Overview[]

Wyrd can be spent to activate special abilities.
- The Clan of the Kraken starts the game with
400 Wyrd and a passive production of
+1 Wyrd.
Near The Sea Spirit grants
+1 Wyrd per 3 Buildings in Coastal Area.
- Norns working in the
Hörgr produce additional
2.2 Wyrd per unit.
200 Fame bonus grants additional
400.
- Edda of Vör relic grants
1000 when forged.
Wyrd abilities[]
- Shallow Waters : Improves a coastal zone to accept
one additional building. It can be cumulative with usual area improvement.
- High Tide : Cancel the Kraken's building and attack penalties in a non-coastal zone. You can colonize a neutral non-coastal zone for the normal cost. Makes fish appear in lakes if there are none. You can only cast High Tide on a non-coastal zone adjacent to coastal zones or zones affected by High Tide.
- Road to Valhalla : Consecrate one
Norn, transforming her into a
Valkyrie that joins the player army. Only one Valkyrie at a time can be controlled.
- Ancient Spirit : Summons 5 hostile
Spectral Warrior to target a chosen enemy's coastal zone. It doesn't have to be a shore.