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ClanBanner boar

Overview[ | ]

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The Clan of the Boar. A reclusive clan once forgotten by their brethren but recently rediscovered, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.

Clan of the Boar excels at gathering lore points and is less dependent on stone. They also receive greater benefit from the Altar of Kings and forest tiles.

Note: Trade routes with the market are only enabled for neutral factions.

Warchief[ | ]

Svarn Svarn

Starting Bonuses[ | ]

  • The Mender's Hut replaces the Healer's Hut. Mender Menders produce Lore 1 Lore while not healing instead of food.
  • Can Colonize neutral zones with wildlife for an extra cost. Wolves and Brown Bears in the colonized zones become friendly and won't attack your units.
  • Each additional territory gives +2 max population.
  • Unlocking new knowledge gives + 5 Fame Fame bonus.
  • No happiness penalties for non-upgraded houses or Town Hall.
  • Can only trade with neutral factions.

Fame Bonuses[ | ]

  • Fame 200 Fame : Heritage
You gain one free Knowledge, this does not count toward a Lore Victory or Blessing unlock.
Svarn Svarn heals friendly animals in the zone he's in and gains the ability to tame one.
  • Fame 500 Fame : Greater Blessings
All blessings have upgraded effects:
  • FreyaFreya: Winter penalty is massively reduced (70% for Food Food, 50% for Wood Wood)
  • BaldrBaldr: +5 Happiness Happiness and +2 Lore Lore production
  • JordJörd: Your army and Upgraded Towers now get +10% AttackPower Attack Power.

Lore Lore Tree[ | ]

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Simple Living

Construction costs -50% Wood Wood to build.

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Colonization

Reduces the amount of Food Food necessary to colonize one zone by 30%.

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Eradication

Food Silo Food Silos gain a 10% Food Food production bonus. Also reduces Food Silo Food Silo upgrade cost by 50%.

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Recruitment

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

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Herbalism

Each active Mender Mender provides +5% production in Mender's Hut territory (+10% Lore Lore production). Increases your Mender Menders' healing speed by 20%.

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Legacy

Increases Happiness Happiness and production yields from Altar of Kings Altar of Kings by 50%.

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Shiny Happy People

-20% required Happiness Happiness based on your population.

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Weaponsmith

Increases all your military units' attack power by 20%.

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Fur Coats

Your units no longer have reduced power during winter.

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Defensive Strategy

Increases you civilians' attack and your Defense Tower Defense Towers' resistance by 30%.

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Military Strategy

Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).

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Feeling Safe

Gain +3 Happiness Happiness if you have a Warchief Warchief and +1 Happiness Happiness per upgraded military camp.

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Legendary Heroes

Improves your Warchief Warchief's attack and defense by 25%.

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Monster Slayer

Improves your military units' attack by 10% against DragonkinDraconic units and by 30% against other mystical creatures. Also increases Military Experience Military Experience gains by 50% for each mystical creature killed.

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Lay of the Land

Reduces environment hostility by 70%. Increases non-villager productions by 10% in Forests, Swamps or Lakes.

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Shipbuilding

Unlocks the Lighthouse Lighthouse.
Increases Sailor Sailors' resource production by 25%.

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Bartering

Neutral factions will accept any resources and you gain +1 Happiness Happiness when trading with them. Trade routes with neutral factions earn you +20% more Kröwns Kröwns and relationship.

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Erudition

Increases Loremaster Loremaster production by 40%. Your next Carved Stone Carved Stone is free.

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Handiwork

Non-upgraded buildings receive +15% production.

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Osmosis

You obtain 1 Happiness Happiness for every 3 colonized zones. Zones with Forests, Swamps or Lakes provide 1 Happiness Happiness.

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Trading Caravan

TradingRoutesTrade Routes earn 20% more Kröwns Kröwns. Relations with neutral factions improve 20% faster.

Relic[ | ]

Mask of Gullinbursti Mask of Gullinbursti : Produce +6 Food Food. You can pay 150 Lore Lore to summon one Giant Boar Giant Boar. It is controllable as long as it is not in combat.

Trivia[ | ]

Story Campaign[ | ]

In the story campaign, Boar Clan are originally led by Hvedrung, the one who masterminded the murder on Rig's father and massacre of entire Stag Clan. By the time the truth came out, Boar Clan had an uprising led by Svarn who made an ally with Rig against their common enemy.

Svarn's Faction[ | ]

A small faction of the clan who allies with Rig led by Svarn. A taciturn spiritual leader, Svarn is a sage and warrior who lives a simple life, close to nature and in accordance with the Old Ways. Svarn is the one who revealed the bigger plot to Rig behind latter's clan's massacre and theft of Regal Horn.

Hvedrung's Faction[ | ]

Main branch of Boar Clan led by the ruthless and proud Hvedrung, the mastermind behind the Stag Clan massacre. Hvedrung sends Hagen to slaughter Rig, along with his family and clan to get his hands on the Regal Horn and preventing them from becoming a future threat. Hvedrung seemed to have foreseen Rig and his followers' survival as he proudly reveled in his crimes and taunted him for his obliviousness to the Regal Horn's true purpose. He intended to destroy Bifrost and bring forth Ragnarok with the help of the Regal Horn, which was later revealed to be Gjallhorn.

Hvedrung was finally defeated by Rig, but chose to face his last moments by telling that in spite of Bifrost being saved, he caused enough damage which resulted in the Great Tree Yggdrasil to shudder, and thus Ragnarok already began. The revelation sapped whatever rage that boiled Rig's heart that he lost the drive to avenge his father in that instant. It's unknown what happened to Hvedrung afterwards, as he presumably either was left to die or was incarcerated for his crimes.

Conquest[ | ]

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

  • +50% for Menders' production. Menders' tool costs no resources and forge time is divided by 2.
  • Altar of Kings costs -50% and gains +50% to all bonuses.
  • When you upgrade your Townhall, you gain 3 free building upgrades.

Other Clans[ | ]

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