The Clan of the Snake. Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare.
Starting Bonuses Edit
- You start with your warchief, the young Signy.
- Iron is not needed to summon Signy.
- The clan doesn't have access to Fame. Signy grows up, getting stronger and unlocking new abilities instead.
Fame Bonuses Edit
The Clan of the Snake does not have access to Fame nor the Fame Victory.
Lore Tree Edit
Reduces the amount of Food necessary to colonize one area by 30%.
Increased population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan.
Miners extract 30% more ore from deposits.
Steals Lore from other clans. (some more detail would be nice)
|Under Pressure||Fur Coats||
Improves your Warchief's Attack Power and defense by 50%.
|Defensive Strategy||Feeling Safe||Monster Slayer|
Gain +2 Kröwns production. Enables trading routes with Trading Posts.
Increases Sailors' resource production by 20%.
Reduces Marketplace prices by 50%.
Merchant s produce +10% more Kröwns .You gain +75% Kröwns when trading with enemy clan, degrading diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading.
Reduced your buildings' upgrade costs by 20%.