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Overview[]

The Clan of the Snake. Cunning and deceitful, the Snake has little regard for fame or honor. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare.

This Clan benefits from harassment tactics and an aggressive hit and run playstyle. Additionally, the Stolen Lore allows adaptability for otherwise adverse situations.

Starting Bonuses[]

  • You don't have access to Fame, but can copy Knowledge from any clan you encounter.
  • You start with your warchief, the young Signy. She grows up each year, getting stringer and gaining new powers.
  • Signy can use Scorched Earth to gain military advantage and steal resources from neutral zones. You can burn more zones as she grows stronger.
  • You can build Skirmisher Camps.
  • no Tooltip available

Bonuses[]

  • The Clan of the Snake does not have access to Fame nor the Fame Victory. Instead, Signy grows more powerful over time.

Specific bonuses:

Age 16 (801) : Raised by Wolves
  • Signy gains Cloaked. When Signy uses Scorched Earth, all creatures (Excluding neutral factions or special enemies) in that zone flee to adjacent zones and reveal these in the process.
Age 17 (802) : Shadow of the Wild
  • Signy is 50% stronger. Scorched Earth can be used on 2 zones at the same time.
Age 18 (803) : Tears of the Earth
  • Signy can use Scorched Earth now in Enemy territory.
  • Burned zone: All production in that tile is reduced by 50%. Additionally, Snake's unit's and buildings gain +50% attack power while they are in a tile that is affected by Scorched Earth. While Signy is casting Scorched Earth, her defense is increased by 100%. When not in allied territory Signy also loots resources.

Signy's stats
Year Attack power Resistance Health
800 10 7 50
801 14 10 64
802 14 10 67
803 15 11 70
804 15 11 71
805 16 12 73
806 16 12 74
807 16 12 75
808 16 12 76
809 16 12 77
810 17 13 78
811 17 13 79

Lore Tree[]

clan
Sharp Axes

Your Woodcutters will produce 20% more Wood.

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Rapacious Exploitation

Military units collect resources and heal on burning Scorched Earth zones.
Burning zone are 25% cheaper to colonize.

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Eradication

Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.

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Recruitment

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

clan
Stolen Lore

Steals a Lore from other clans, replacing this slot with one of the following lores:
Field Rations
Industrious
Food Preservation
Journeymen
Harpoons
Osmosis
Draconic Frenzy
Ancestral Influence
Knowledge From Beyond
City Builder
Spoils Of Plenty
Stockpiling

clan
Hearthstone

Reduces extra Wood Firewood consumption during winter by 50% and reduce winter Food penalty by 20%.

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Shiny Happy People

-20% required Happiness based on your population.

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Weaponsmith

Increases all your military units' attack power by 20%.

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Fur Coats

Your units no longer have reduced power during winter.

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Under Pressure

Skirmishers can attack enemy production buildings and houses to steal the resources they contain.

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Guerilla Tactics

Permanently increases your military units' attack power by +1% for any unit slain or lost in enemy territory (20% max). The bonus is 100% more effective for the first 3 seconds of combat.

clan
Feeling Safe

Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.

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Legendary Heroes

Improves your Warchief's attack and defense by 25%.

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Monster Slayer

Improves yourd military units' attack by 10% against Draconic units and by 30% against other mystical creatures. Also increases Military Experience gains by 50% for each mystical creature killed.

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Mining Efficiency

Miners extract ore from deposits 30% faster.

clan
Shipbuilding

Unlocks sea trade-route with Miklagard. Unlocks the Lighthouse.
Increases Sailors' resource production by 25%.

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Black Market

Unlocks trade-route with Miklagard. Your Trade Routes produce +100% Kröwns.
Merchants produce +20% more Kröwns.
You can trade even when at war. When unit's are using cloaked on Neutral Faction zones, you steal the amount received by the neutral faction.

clan
Erudition

Increases Loremaster production by 40%. Your next Carved Stone is free.

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Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.
Reduces upkeep from upgraded buildings by 20%.

