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Northgard Relics

Overview[]

Relics are a special type of building and the central element of the second post-release major update. They allow players to benefit from special abilities or bonuses but need to be forged first by assigning Smith Smiths to a Forge Forge.

  • A relic cost Kröwns 100, Wood 50 and Iron 10 and takes 8 months to be forged with two regular smiths. Once built, it needs to be placed in an area like a regular building.
  • It is not possible to build more than one relic per game. Only Svadilfari Horse clan can build a second one, by activating the Lore "Ancestral Influence".
  • Allies cannot build the same relic. It is not possible to use another player's relic, even if you colonize a zone containing a relic that your clan could build.
  • While some relics are common and can be built by any clan, others can only be built by one specific clan.
  • A relic cannot be removed or destroyed once built. The same goes to a relic in an area that has been colonized.

Common Viking relics[]

In their October 2019 AMA, the developer team announced that more common relics may appear in the future.

Mjölnir
Mjölnir Mjölnir : Forging time is 50% faster.
When landing a strike, upgraded units have a 20% chance of summoning Mjölnir's wrath on their opponents.
Gefjun's Jar
Gefjun's Jar Gefjun's Jar : Population Happiness Happiness requirements are reduced by 20%. The more you have, the more your units' production is increased.
Jörmunr
Jörmunr Jörmunr : You gain a Lore Lore bonus depending on the number of zones in your territory. You can colonize zones with Lore Lore.

Common Kingdom relics[]

Altar of Volvinius
Altar of Volvinius Altar of Volvinius : All resources produced in the zone are replaced with Kröwns Kröwns and all deaths in the zone generate Kröwns Kröwns.
Codex Aureus
Codex Aureus Codex Aureus : Population increase and productivity now require Faith Faith instead of Happiness Happiness. Faith Faith production in the zone is increased by +25%.
Holy Fire
Holy Fire Holy Fire : Feast costs are reduced by 50%, and consume Wood Wood instead of Food Food. During a feast, all your units inside your territory inflict burning attacks. If outside your territory, all your units in the zone of the relic inflict burning attacks.

Clan specific relics[]

HlidskjalfStag round

Hlidskjalf Hlidskjalf : Allows you to recruit Einherjar Einherjar at Hlidskjalf. Powerful units consuming more Food Food but whose strength increases with the clan's Fame Fame.
EldhrumnirGoat round

Eldhrumnir Eldhrumnir : Your clan gets 20% more production during Feast Feasts, -40% Feast Feast cost reduction.
Horn of ManagarmWolf round

Horn of Managarm Horn of Managarm : Summons up to 3 White Wolf White Wolves under your control for Food 50 Food each, with the cost being reduced by half if you build it in a Wolf Den tile. You can summon them every 2 months. 3 is the total maximum number; if you summon 3 wolves and lose 2 of them, next time the Horn of Managarm is off cooldown you will be able to summon only 2 wolves.
NaglfarRaven round

Naglfar Naglfar : Raven ships are unsinkable and are no longer affected by Kraken of Frozen Sea event.
A Son of Hrymr joins every mercenary raid. Their power depends on number of mercenaries fighting alongside them.
Scabbard of GramBear round

Scabbard of Gram Scabbard of Gram : Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Borgild Shield Maiden.
Mask of GullinburstiBoar round

Mask of Gullinbursti Mask of Gullinbursti : Produce +6 Food Food.
You can pay 150 Lore Lore to summon one Giant Boar Giant Boar. It is controllable as long as it is not in combat.
GungnirSnake round

Gungnir Gungnir : All military units get 10% dodge chance. Unlocks the Stealth Stealth ability for all your military units.
Skull of HrungnirDragon round

Skull of Hrungnir Skull of Hrungnir : Summons an Draconic Jötunn Draconic Jötunn.
Dainsleif & TyrfingHorse round

Dainsleif & Tyrfing Dainsleif & Tyrfing : Your warchiefs, Eitria Eitria and Brok Brok, gain Attack Power +20% Attack Power, Defense +20% Defense, Health +20% Health. Their mining and forging speed is also increased by +20%.
Edda of VörKraken round

Edda of Vör Edda of Vör : You can force the Kraken's Event.
You get resources of the boats destroyed by the Kraken.
AegirOx round

Aegir Aegir : Torfin Torfin can use Provocation : All enemy units and towers target Torfin Torfin during a short period and his defense is increased by 100% for 6 seconds.
GlepnirLynx round

Glepnir Glepnir : Places a trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow enemies for as long as they are in the zone. Lasts 30 seconds.
Yggdrasil rootSquirrel round

Yggdrasil root Yggdrasil's root : The zone where Yggdrasil's Root is built becomes “Eldritch". Every 4 months, another zone becomes eldritch.
Units in Eldritch zones benefit from periodical production bonuses.
Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s.
Flame of MuspelheimRat round

Flame of Muspelheim Flame of Muspelheim : You can summon Garm's Incarnation Garm's Incarnation at a Shaman Camp Shaman Camp.
Vídópnir's FeatherEagle round

Vídópnir's Feather Vídópnir's Feather : Buried Caches have a chance to become a Forbidden Cache. For each Buried Cache or Forbidden Cache opened, you get a 2% attack power bonus for all your military units (max 10%).
When opened, Forbidden Caches also gives all your units in the zone an additional Attack Power {{{2}}} Attack Power bonus.
Lance of LonginusLion round

Lance of Longinus Lance of Longinus : Clan units who died within the Lance's zone can be revived in exchange for Faith Faith.
Relam of MyrkviðrOwl round

Relam of Myrkviðr Realm of Myrkviðr : Upgraded zones grow a Forest Forest and attract Deer Deer and Fish Fish, they provide more Happiness Happiness.
Upgrading a zone now costs 50 Lore Lore.
Kveldulf's CoatHound round

Kveldulf's Coat Kveldulf's Coat : Berserkers can transform into their animal counterparts. While in their animal form they gain Cloaked and consume -75% less resources.
When a berserker transforms back into their human form, enemy units in the zone are scared off for 1 second and the berserker gains +15% Attack power and Defense for 4 seconds.
Turtle RelicTurtle round

Turtle Relic Andvaranaut Ring : The Clan can buy and sell Relation with clans and faction