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ClanBanner boar

Overview Edit

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The Clan of the Boar. A reclusive clan once forgotten by their brethren but recently rediscovered, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.

Starting Bonuses Edit

Fame Bonuses Edit

  • 200 Fame Fame
    • Heritage: 1 Free Lore, this does not count towards Lore Victory or Blessing unlocks.
  • 500 Fame Fame
    • Greater Blessings: All blessings have upgraded effects:
      • Freya: The 'Blizzard Production Penalty' reduced by 50% (double Wood Wood unchanged)
      • Baldr: Total additional Happiness Happiness of +5 (2 Happiness more than the original).
      • Jörd: Your Warchief and Upgraded Towers now get +10% AttackPower Attack Power (along with the normal gain of +20 Stone Stone and +10 Iron Iron.).

Lore Tree Edit

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Lore Prerequisites Bonuses
Sharp Axes - Your Woodcutters will produce 20% more Wood Wood .
Weaponsmith - Increases all your Warband military units' AttackPower attack power by 20%.
Bartering - +1 Kröwns Kröwns for each 8 clan member. Enables trading routes with neutral factions from Trading Posts. Also enables Great Trade Routes with a Lighthouse.
Colonization Sharp Axes Reduces the amount of Food Food necessary to colonize one area by 30%.
Lay of the Land Sharp Axes Chance of being attacked by neutral units reduced by 70%, Production in areas with Forest, Swamp, or Shoal increased by 10%
Fur Coats Weaponsmith Your Warband Military units no longer have reduced AttackPower Attack Power during winter.
Defensive Strategy Weaponsmith Increases your civilians' attack and your Defense Towers resistance by 30%.
Shipbuilding Bartering Increases Sailors' resource production by 20%.
Simple Living Bartering Construction costs -50% Wood Wood to build (Standard, Military, or Advanced Buildings, but not when upgrading or repairing a building).
Recruitment Colonization or Lay of the Land Increased population growth speed by 25%. This bonus increases to 50% if a clan member has died recently (In the last month).
Herbalism Colonization or Lay of the Land increases the healing of your Menders by 50%. Each active Mender gives +5% production in Mender's Hut territory.
Military Strategy Fur Coats or Militia Warband Military unit's gain +5% AttackPower Attack Power for each type of friendly military units in the area.
Feeling Safe Fur Coats or Militia Gain +3 Happiness Happiness if you have a Warchief and +1 Happiness Happiness per upgraded Training Camp.
Erudition Shipbuilding or Simple Living Increase Loremaster production by 20%. Carved Stone cost is halved.
Handiwork Shipbuilding or Simple Living Non-upgraded building get +15% production.
Hearthstone Recruitment or Herbalism Reduces extra Wood Firewood consumption during Winter by 50%.
Legacy Recruitment or Herbalism Altar of Kings production is doubled.
Legendary Heroes Military Strategy or Feeling Safe Improves your Warchief's AttackPower Attack Power by 25% and their defense by 25%.
Monster Slayer Military Strategy or Feeling Safe Improves your Warband Military unit's by 50% against mystical creatures.
Negotiation Erudition or Handiwork Reduces Marketplace prices by 50%.
Osmosis Erudition or Handiwork Gain 3 Happiness Happiness for every 3 areas colonized.Tiles with Forests, Swamps or Fish give 1 Happiness Happiness.