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Negotiation

Reduces prices on the Marketplace by 50% and stock replenishment is 20% faster.

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Trading Caravan

Trade Routes earn 20% more Kröwns. Relations with neutral factions improve 20% faster.

Relic[]

Gungnir : All military units get 10% dodge chance. Unlocks the Stealth ability for all your military units.

Tips and Tricks[]

Black Market[]

clan
Black Market

Unlocks trade-route with Miklagard. Your Trade Routes produce +100% Kröwns.
Merchants produce +20% more Kröwns.
You can trade even when at war. When unit's are using cloaked on Neutral Faction zones, you steal the amount received by the neutral faction.

The clan of the snake has access to a unique lore, the Black Market.

This makes trading with enemy clans very effective since you get 4.5 Kröwns per 6 Food or Wood you send, while avoiding to give them any resources.

One fully upgraded Woodcutter in the forest yields you 7.29 Wood and even a fully upgraded Fisherman (with silo lvl 2) yields you 7.2 Food.

When we take into account that one Trading Post (lvl 1) costs 0.375 Kröwns in instant upkeep, this results in one Woodcutter effectively generating 5.09 Kröwns.

For comparison: a fully upgraded Merchant generates 3.64 Kröwns. (+10% (Lore), +15% (Iron tools), +20% (Trading Post Lvl 2), +20% (Marketplace Lvl 2))

(Updated 13.12.2019)

Rapacious Exploitation[]

clan
Rapacious Exploitation

Military units collect resources and heal on burning Scorched Earth zones.
Burning zone are 25% cheaper to colonize.

The Lore Rapacious Exploitation does not affect common tiles like stone circles or forests.

It only affects special tiles like Thor's Wrath or Geysers

Stolen Lore[]

clan
Stolen Lore

Steals a Lore from other clans, replacing this slot with one of the following lores:
Field Rations
Industrious
Food Preservation
Journeymen
Harpoons
Osmosis
Draconic Frenzy
Ancestral Influence
Knowledge From Beyond
City Builder
Spoils Of Plenty
Stockpiling

This lets you choose between the following lores

clan
Field Rations

Reduced your military units' Food consumption by 75%.

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Industrious

You can assign 1 mode Sheep per Sheepfold.

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Food Preservation

For each Food Silo, gain +3 Food, +5 Food if upgraded.

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Journeymen

Increases your Happiness based on the zones you have explored (+0.75 Happiness per area, -0.5 Happiness per team member).

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Harpoons

Fish production is increased by 30% and 1 more Fisherman can be assigned.

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Osmosis

You obtain 1 Happiness for every 3 colonized zones. Zones with Forests, Swamps or Fishes provide 1 Happiness.

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Draconic Frenzy

+100% Attack power for a military unit with no other military allies in their zone.

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Ancestral Influence

Relics don't use a building slot. You can build an additional relic (max 1 relic per zone). Forging a relic takes 50% less time to forge.

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Knowledge from Beyond

Unlocks trade-route with Miklagard. Your Trade Routes produce +100% Kröwns.
Reveals the position of all neutral factions (without removing the fog of war).
Trade Routes with them give you Lore you +20% more Kröwns and relationship.

clan
City Builder

Improving a zone is 50% cheaper. In improved zones, specialized units get a +10% production bonus and buildings have a -50% upkeep cost.

clan
Spoils of Plenty

You can put up to 2 Standard Lures in your territory to attract Savage Deer (+10% bonus Meat over normal Deer).
Hunters' tool improvement is free and forging time is divided by 2.

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Stockpiling

You gain +1 Food/ Wood for each 100 Food/ Wood you have in stock (max +10). This bonus isn’t affected by winter malus.
Food Silos don't require a building slot.

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Overcrowding

You can place up to two buildings of the same type in a zone, except Defense Towers

Conquest[]

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

  • Skirmishers +50% attack power and defense.
  • Signy gets +20% attack power and defense, and +25 health.
  • The limit of simultaneous Scorched Earth zones is multiplied by 2.

Other Clans[]