clan can achieve its specific Ratatoskr Victory.


Fame bonuses[ | ]

  • Fame 200 Fame : A Helping Hand
You receive Ingredients Ingredients of each type by boat and you increase your ingredient storage by 200. You can make Meals for your allies. You unlock Gift routes at the Trading Post Trading Post.
  • Fame 500 Fame : Plot for the Throne
You gain Fame based on your extra population compared to your most populous opponent. Arrival of new villagers increases by 5% every 100 Fame Fame.

Lore Tree[ | ]

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Sharp Axes

Your Woodcutter Woodcutters will produce 20% more Wood Wood.

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Stockpiling

You gain +1 Food Food/Wood Wood for each 100 Food Food/Wood Wood you have in stock (max +10). This bonus isn’t affected by winter malus. Food Silo Food silos don't require a building slot.

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Eradication

Food Silo Food Silos gain a 10% Food Food production bonus. Also reduces Food Silo Food Silo upgrade cost by 50%.

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Recruitment

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

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Medicine

Increases your Healer Healer's healing speed by 50%.

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Cooking Mastery

Meal Meal have improved effects. Meal Meal Food Food cost is reduced by 20%.

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Shiny Happy People

-20% required Happiness Happiness based on your population.

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Kitchen Nightmare

Your next warchief recruitment is free. Reviving warchief cooldown is reduced by 50%.

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Fur Coats

Your units no longer have reduced power during winter.

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Defensive Strategy

Increases you civilians' attack and your Defense Tower Defense Towers' resistance by 30%.

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Military Strategy

Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).

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Feeling Safe

Gain +3 Happiness Happiness if you have a Warchief Warchief and +1 Happiness Happiness per upgraded military camp.

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Legendary Heroes

Improves your Warchief Warchief's attack and defense by 25%.

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Monster Slayer

Improves your military units' attack by 10% against DragonkinDraconic units and by 30% against other mystical creatures. Also increases Military Experience Military Experience gains by 50% for each mystical creature killed.

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Economics

Every Kröwns Kröwns income is increase by 10%. All Meal Meals gain additional effects : +2 Happiness Happiness, +4 Kröwns Kröwns.

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Shipbuilding

Unlocks the Lighthouse Lighthouse.
Increases Sailor Sailors' resource production by 25%.

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Coinage

Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
Your Merchant Merchants will produce 20% more Kröwns Kröwns.

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Erudition

Increases Loremaster Loremaster production by 40%. Your next Carved Stone Carved Stone is free.

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Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.
Reduces upkeep from upgraded buildings by 20%.

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Rumor-mongering

You increase your relation's with every neutral faction over time. Allied neutral factions gains +20% defense against your enemies.

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Trading Caravan

TradingRoutesTrade Routes earn 20% more Kröwns Kröwns. Relations with neutral factions improve 20% faster.

Relic[ | ]

Yggdrasil root Yggdrasil's root : The zone where Yggdrasil's Root is built becomes “Eldritch". Every 4 months, another zone becomes eldritch. Units in Eldritch zones benefit from periodical production bonuses. Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s.

Conquest[ | ]

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

  • You produce 20% more ingredients. You can benefit from multiple Meals at the same time.
  • Stoves can have 1 more Cook.
  • Your Meals have 1 more level.

Other Clans[ | ]


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