Relics are a special type of building and the central element of the second post-release major update. They allow players to benefit from special abilities or bonuses but need to be forged first by assigning Smiths to a Forge.
A relic cost 100, 50 and 10 and takes 8 months to be forged with two regular smiths. Once built it needs to be placed in an area like a regular building.
It is not possible to build more than one relic per game. Only Horse clan can build a second one upon reaching 500 .
Allies cannot build the same relic. It is not possible to use another player's relic, even if you colonize a zone containing a relic that your clan could build.
While some relics are common and can be built by any clan, others can only be built by one specific clan.
In their October 2019 AMA, the developer team announced that more common relics may appear in the future.
Mjölnir : Summons a thunderstorm on a zone, damaging all units and buildings during one month.
Svalinn : +50% defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it.
Gefjun's Jar : You can summon new villagers for Food depending on your population. They will arrive at your Town Hall by boat. Required happiness for your population is reduced.
Horn of Managarm : Summons up to 3 White Wolves under your control for 50 Food each, with the cost being reduced by half if you build it in a Wolf Den tile. You can summon them every 2 months. 3 is the total maximum number; if you summon 3 wolves and lose 2 of them, next time the Horn of Managarm is off cooldown you will be able to summon only 2 wolves.
Aegir : Torfin can use Provocation : All enemy units and towers target Torfin during a short period and his defense is increased by 100% for 6 seconds.
Glepnir : Allows you to place a trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow enemies for as long as they are in the zone. Lasts 30 seconds.
Yggdrasil's root : The zone where Yggdrasil's Root is built becomes “Eldritch". Every 4 months, another zone becomes eldritch. Units in Eldritch zones benefit from periodical production bonuses. Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s.
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