FANDOM


ClanBanner snake

Overview Edit

ClanBG snake

The Clan of the Snake. Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerrilla tactics rather than open warfare.

Starting Bonuses Edit

  • You start with your warchief, the young Signy.
  • Iron is not needed to summon Signy.
  • The clan doesn't have access to Fame. Signy grows up, getting stronger and unlocking new abilities instead.

Fame Bonuses Edit

The Clan of the Snake does not have access to Fame nor the Fame Victory.

831x831px

Lore Tree Edit

Lore Prerequisites Bonus
Sharp Axes - Your Woodcutters will produce 15% more Wood wood
Under Pressure - You gain +2 Happiness Happiness and +2 Food Food for each enemy clan having any of your military units stationed next to or within their borders.

Increases the Skirmishers' AttackPower attack power by 20%. They are less affected by the attack penalty from their distance to Town Hall.

Trading - Gain +2 KröwnsKröwns production. Enables trading routes with Trading Posts.
Colonization Sharp Axes Reduces the amount of Food Food necessary to colonize one area by 30%.
Mining Efficiency Sharp Axes Miners extract 30% more ore from deposits
Fur Coats Under Pressure Your Warband Military units no longer have reduced AttackPower Attack Power during winter.
Defensive Strategy Under Pressure Increases your civilians' attack and your Defense Towers' resistance by 20%.
Shipbuilding Trading Increases Sailors' resource production by 20%.
Black Market Trading Merchant s produce +10% more KröwnsKröwns .You gain +75% Kröwns Kröwns when trading with enemy clan, degrading diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading.
Recruitment Colonization or Mining Efficiency Increased population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan.
Medicine Colonization or Mining Efficiency Increases the healing of your Menders by 50%. Each active Mender gives +5% production in Mender's Hut territory.
Guerilla Tactics Fur Coats or Defensive Strategy Permanently increases your Warband Military Units' AttackPower attack power by +2% per enemy civilian killed (Max 40%).
Feeling Safe Fur Coats or Defensive Strategy Gain +3 Happiness Happiness if you have Signy and +1 Happiness Happiness per upgraded Training Camp.
Erudition Shipbuilding or Black Market Increase Loremaster production by 20%. Carved Stone cost is halved.
Carpentry Mastery Shipbuilding or Black Market Reduced your buildings' upgrade costs by 20%.
Hearthstone Recruitment or Medicine Reduces extra Wood Firewood consumption during winter by 50%.
Stolen Lore Recruitment or Medicine Steals Lore from other clans.
Legendary Heroes Guerilla Tactics or Feeling Safe Improves your Signy's AttackPower Attack Power and defense by 50%.
Monster Slayer Guerilla Tactics or Feeling Safe Improves your Warband Military unit's by 30% against mystical creatures.
Negotiation Erudition or Carpentry Mastery Reduces Marketplace prices by 50%.
Rapacious Exploration Erudition or Carpentry Mastery Bonus of Special Tiles is doubled. Tiles with Ruins or Shipwreck s provide +2 HappinessHappiness

Starting Bonuses Edit

  • Age 15: The Cunning: You start with your warchief, the young Signy. She can be summined again without Iron.
  • Signy grows up, getting stronger each year until the 10th year.
  • The clan doesn't have access to Fame.

Fame Bonuses Edit

  • Age 16: Pride of the Clan: Signy moves faster and can now attack in range.
  • Age 17: Shadow of the Wind: Signy can go through neutral zones without engaging in combat.
  • Age 18: Tears of the Earth: Signy van use Scorched Earth to burn any area over 3 months (3 month cooldown). Burned zone: -50% production, snakes units and buildings +50% attack. Pillages enemy resources

Lore Tree Edit

The Clan of the Snake does not have access to Fame nor the Fame Victory.

Svafnir Lore Post Second Winter Festival update

Lore Prerequisites Bonus
Sharp Axes - Your Woodcutters will produce 20% more Wood wood
Under Pressure - You gain +0.5 Happiness Happiness and +1 Food Food for each military unit in a non-allied zone next to or within an enemy territory.

Increases the Skirmishers' AttackPower attack power by 20% and other military units' attack power by 10%. Skirmishers are less affected by the attack penalty from their distance to Town Hall.

Mining Efficiency - Miners extract ore from deposits 50% faster.
Colonization Sharp Axes Reduces the amount of Food Food necessary to colonize one area by 30%.
Eradication Sharp Axes Food Silos gain a +10% Food Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Fur Coats Under Pressure Your units no longer have reduced power during winter.
Defensive Strategy Under Pressure Increases your civilians' attack and your Defense Towers' resistance by 30%.
Shipbuilding Mining Efficiency Unlocks the Lighthouse.

Increases Sailors' resource production by 20%

Black Market Mining Efficiency Unlocks Trading Routes at the Trading Post

Merchants produce +10% more KröwnsKröwns.

You gain +50% KröwnsKröwns when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading.

Recruitment Colonization or Eradication Permanently increases population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.
Medicine Colonization or Eradication Increases your Healers' healing speed by 50%.
Guerilla Tactics Fur Coats or Defensive Strategy Permanently increases your military units' attack power by +1% for any unit slain or lost in enemy territory.
Feeling Safe Fur Coats or Defensive Strategy Gain +3 Happiness Happiness if you have Signy and +1 Happiness Happiness per upgraded military camp.
Erudition Shipbuilding or Black Market Increase Loremaster production by 20%. Cost of Carved Stones cost is halved.
Carpentry Mastery Shipbuilding or Black Market Reduced your buildings' upgrade costs by 20%.
Hearthstone Recruitment or Medicine Reduces extra Wood Firewood consumption during winter by 50% and reduces the winter food penalty by 20%.
Stolen Lore Recruitment or Medicine Steals Lore from other clans.
Legendary Heroes Guerilla Tactics or Feeling Safe Improves your Signy's AttackPower Attack Power and defense by 25%.
Monster Slayer Guerilla Tactics or Feeling Safe Improves your military units' attack by 50% against mystical creatures. Also increases Military Experience Icon Military Experience gains by 50% for each mystical creature killed
Rapacious Exploration Erudition or Carpentry Mastery Ruins and Shipwrecks in your territory provide +2 Happiness Happiness. Bonuses from special zones are doubled.
Trading Caravan Erudition or Carpentry Mastery Trading routes earn 20% more KröwnsKröwns. Relations with neutral factions improve 20% faster.

Other Clans Edit

Community content is available under CC-BY-SA unless otherwise noted.