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Overview[ | ]

Kraken roundWyrd is a unique resource of Kraken clan

Wyrd can be spent to activate special abilities.

  • The Clan of the Kraken starts the game with Wyrd 400 Wyrd and a passive production of Wyrd +1 Wyrd.
  • Lore Near The Sea Spirit grants Wyrd +1 Wyrd per 3 Buildings in Coastal Area.
  • Norns working in the Hörgr Hörgr produce additional Wyrd 2.2 Wyrd per unit.
  • Fame 200 Fame bonus grants additional Wyrd 400.
  • Edda of Vör relic grants Wyrd 1000 when forged.

Wyrd abilities[ | ]


Wyrd circle
  • Shallow Waters : Improves a coastal zone to accept Capacity bonus one additional building. It can be cumulative with usual area improvement.


  • High Tide : Cancel the Kraken's building and attack penalties in a non-coastal zone. You can colonize a neutral non-coastal zone for the normal cost. Makes fish appear in lakes if there are none. You can only cast High Tide on a non-coastal zone adjacent to coastal zones or zones affected by High Tide.


  • Road to Valhalla : Consecrate one Seeress Seeress, transforming her into a Valkyrie Valkyrie that joins the player army. Only one Valkyrie at a time can be controlled.


  • Ancient Spirit : Summons 5 hostile Spectral Warrior Spectral Warrior to target a chosen enemy's coastal zone. It doesn't have to be a shore.
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