Overview[]
The Clan of the Boar. A reclusive clan once forgotten by their brethren but recently rediscovered, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.
Clan of the Boar excels at gathering lore points and is less dependent on stone. They also receive greater benefit from the Altar of Kings and forest tiles.
Note: Trade routes with the market are only enabled for neutral factions.
Warchief[]
Starting Bonuses[]
- The Mender's Hut replaces the Healer's Hut. Menders produce 1 Lore while not healing instead of food.
- Can Colonize neutral zones with wildlife for an extra cost. Wolves and Brown Bears in the colonized zones become friendly and won't attack your units.
- Each additional territory gives +2 max population.
- Unlocking new knowledge gives + 5 Fame bonus.
- No happiness penalties for non-upgraded houses or Town Hall.
- Can only trade with neutral factions.
Fame Bonuses[]
- 200 Fame : Heritage
- 500 Fame : Greater Blessings
- All blessings have upgraded effects:
- Freya: Winter penalty is massively reduced (70% for Food, 50% for Wood)
- Baldr: +5 Happiness and +2 Lore production
- Jörd: Your army and Upgraded Towers now get +10% Attack Power.
- All blessings have upgraded effects:
Lore Tree[]
Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Each active Mender provides +5% production in Mender's Hut territory (+10% Lore production). Increases your Menders' healing speed by 20%.
-20% required Happiness based on your population.
Increases all your military units' attack power by 20%.
Increases you civilians' attack and your Defense Towers' resistance by 30%.
Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).
Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 10% against Draconic units and by 30% against other mystical creatures. Also increases Military Experience gains by 50% for each mystical creature killed.
Unlocks the Lighthouse.
Increases Sailors' resource production by 25%.
Increases Loremaster production by 40%. Your next Carved Stone is free.
Trade Routes earn 20% more Kröwns. Relations with neutral factions improve 20% faster.
Relic[]
Mask of Gullinbursti : Produce +6 Food. You can pay 150 Lore to summon one Giant Boar. It is controllable as long as it is not in combat.
Trivia[]
Story Campaign[]
In the story campaign, Boar Clan are originally led by Hvedrung, the one who masterminded the murder on Rig's father and massacre of entire Stag Clan. By the time the truth came out, Boar Clan had an uprising led by Svarn who made an ally with Rig against their common enemy.
Svarn's Faction[]
A small faction of the clan who allies with Rig led by Svarn. A taciturn spiritual leader, Svarn is a sage and warrior who lives a simple life, close to nature and in accordance with the Old Ways. Svarn is the one who revealed the bigger plot to Rig behind latter's clan's massacre and theft of Regal Horn.
Hvedrung's Faction[]
Main branch of Boar Clan led by the ruthless and proud Hvedrung, the mastermind behind the Stag Clan massacre. Hvedrung sends Hagen to slaughter Rig, along with his family and clan to get his hands on the Regal Horn and preventing them from becoming a future threat. Hvedrung seemed to have foreseen Rig and his followers' survival as he proudly reveled in his crimes and taunted him for his obliviousness to the Regal Horn's true purpose. He intended to destroy Bifrost and bring forth Ragnarok with the help of the Regal Horn, which was later revealed to be Gjallhorn.
Hvedrung was finally defeated by Rig, but chose to face his last moments by telling that in spite of Bifrost being saved, he caused enough damage which resulted in the Great Tree Yggdrasil to shudder, and thus Ragnarok already began. The revelation sapped whatever rage that boiled Rig's heart that he lost the drive to avenge his father in that instant. It's unknown what happened to Hvedrung afterwards, as he presumably either was left to die or was incarcerated for his crimes.
Conquest[]
In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:
- +50% for Menders' production. Menders' tool costs no resources and forge time is divided by 2.
- Altar of Kings costs -50% and gains +50% to all bonuses.
- When you upgrade your Townhall, you gain 3 free building upgrades.