Starting Bonuses Edit

Fame Bonuses Edit

  • 200 Fame Fame
    • Heritage: 1 Free Lore (does not count towards Lore victory or Blessing unlock).
  • 500 Fame Fame

Lore Tree Edit

Slidrugtanni Lore Post Second Winter Festival update

Lore Prerequisites Bonuses
Simple Living - Construction costs -50% Wood to build.
Weaponsmith - Increases all your Warband military units' AttackPower attack power by 20%.
Lay of the Land - Reduces environment hostility by 70%. Increases production by +10% in Forests, Swamps, and Shoals
Colonization Sharp Axes Reduces the amount of Food Food necessary to colonize one area by 30%.
Eradication Sharp Axes Food Silos gain a 10% Food Food production bonus. Also reduces Food Silo upgrade cost by 50%
Fur Coats Weaponsmith Your units no longer have reduced AttackPower Attack Power during winter.
Defensive Strategy Weaponsmith Increases your civilians' attack and your Defense Towers resistance by 30%.
Shipbuilding Lay of the Land Unlocks the Lighthouse

Increases Sailors' resource production by 20%.

Bartering Lay of the Land Unlock trading routes with neutral factions at the Trading Post. Neutral factions will accept any resources and you gain +1 Happiness Happiness when trading with them.
Recruitment Colonization or Eradication Permanently increases population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.
Herbalism Colonization or Eradication Each active Mender provides +5% production in Mender's Hut territory (+10% for Lore Lore productionl.

Increases your Menders' healing speed by 20%.

Military Strategy Fur Coats or Defensive Strategy Military units gain +5% attack for each type of friendly military unit in the area (max +25%)
Feeling Safe Fur Coats or Defensive Strategy Gains +3 Happiness Happiness if you have a Warchief and +1 Happiness Happiness per upgraded Training Camp.
Erudition Shipbuilding or Bartering Increases Loremaster production by 20%. Cost of Carved Stones is halved.
Handiwork Shipbuilding or Simple Living Non-upgraded building receive +15% production.
Legacy Recruitment or Herbalism Increases Happiness Happiness and production yields from Altar of Kings by +50%.
Shiny Happy People Recruitment or Herbalism
Legendary Heroes Military Strategy or Feeling Safe Improves your Warchief's AttackPower attack and defense by 25%.
Monster Slayer Military Strategy or Feeling Safe Improves your military units' attack by 50% against mythical creatures. Also increases Military Experience Icon Military Experience gains by 50% for each mystical creature killed.
Osmosis Erudition or Handiwork You obtain 1 Happiness Happiness for every 3 areas colonized. Zones with Forests, Swamps or Fish provide 1 Happiness Happiness.
Negotiation Erudition or Handiwork Trading routes earn 20% more Kröwns Kröwns. Relation with neuteal factiona improve 20% faster.

CampaignEdit

In the story campaign, Boar Clan are originally led by Hvedrung, the one who masterminded the murder on Rig's father and massacre of entire Stag Clan. By the time the truth came out, Boar Clan had an uprising led by Svarn who made an ally with Rig against their common enemy.

Svarn's FactionEdit

A small faction of the clan who allies with Rig led by Svarn. A taciturn spiritual leader, Svarn is a sage and warrior who lives a simple life, close to nature and in accordance with the Old Ways. Svarn is the one who revealed the bigger plot to Rig behind latter's clan's massacre and theft of Regal Horn.

Hvedrung's FactionEdit

Main branch of Boar Clan led by ruthless and proud Hvedrung, the mastermind behind Stag Clan massacre. Hvedrung sends Hagen to slaughter Rig, along with his family and clan to get his hands on Regal Horn and preventing them from becoming future threat. Hvedrung seemed to have foreseen Rig and his followers' survival as he proudly revel his crimes and taunted him for his obliviousness to Regal Horn's true purpose. He intended to destroy Bifrost and bring forth Ragnarök with help of Regal Horn, which later revealed to be Gjallhorn.

In the end, Hvedrung was finally defeated by Rig, but chose to face his last moments by telling that despite the Bifrost has been saved, he caused enough damaged which resulted Great Tree Yggdrasil to shudder, and thus Ragnarok already began. The revelation sapped whatever rage that boiling Rig's heart that he lost the drive to avenge his father in that instant. It's unknown what happened to Hvedrung afterwards, as he presumably either left to die or incarcerated for his crimes.

Other Clans Edit

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