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ClanBanner horse

Overview[ | ]


Led by Brok and Eitria, two spirited siblings, the Clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen of the known world.

The clan strength resides in its versatility, with heavy focus on mining and Upgradebuildings upgrades. Eitria Eitria and Brok Brok are at the center of the clan mechanics, mainly because they are the only ones able to mine Stone and Iron, and Improve tools Forge Tools and Relics. Through excavation, they achieve fast progression through the Lore lore tree which ease their clan's development in the best suited direction. The ability to build a second relic widen those possibilities even more.

Starting Bonuses[ | ]

  • Eitria and Brok are the 2 clan Warchiefs, they can be recruited in the Forge, instead of the usual Military Camps, for 150 Kröwns, no Iron needed
  • The Clan does not have access to Mines, Miners or Smiths
  • Your Warchiefs can build, repair, mine and forge 20% faster
  • Völund's Forge Völund's Forge replaces the regular Forge

Fame Bonuses[ | ]

  • Fame 200 Fame : Craftsmen
When in the same zone, warchiefs mine and forge 50% faster
Selling Stone or Iron gives 20% more Kröwns, trading partner gets twice the amount of those resources and neutral faction's will accept these resources.
  • Fame 500 Fame : Legacy of the Earth
Zones with or next to an active relic receive 15% production bonus.
2 Stone and 2 Iron deposits spawns randomly in your territory. All deposits accumulate 20 Stone and 10 Iron

Lore Lore Tree[ | ]

Sharp Axes

Your Woodcutter Woodcutters will produce 20% more Wood Wood.

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Volund Fire

Forging tools, weapons and relics gives you Fame Fame. Forged tools for civilians get an additional 10% bonus.


Food Silo Food Silos gain a 10% Food Food production bonus. Also reduces Food Silo Food Silo upgrade cost by 50%.


Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).


Increases your Healer Healer's healing speed by 50%.


Reduces extra Wood Firewood consumption during winter by 50% and reduce winter Food Food penalty by 20%.

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Ancestral Influence

Relics don't use a building slot. You can build an additional relic(Max 1 per zone). Forging a relic takes 50% less time.


Increases all your military units' attack power by 20%.

Fur Coats

Your units no longer have reduced power during winter.

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Great Tower

A second upgrade for Watch Towers giving +50% attack power and +50% structure.

Military Strategy

Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).

Feeling Safe

Gain +3 Happiness Happiness if you have a Warchief Warchief and +1 Happiness Happiness per upgraded military camp.

Legendary Heroes

Improves your Warchief Warchief's attack and defense by 25%.

Monster Slayer

Improves your military units' attack by 10% against DragonkinDraconic units and by 30% against other mystical creatures. Also increases Military Experience Military Experience gains by 50% for each mystical creature killed.

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While mining Warchief Warchief produce 5 Lore Lore for each ore they extract.


Unlocks the Lighthouse Lighthouse.
Increases Sailor Sailors' resource production by 25%.


Your TradingRoutesTrade Routes produce +100% Kröwns Kröwns.
Your Merchant Merchants will produce 20% more Kröwns Kröwns.

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Quality of Life

+1 Happiness Happiness per territory with upgraded civilian buildings (except houses).

Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.
Reduces upkeep from upgraded buildings by 20%.


Reduces prices on the Marketplace Marketplace by 50% and stock replenishment is 20% faster.

Trading Caravan

TradingRoutesTrade Routes earn 20% more Kröwns Kröwns. Relations with neutral factions improve 20% faster.

Relic[ | ]

Dainsleif & Tyrfing Dainsleif & Tyrfing : Gives your warchiefs, Eitria and Brok +20% Health, +20% Attack Power, +20% Def, +20% mining and +20% forge speed.

Conquest[ | ]

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

  • Your warchiefs regenerate in your territory.
  • +10% bonus production in zones with a warchief.
  • When a Great Tower is destroyed, it kills all units in the zone. (Beware: this includes your own.)

Other Clans[ | ]