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The Clan of the Boar. A reclusive clan once forgotten by their brethren but recently rediscovered, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.

Clan of the Boar excels at gathering lore points and is less dependent on stone. They also receive greater benefit from the Altar of Kings and forest tiles.

Note: Trade routes are disabled for the Boar clan.

Starting Bonuses[]

  • The Mender's Hut replaces the Healer's Hut. Mender.png Menders produce Lore.png 1 Lore while not healing instead of food.
  • Learning a new Lore Lore.png gives 20 Fame Fame.png instead of 15.
  • Each additional territory gives +2 max population.
  • No happiness penalties for non-upgraded houses or Town Hall.
  • Can now colonize neutral zones with wild life for an extra cost.

Fame Bonuses[]

  • Fame.png 200 Fame : Heritage
You gain one free Knowledge, this does not count toward a Lore Victory or Blessing unlock.
  • Fame.png 500 Fame : Greater Blessings
All blessings have upgraded effects:
  • Freya.pngFreya: Winter penalty is massively reduced (70% for Food.png Food, 50% for Wood.png Wood)
  • Baldr.pngBaldr: +5 Happiness.png Happiness and +2 Lore Lore.png production
  • Jord.pngJörd: Your army and Upgraded Towers now get +10% AttackPower.png Attack Power.

Lore.png Lore Tree[]

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Simple Living

Construction costs -50% Wood.png Wood to build.


Reduces the amount of Food.png Food necessary to colonize one area by 30%.


Food Silo.png Food Silos gain a 10% Food.png Food production bonus. Also reduces Food Silo.png Food Silo upgrade cost by 50%.


Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

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Each active Mender.png Mender provides +5% production in Mender's Hut territory (+10% Lore.png Lore production). Increases your Mender.png Menders' healing speed by 20%.

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Increases Happiness.png Happiness and production yields from Altar of Kings.png Altar of Kings by 50%.

Shiny Happy People

-20% required Happiness.png Happiness based on your population.


Increases all your military unit' attack power by 20%.

Fur Coats

Your units no longer have reduced power during winter.

Defensive Strategy

Increases you civilians' attack power and your Defense Tower.png Defense Towers' resistance by 30%.

Military Strategy

Military units gain +5% attack power for each type of friendly military unit in the area (max +25%).

Feeling Safe

Gain +3 Happiness.png Happiness if you have a Warchief.png Warchief and +1 Happiness.png Happiness per upgraded military camp.

Legendary Heroes

Improves your Warchief.png Warchief's attack and defense by 25%.

Monster Slayer

Improves your military units' attack by 10% against Dragonkin.png Dragonkin and by 30% against other mystical creatures. Also increases Military Experience.png Military Experience gains by 50% for each mystical creature killed.

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Lay of the Land

Reduces environment hostility by 70%. Increases non-villager productions by 10% in Forests, Swamps or Lakes.


Unlocks the Lighthouse.png Lighthouse.
Increases Sailor.png Sailors' resource production by 20%.

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Neutral factions will accept any resources and you gain +1 Happiness.png Happiness when trading with them. Trade routes with neutral factions earn you +20% more Kröwns.png Kröwns and relationship.


Increases Loremaster.png Loremaster production by 40%. Your next Carved Stone.png Carved Stone is free.

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Non-upgraded buildings receive +15% production.

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You obtain 1 Happiness.png Happiness for every 3 colonized zones. Zones with Forests, Swamps or Lakes provide 1 Happiness.png Happiness.

Trading Caravan

TradingRoutes.pngTrade Routes earn 20% more Kröwns.png Kröwns. Relations with neutral factions improve 20% faster.


Mask of Gullinbursti.png Mask of Gullinbursti : Produce +6 Food.png Food. You can pay 150 Lore.png Lore to summon one Giant Boar.png Giant Boar. It is controllable as long as it is not in combat.


Story Campaign[]

In the story campaign, Boar Clan are originally led by Hvedrung, the one who masterminded the murder on Rig's father and massacre of entire Stag Clan. By the time the truth came out, Boar Clan had an uprising led by Svarn who made an ally with Rig against their common enemy.

Svarn's Faction[]

A small faction of the clan who allies with Rig led by Svarn. A taciturn spiritual leader, Svarn is a sage and warrior who lives a simple life, close to nature and in accordance with the Old Ways. Svarn is the one who revealed the bigger plot to Rig behind latter's clan's massacre and theft of Regal Horn.

Hvedrung's Faction[]

Main branch of Boar Clan led by the ruthless and proud Hvedrung, the mastermind behind the Stag Clan massacre. Hvedrung sends Hagen to slaughter Rig, along with his family and clan to get his hands on the Regal Horn and preventing them from becoming a future threat. Hvedrung seemed to have foreseen Rig and his followers' survival as he proudly reveled in his crimes and taunted him for his obliviousness to the Regal Horn's true purpose. He intended to destroy Bifrost and bring forth Ragnarok with the help of the Regal Horn, which was later revealed to be Gjallhorn.

Hvedrung was finally defeated by Rig, but chose to face his last moments by telling that in spite of Bifrost being saved, he caused enough damage which resulted in the Great Tree Yggdrasil to shudder, and thus Ragnarok already began. The revelation sapped whatever rage that boiled Rig's heart that he lost the drive to avenge his father in that instant. It's unknown what happened to Hvedrung afterwards, as he presumably either was left to die or was incarcerated for his crimes.

Other Clans[]